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Chernobylite Complete Edition News

Weekly Report #97

[h3]Hello Stalkers![/h3]
In a previous report, we encouraged you to take some photos of your struggles with monsters that we added to the game with the Monster Hunt DLC. As we scour the internet for your creativity, we noticed one thing: you liked our photo mode a lot. We found a lot of your photos on Twitter, Steam and Discord, which only confirm the thesis that we have a very talented community. You especially liked taking photos of the area around the zone and the interiors of buildings. Atmospheric...

We present you selected photos that particularly caught our eye. Of course, we don’t put one's money where one's mouth is — we’ll promote those photos and their authors in our social media channels.



by Marco



by UltimaSeth



by 𝔖𝔱𝔢𝔭𝔥𝔢𝔫 𝔍. 𝔍𝔞𝔠𝔮𝔲𝔢𝔰



by ColorScarcity



by ayushkumar



by dipper of smoke



by Ewelina EWI_EB93PL



by Duhmeister

[h3]That's it for today![/h3]
Take care, Stalkers!



[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #96

[h3]Hello Stalkers![/h3]
Halloween is behind us, but with us it lasts all year round. We hope you are having fun building up your base with spooky pumpkins and hunting some very strong monsters in the Zone. On the occasion of the recently released Monster Hunt DLC and the fall expansion, we have a challenge for you. We count on your creativity!

[h3]Patch for consoles[/h3]
Before we move on to the challenge, a short reminder: a large patch for the console version was released last week. The patch fixes, among other things, the problem of broken saves, controller stick drifting, problems with loading texts and other minor bugs. You can read about all the changes and new things here.

However, if you continue to experience problems, please let us know in this form. Work on the hotfix is ongoing.



[h3]Hunting![/h3]
We spent a few days collecting a package of screenshots, with which we wanted to encourage the undecided to take part in a monster hunt and decorate the base with Halloween decorations. You can find examples of our happy creativity below.



While working on the package, we came up with an idea. We want to combine two things: Monster Hunt and the fact that our community is extremely gifted when it comes to screenshots and virtual photography. You've shown it many times before with your creations that you upload on Steam, and we are very eager to show them to others.

That is why we encourage YOU to keep shooting! Take photos of the monsters from Monster Hunt - how you sneak up on them, fight them, or run away from them. Share your creations on Steam and also on our Discord! We will show the coolest photos to everyone via our social media.

SHOW US WHAT YO GOT AND LET THE HUNT BEGIN!

[h3]That's it for today![/h3]
Take care, Stalkers!



[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Steam's Halloween sale is here to fill your library with ghostly games

Steam's annual Halloween sale has risen from the grave once again, with prices on the best PC games that are so low, they're scary. Whether you're in the mood for horror games, or you'd like to play something more Halloweeny than actually scary, Steam likely has a deal on something that would fit the bill, and we've gone ahead and picked out a couple standout bargains.


If you need to get caught up on Resident Evil, there are sales on both Resident Evil VII and Resident Evil Village. Both feature some instant-classic Resident Evil moments and characters, but we can think of far worse ways to spend All Hallow's Eve this year than running away from Lady Dimitrescu and her bloodthirsty daughters. Separately, Resident Evil VII is 67% off, and Resident Evil Village is 33% off. There are also discounts on the various bundles that include both games.


We're as excited as anyone to dive into the dank roguelike depths of Darkest Dungeon II now that it's hit early access, but if you want to find out how the dismal journey began, you can snap up the original Darkest Dungeon on Steam for 80% off the usual price during the Halloween sale. The holidays can be a stressful time, so let your intrepid party of doomed characters shoulder some of the load.


Read the rest of the story...


RELATED LINKS:

Chernobylite 1.0 is out today, adding base management to the Stalker formula

Radioactive survival mystery Chernobylite launches in July

Stalker-like Chernobylite hits early access next month

Weekly Report #95 - Monster Hunt

[h3]Hello Stalkers![/h3]
Happy Halloween! We wish you a spooky week! We don't have any sweets for you, but we've got something much better — new DLC and a free content update! Sit back and pick up your Black Halloween Punch. We're starting a very spooky week…

https://store.steampowered.com/news/app/1016800/view/3085522248128497048

[h3]Autumn Dread Pack[/h3]
Autumn Dread Pack will give your weapons +10 to fear, even among monsters, and not only by passing a wall of bullets towards them. We are giving you a new pack of skins for all weapons in the game. If you want to send enemies into dust, it's best to do so in the right style.



In the base you will also find several decorations that will put you in the right Halloween mood. The key word is:.....

pumpkin! Sweet, green, radioactive pumpkin.



Will you find them all?



[h3]Monster Hunt[/h3]
Let us move on to the main course. If you thought that fighting monsters was a piece of cake so far, we race to tell you — this will change from now on. Use your skills and knowledge to take part in the hunt for the strongest monsters in the Chernobyl Zone. Each of them is not only stronger and more durable than their predecessors that you have dealt with so far, but also has their own unique skills — read about them carefully to plan your attack... or escape.



