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West of Dead News

Update 1.11.7.11 is out now!

Gameplay Changes
  • Added Beacons to the Start and End of each level in Chapter 4. These can be examined to help you locate Righteous Souls.
  • If you miss a Righteous Soul no more will appear in the current run.
  • Curses from Lost Souls and Righteous Souls now stack.
  • The Molotov ability used by the Preacher and Outlaws now has a delay on the explosion.
  • The Creeping Gold trap in the mine now causes the burn status effect instead of damage. The effect is applied after 0.5 seconds (giving you a moment to get out of it).
  • Injustice is now guaranteed to drop the Hellraiser remnant
  • Remnant drop rate increased for rarer/tougher enemies
  • Massive reduction in the Sin cost of the more expensive unlocks.
Weapon and Ability Changes
  • Mine Ability - duration increased again, cooldown increased, additional mine dropped, trigger range slightly increased, distance thrown slightly increased
  • Mine Damage now scales with Resourcefulness level.
  • Trap duration increased
  • Workhorse - slight damage nerf
  • Escalator - damage increased
  • Splitter now splits into 3 fragments, increased from 2
  • Flaregun reload time significantly reduced.
  • Flaregun flares now last longer, will stick to enemies as well as walls, and their light allows
  • Range of melee knife abilities increased
  • Throwing knife damage increased
  • Trickshot ricochet damage increased.
  • The Splitter and Trickshot no longer lock-on, making it easier to ricochet shots.
  • Shield cooldown increased
GUI Changes
  • The Health Bar will now flash when at less than 20%, or less than 30hp.
  • Weapons now show ricochet damage in their descriptions (Splitter and Trickshot weapons) enemies to be locked on to.
  • Status Effect damage now scales correctly with item level.
Bug Fixes
  • Level Exit Narration should now be correct
  • Fixed two instances where the locking doors would not open after killing all the enemies.
  • Boss homing magic no longer passes through pillars
  • Heavy Cultist magic no longer passes through pillars
  • Fixed a bug where Mines were getting stuck on enemies.
  • Fixed a bug where the Witch Unlock Menu wouldn't open.
  • Fixed an issue where players could be hit while vaulting over cover, causing them to get stuck. This was mainly an issue during the Injustice boss battle.
  • Fixed an issue where The Hunt level would sometimes not generate correctly on a continued run, causing the player to fall through the floor.
  • Splitter ricochet damage now scales with aim duration (previously it would always be max damage)
  • Fixed the damage area of the shockwave attack used by some bosses.
  • The Injustice Boss will no longer get stuck on cover.
  • Mortar - now damages neutral targets (such as cover, barricades and exploding barrels)
  • Iron Costs - all weapons can now be afforded on the Crypt
  • Slomo effect will no longer play during the intro of a boss battle.

Raw Fury Spring Sale!


Spring has been knocking on the gates of Purgatory and our publisher, Raw Fury, has answered by hosting a huge sale in celebration of the new season. Always ready to jump from cover and to shine a little light on the gritty darkness that reigns supreme in the cavernous depths of our world, we are taking part. So, that means, West of Dead will be 30% off (35% off for the Path of the Crow Edition) until April 22nd!

Check out the publisher page here: rawfury.com/sale

Update 1.11.6.2 is out now!

Howdy, gunslingers. There’s a new patch in town.

In our continuous efforts to improve West of Dead we’re happy to present Update 1.11.6.2. Featuring a variety of tweaks, improvements and squashed bugs.

In case you missed it:
Check out the Bone Orchard Update, which among other things introduced this strange fella.

Also, please don’t hesitate to leave us a review on the store page to let us know what you think of the game!

Adios. *tips hats and stoically rides off into the sunset*

[h2]Update 1.11.6.2 Changelog
[/h2]

  • Fixed a bug where “fog of war” on the minimap would return to already visited areas if the player resumed a run.
  • The Bloat (The exploding creature) now gives more warning when aggro'd, so hopefully will be avoidable at the bottom of ladders.


The Window Snipers (Turret Traps) in the Town have had some work done:
  • A light has been added to make them more obvious.
  • They can now be locked on to.
  • They now deactivate for 10-15 seconds after being shot (used to be 5-10 seconds).
  • To make them more obvious, they now open their window shutters when active and close them when inactive.


Exploding barrels have been tweaked
  • Slight damage increase.
  • Barrels now fall to the floor after being shot, a red warning circle is shown before they explode.

Meet Frank the Zombie!


Hey everyone,

So, we have been busy updating the game with the Bone Orchard Update and we also have some other fun stuff happening. We created a cool marketing campaign with Pringles where we created the character Frank the zombie!

He has been on a bit of journey, escaping the game live on a Twitch stream with UK streamer Leahviathan! And while Frank has loved being in the real world, he is getting ready to get back into the game - because you know, West of Dead is better than the real world... ;)

Frank will become a permanent part of Purgatory from this Wednesday when he returns to the game.

Anyways, if you are curious, this is how Frank escaped.

[previewyoutube][/previewyoutube]

Also, would you like to win a West of Dead t-shirt? We have 20 to give away and you can find out how to win one on Twitter!

