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Chernobylite Complete Edition News

Weekly Report #163

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
A few months ago we had a plan to introduce you more closely to the profiles of Igor's companions, and in such a way that you won't see in the game. Unfortunately, for reasons beyond our control, we had to suspend the series for a while. Today we are back, because we have another, equally important character to introduce to you.



She is the guardian of the Red Forest. She's tough-minded, direct, honest to a fault, very, very stubborn and fearless. Once she makes a decision, it is very difficult to convince her to change her mind. This is Olga Astapienia, who, together with her stepfather, leads a small group of samosels who bravely fend off attacks by NAR mercenaries.



It is true that the cast of Chernobylite consists overwhelmingly of men. However, contrary to what you can see in the game, from the very beginning we planned to add a female character to the game (not counting Tatyana, who is the driving force behind the whole story). We wanted to show the samosiels as resourceful people who can live in difficult conditions. And their leader should be a strong person whose family went through some hard time in Chernobyl and, like them, decides to stay in these lands and help others. At first, Olga was looked upon with distrust. After all, she is a woman and a stranger from a big city - what can she know about the art of survival? It turns out that she knows quite a lot.



Raised among men, tomboyish, direct, with an almost soldierly manner. She is not an overly gentle girl. Olga meets all the requirements of a leader, although she has never defined herself as such. People follow her and have full confidence in her skills and intentions. She is completely dedicated to her mission and has no time for anything or anyone else. The exception to this rule is her husband Kostek and father Matviey - both of whom she loves very much.



As with the other companions, the character of Olga was also modeled on characters known from history and pop culture: Erin Brockovich, Michonne (Walking Dead), Ruby (Cold Mountain), Black Mamba (Kill Bill), Ellen Ripley (Alien), Furiosa (Mad Max), Trinity (Matrix), Sarah Connor (Terminator).



And that's it! We have completed the presentation of the whole merry bunch. But this is not the end - after all, in addition to the main characters, there are also the supporting ones, equally important to the story in Chernobylite. So expect more entries in the near future.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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Weekly Report #162

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
As promised, in this week’s report we will cover the process of scanning individual objects. If you look at the characters in the game, you'll notice that most of them have fairly standard stalker attire: clothes covering the body (well, except Sashko) and a mask. That second element really stands out. The masks are most distinctive and most associated with post-apo climates. No wonder. Everyone knows that a stalker without a mask is like Chernobylite without multiplayer 🙂 (I expect standing ovation for this joke).

Finding a gas mask, scanning it, and dropping it into the game may seem like a simple task, and to some extent, that is what has occurred. However, for some of the more important masks, adjustments had to be made. You have no idea how much time and work went into creating the Black Stalker mask. A hint: it was a based on a field hockey mask.



We will show you what we are talking about using Tarakan as an example. His mask does not resemble anything you would find in a survivalist store. It's quirky, slightly elongated and features horns. That's exactly how we wanted it to be. The mask was supposed to capture the complex personality of Tarakan; a man who’s been through a lot and has seen a lot in his life. There was one problem however: the mask was supposed to be based on a World War I era specimen and we simply couldn’t order it anywhere. Luckily, we were able to recreate its distinct look, thanks to the concepts found on the Internet (photos and drawings).

The mask was sewn from pieces of non-organic leather and a gas mask.



The next step was creating the horns. These were made from a plastic mass. As you can see in the photo, we had the right reference materials for this ;)



The horns were then painted, first with colors and then with old nail gel. Finally, the whole thing was fixed with UV light.

All in all, the whole operation - creating the mask, the horns, as well as sewing the hood and adding the distinctive white hair to the costume - took about a month. When the mask was complete we scanned it into the game. If you are curious to see what the whole process looked like in motion, feel free to watch this video :)

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #161

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
We have repeatedly discussed the process of scanning the buildings within the Zone, as well as their interiors. However, we don't recall ever mentioning how we transferred the people themselves into the game. So it's time to catch up. We will describe step by step how a person existing in reality gets into Chernobylite.

