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Chernobylite Complete Edition News

CHERNOBYLITE 2 DEVLOG 1.0

When we released Chernobylite to Early Access a few years ago, the idea for the Weekly Report series was born in our heads. These were weekly entries in which we showed behind-the-scenes work on the game, as well as all the interesting facts related to it. The entries were very popular among you and, as it turns out, you keep coming back to them.

When we announced Chernobylite 2: Exclusion Zone, we knew that sooner or later we would want to launch a similar format for this project as well. That day has finally come.

[h2]Welcome to the first Chernobylite 2 devlog entry![/h2]

What will you read about in the coming weeks? Among other things, about the project's path, from the first sketches to full production (did you know that one of the ideas assumed that Chernobylite 2 would be a tactical game?). We will show graphics and videos of gameplay that have not been published anywhere else. We will also tell you how our experiences with Chernobylite influenced the production process of the sequel.

As you can see, we have a lot to talk about with you. So stay tuned!

In the meantime, we encourage you to watch the video below, in which the developers discuss an important issue: the first-person mode in Chernobylite 2.

[previewyoutube][/previewyoutube]

We recently launched a Kickstarter campaign, the aim of which is to raise funds for the developing and implementation of this feature in the game. This move on our part was the result of analyzing many of your opinions. You often expressed concerns that the lack of a combat mode in FPP would deprive the game of the fun you experienced while playing Chernobylite.



Now you can rest assured. You have a 100% guarantee from us that the FPP mode will appear in the game! And it's all thanks to your support!


But that's not all. We will continue our campaign for the next few weeks. We have added several additional goals to the campaign to provide the game with several more elements that will make the gameplay more attractive. Some of them has already been achieved.



It's worth supporting us further, not only because we'll provide you with many new toys thanks to this - all backers will receive cool stuff in return!

But back to the topic. The last stretch goal has been reached recently. As many of you remember from the original Chernobylite, there was a possibility to customize your firearms in many different ways. You could craft, add, or replace sights, barrels, handles, ammo types and other aspects of your shooting experience.

The same will happen in Chernobylite 2, with all the weapons you can use in first-person and third-person modes. You'll get a crafting tables and workshops for improving your weapon range, firepower, accuracy, stability and other statistics - all with cool looking tools and attachments.



And what next?

Well, do you remind the Blaster weapon from original Chernobylite? If you don't, it means that you've never used it. Blaster is the ultimate solution for every encounter where all other weapons combined won't work. Originally, it was a unique Black Stalker weapon, but within the first Chernobylite expansions, we've made it available for players to let them feel like rulers of the Zone.



Still, unlikely to other weapons, Blaster was a unique item and had no options for any customizations. And we really want to change it - within Chernobylite 2 this weapon can get a plenty of attachments and boosters, to let you conquer the enemy territory in no time. What's needed here is reaching another stretch goal, what likely will happen very soon, right? Right?



Spread the word and help us deliver you this beauty with all the toys and make-up to shine bright.



By the way, we just delivered the Steam update for Chernobylite 1 today. In it, we fixed many things related to Steam Deck usage, including default performance configs, text legibility, external controller support, improved sound setup, etc. More info about this you can find here:
https://store.steampowered.com/news/app/1016800/view/532087167537644003

That’s all for today. See you next time!




[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/

Switchable first-person and third-person combat in Chernobylite 2

[h2]Hi Chornobyl explorers,[/h2]

Once again, big thanks for backing our campaign and helping us in improving Chernobylite 2 with a first-person combat mode. At top of it, with the stretch goals already reached, we will add weapon customization to the arsenal of tools you can use within your journey to Exclusion Zone.



With the first-person camera prototypes we've already prepared, today we made a few fresh screenshots to give a little feeling of what switchable perspectives may be when it comes to playing the game.



Here's a big thanks video from the team and a short recap of what our game and campaign are focused on:
[previewyoutube][/previewyoutube]

Remember that Chernobylite 2 combat is not just about firearms. We have a massive amount of white weapons and blunt objects to use against your enemies when you're not in the mood to lose your precious ammo. The close combat encounters with a machete or Chernobylite-powered swords may be even more fierce in a first-person perspective.

Many of you asked if we could deliver you some of the original Chernobylite merch, like artbooks. We've dug into the deep of our office catacomb and found something that you may all love. Yes, the physical Chernobylite 1 artbook that we have in our stock will be available as an optional add-on when you pledge to our campaign (but it's limited to 100 copies only).





[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/

Steam Deck Update

In the latest update, we are introducing changes and fixes to the game on Steam Deck.
  • Default Config Performance optimized for Steam Deck
  • Text Legibility - some texts increased in size and the whole UI upscaled by 20% to provide better readability of texts
  • External Controller support so that the game does not have to be restarted after attaching other controller
  • Default Sound Device change to better suit the needs of the device
  • Some options excluded from Steam Deck like changing fullscreen/windowed mode to avoid problems with video
All changes affect only the game on Steam Deck.

[hr][/hr]


[h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/

Survival-stealth sequel Chernobylite 2: Exclusion Zone hit its Kickstarter goal in four days




2021's Chernobylite was a survival-stealth FPS set in the Zone of Alienation, only a version of the Zone where the laws of physics had been broken and a whole lot of people with guns moved in. The obvious similarities to STALKER ended at the concept, and Chernobylite was actually about putting together a heist crew, recruiting companions and reinforcing your base of operations between missions around the Zone. It was thoroughly decent—not great, not terrible—exactly the kind of game a sequel could improve on in interesting ways...
Read more.

First stretch goal reached in no time!

You keep surprising us, you know? Again, you showed so much support and interest in our game and campaign that we reached our first stretch goal after just a few hours, which was added to the funding targets.



Thanks to this, Chernobylite 2 at the start will include all weapons you know from the original Chernobylite, including extra pieces that were added in post-release DLCs, like crossbow or Makarov.



Speaking shortly, you'll use well-known toys in totally new encounters, allowing you to check how they perform compared to fresh new guns designed and implemented for the new game specifically. At the top of it, because this is what our campaign was mainly about, you'll be able to use them from first- and third-person perspectives.


[h2]And what next?[/h2]
If we step to another stretch goal, we'll expand all these weapons with customization and crafting options from both the original Chernobylite and many more dedicated to the new game combat strategies. I.e. the same Makarov will get plenty of sexy attachments and will play as a modern gun against the well-armed enemy forces.



[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/