The Bone Orchard Update, Now Live!



Gunslingers, get ready for a hog-killin' time! This is our biggest update so far - A bag filled to the brim with new features, balancing updates and bug fixes. Without further ado, let me introduce;

[h3]The Bone Orchard Update [/h3]

Gameplay Features:
  • Locking rooms added - all enemies must be killed to exit.
  • Dynamite Barrels - added to the Crypt, Hunt, Mine, Canyon, Battlefield, Town and Church
  • Plague Barrels - added to the Bayou, Plains, Churchyard and Church
  • Freeze Barrels - added to the Hunt, Mine, Battlefield, Churchyard and Church
  • Heal Barrels - added to the Bayou, Canyon, Plains, Town and Church
  • New Shrines - Limited choice shrines added to branches
  • New Shrine appearance - the shrines show skulls for each available choice
Balance - Difficulty
  • Overall difficulty reduced
  • Enemy health and damage rebalanced
  • Enemy composition rebalanced
  • Final Boss rebalanced
  • 4 different Difficulty Settings added
  • Status Effects now increase in damage with level - this used to be duration
  • Gravedigger attack reworked
  • Damage over time effects base damage rebalanced
  • Preacher and Outlaw difficulty rebalanced
  • Level Layouts refined
  • Fewer pickups per level
  • Lost Soul Burden is now 3x damage instead of Instant Death
  • Weapon/Ability Unlock order changed
  • Unlock Sin Costs significantly reduced
  • Amount of Iron found in levels has been reduced
  • Remnant drop rate increased. This is even higher in more difficult levels.
  • Wendigo Boss moved to the mid-point of The Hunt - you can no longer avoid him!
Balance - Weapons
  • Sniper Rifle - Longer aim time, higher damage.
  • Escalator Rifle - Less initial damage, much greater subsequent damage.
  • Wrack & Ruin Revolver - Accuracy tweaks.
  • Clockwork Shotgun - Higher rate of fire, slower reload.
  • Eradicator - much higher damage, longer charge time, can shoot through multiple targets.
  • Hellraiser - accuracy tweaks.
  • Double Barreled Pistol - Lower base damage.
  • Freeze Pistol - Lower base damage.
  • Maverick Pistol - Lower base damage, higher critical damage.
  • Deadshot Revolver - Higher critical damage.
  • Traitor’s Revolver - Higher critical damage.
  • Defender Shotgun - Lower damage.
  • Killspree Shotgun - Lower damage.
  • Stalker Shotgun - Speed buff duration increased.
  • Gunslinger Revolver - Rate of Fire buff after dodging has been increased.
GUI Changes:
  • Weapon and Ability GUI panels now shows more details:
  • DoT effects
  • Critical Damage
  • Escalator Shot Damage
  • Ammo display corrected for Hellraiser and Wrack & Ruin
  • Ability Cooldowns now rounded to 1 decimal place.
  • Charms added to the pause menu.
  • Charm GUI panels now shows more details:
  • Buff multipliers
  • Buff durations
  • HP recovery per action
  • Maximum possible HP recovery
Teleporters / Runes:
  • All Rune Obstacles now prompt you if you don’t have the required Rune.
  • End of Level teleporters now tell you which level they lead to.
  • Teleporters now only ignite if you have the teleport Rune.
  • Shortcut teleporters activate but are a different colour and tell you that they require a Rune.
Onboarding and Game flow:
  • New Tutorial layout
  • Tutorial Prompts changed
  • Chasm warnings added
  • Movement prompt removed
  • Saving disabled in the Tutorial
  • Death now starts a New Run, rather than taking you to the Start Menu
  • Saving/Quitting has been re-enabled in the Saloon
  • Hint & Tips Fortune Cards added to the Saloon
  • GUI text to tell the player when Purgatory is Shifting (level layouts changing)
  • New Rune Unlock objects in the Armoury - examining these gives a description of their use and where their shortcut is.
Cosmetic Changes:
  • Changes to the Start Screen theme - floating purgatory objects in the distance
  • Sawn-off shotgun now fired one-handed
  • Locking doors are now more visible
  • Start Menu Options now split between system Options and Game Options
Bug Fixes:
  • Barman’s charm now works correctly.
  • Seer’s charm now works correctly.
  • Prospectors charm now works correctly.
  • Thrown abilities (molotov, dynamite etc.) should no longer bounce off horizontal surfaces (like the cover in the Preacher fight).
  • Lost Soul / Righteous Soul bugs fixed
  • Unlock menu typo fixed
  • Weapon tutorial info panel bug fixed
  • Plague damage scales with item/weapon level and character stats when spread.
  • The Preacher no longer shoots through cover (issue with the Splitter rifle fixed)
  • Targeting bugs fixed
  • Issues with the locking door in the Haven have been fixed
  • The Butcher no longer misses with his ranged attack
  • Issue with Indestructible Rune Barricades has been fixed
  • An issue causing The Hunt level to not generate has been fixed.
  • The pause menu map should now track properly
  • Outlaw/Preacher AI bug fixes
  • Heal effects fixed for enemies