To scan the character we use a device commonly called a RIG, which consists of:
  • 114 Canon cameras with zoom lenses
  • a stable rack of aluminum tubes, forming a circle with a diameter of 4 meters
  • flash lamps
  • devices responsible for controlling the scanning process, i.e. hubs, automatic synchronization
  • computers that collect and process data

Why do we need so many cameras? By mounting them on a rack, we can fine-tune the field of view and overlap of each camera's images. This allows us to pinpoint areas of interest within the frame for a specific pose. Based on the collected data, an accurate 3D model can be obtained for further processing. This process is what we call photogrammetric scanning.



The scanning process itself differs depending on whether we are scanning the whole figure or the face alone. We position a female or male model at a designated stand within an installation consisting of aluminum tubes and cameras. The individual can stand in the middle of the facility in their regular attire....



...or in full costume, as our primary models did.



The models differ in their physiques, so care must be taken to properly frame the cameras under each person. The next step is Focus, which means sharpening the image and triggering all the cameras at once while flashing.

After a single "firing", the process of downloading the data to the computer's disk begins - these are images from each camera and saved in RAW format. Then graphic processing takes place (for example, in a Lightroom). The processed and saved images (as JPG) are then imported into a photogrammetric application that allows the creation of ultra-realistic 3D models from a set of images (RealityCapture or Agisoft Metashape). This is where the magic happens: based on the collected materials, the program is able to create a HiPoly mesh, a dense detail mesh with a faithful representation of the image.

At this stage, the 3D scan is taken over by the graphic designer responsible for the game's characters, who optimizes the mesh to a simpler form so that it can be more easily used, for example, when creating animations.



This is how it’s done. Stay tuned next week, and we'll show you how the unusual mask of one of the companions was created.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #160

[h3]Hello Stalkers![/h3]
Before we begin, we have a small announcement for you. The Base Builder Fest has begun! If you haven't yet had a chance to play Chernobylite or any of the DLC we've released, now is the perfect time! The game and add-ons are available for 50% off!



You can find more details in the post below:

https://store.steampowered.com/news/app/1016800/view/3673282587167465603?l=polish

And while we're on the subject of building bases, we have to admit something. When we were getting ready to announce another discount, we did a little research. We wanted to see how you guys decorate your bases and include the best of them in the announcement above. However, looking through your screenshots, we came to the conclusion that they are too good to include in any ad. Therefore, we will promote them in our report instead :D

We will start very modestly, just like Cuddletauren. There may not be a lot of ornaments and objects, but the most important things - a turntable and a small TV - are in place as much as possible.



And on the other side is Epsilon and his fully furnished apartment. And yes, we're not afraid to say "apartment," because this frame looks like it was pulled alive from some home decor catalog.



marc_ea firmly and resolutely separates the work in the workshop....



...from the duty of tending his garden.



YURIKAGO, on the other hand, acted differently: he fenced off his workstation and the place for plants with a net. Maybe there is less space because of this, but it is also more cozy. And also you can break away from the computer for a while to look after the plants.



And to top it all off, REAPER and its RGB climate base!



And that's all! If you want to learn more about the history of the Chernobylite base, we encourage you to read the following report :)

https://store.steampowered.com/news/app/1016800/view/3501014738141094819?l=polish

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite Enhanced Edition at the Base Builder Fest!

[h2]Stalkers! [/h2]
We know very well that among you there are fans of crafting and expanding the base. Dwellings, gardens, workshops - we have seen a lot of your ideas on how to change the base in Chernobylite. Therefore, on the occasion of Base Builder Fest, we have a special offer for you!

From January 23-30 you will be able to buy Chernobylite: Enhanced Edition for half price!



But that's not all! The 50% discount also applies to all DLC for the game:

If you haven't had a chance to play Chernobylite until now, now is the best time! Play Chernobylite with DLCs, build your base and don't forget to show off your results!

But that's not all! In our Steam Points Shop you will find new graphics - avatars, frames and backgrouds with the Chernobylite theme that you can buy with your Steam Points!

There's still more content to come. Check out the updated roadmap here.

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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