Feral Chernohost. It appears in open space. Very fast, which makes it difficult to escape from it when it attacks you in a straight line like a battering ram.



Overgrown Duster. It appears on any flat surface, e.g. a ceiling or a wall. Extremely cunning beast and very fast. After the attack, it quickly changes its position to make it harder to hit.



Ancient Shadow. The toughest competitor of all. At first glance, it moves slowly, like a tank. But when it sees its victim, it can appear in front of it in no time, making it difficult to hit. And once it strikes... it really hurts.

See them in action in the latest Chernobylite Trailer. Feeling spooked? Or maybe you feel the urge to HUNT? ;)

[previewyoutube][/previewyoutube]

[h3]That's it for today![/h3]
Happy hunting, Stalkers!



[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Mega patch - “Monster hunt”

We promised to support Chernobylite long after its release, and we intend to keep our word. This is the first in a series of free DLCs we have prepared for you. The optional missions will give you the opportunity to face new monsters and replenish your Chernobylite supplies.

[previewyoutube][/previewyoutube]

Changelog:

Additions:
  • New enemy: Feral Chernohost. Watch out! You’re not alone in this forest. This monster usually spawns outdoors. When you see its green, glowing head, it means survival is about to get real. Feral Chernohost is extremely fast and it’s hard to escape him running in a straight line - try running in a zig-zag instead.

  • New Enemy: Overgrown Duster. It can spawn anywhere, as long as there’s a flat surface, so watch out for building rooftops or decayed vehicles. It’s small and attacks from a distance, which helps it blend into the background, making the monster even more dangerous. Overgrown Duster has also the ability to disappear.

  • New enemy: Ancient Shadow. It usually spawns indoors and likes to hide in the dark corners of buildings, so bring your flashlight and don’t get lost. Ancient Shadow is slow, but don’t be fooled - the monster can gain speed by glitching when moving.

  • New side quests: MONSTER HUNT. This new quest draws less frequently than regular food drops. After drawing it, the player must defeat one of the three monsters mentioned above. Each one can appear on any given level in three specific spots. Killing the monster ends the mission.
Improvements and feedback:
  • The Black Stalker has been heavily redesigned. He is now actively looking for the player. When defeated, he won’t respawn on the same day, and his strength scales with the strength of the storm.
Technology:
  • We have thoroughly updated the NVIDIA Ansel tool.
  • Nvidia DLSS now allows you to turn on the “Auto” setting.
General:
  • Sometimes the loot screen was visible for too long. We fixed that.
  • Items brought by your companions when the inventory is full will no longer disappear, but will be placed on the ground instead.
  • We have corrected the wrong names of some containers.
  • An indicator might occasionally not show up on some containers, when the player was in sprinting mode. We fixed that.
  • The lockpick icon would sometimes not display correctly. This has been fixed.
  • When giving away meals, the companion status would sometimes not display correctly. We fixed it.
  • The Black Stalker will now be highlighted by the PDA if we have the appropriate bonus.
  • Fixed a very rare bug where one of the crystals on the fractal timeline would not change its colour, making it very difficult to return to reality.
  • The poison that we could use to poison Kozlov would not disappear from the inventory. We fixed it.
  • Meeting with Tarakan: We fixed the blocker that was triggered by very fast skipping through dialogues.
  • Meeting with Tarakan: We fixed a blocker that was triggered by running in and out of the apartment without interacting with Tarakan.
  • Meeting with Tarakan: Soldiers should no longer get lost in front of the Tarakan’s block.
  • Voice in the woods: We fixed a bug that was blocking the interaction with the food crate when loading save at a very specific moment.
  • Heist: Sometimes Igor was unable to use the explosives, even though he did have them. We fixed it
  • Hermit: We corrected collisions to make it impossible to miss the key elements of the quest.
  • Chain Reaction: We removed unnecessary collisions that were blocking the player.
  • The opponent's death animation would sometimes break if the player has not witnessed it from the beginning. We fixed it
  • With a specific combination of upgrades, the Shotgun would start to deal much less damage than it should. We fixed it.
  • The zones should now be better marked when selecting missions.
  • Enemies in the large building in the Moscow Eye level should now move normally.
  • Fixed some objects disappearing while being too close to the player in the Moscow Eye and Pripyat Port levels.
  • We fixed some collisions in several places in Heist level to reduce the chance of getting stuck and falling out of level.
  • We have disabled the ability to climb certain objects in the prison level and on the timeline. They made it possible to go beyond the accessible area.
  • Fixed the spot in Kopachi where the player could get completely blocked.
  • Fixed the position of some dusters that were too far from the surface (Kopachi, Red Forest)
  • We have improved spawning points available for some Chernohosts at the train depot in Red Forest. They should not be blocking themselves anymore.
  • We improved the location of several resources in Pripyat Port level that were unintentionally unavailable for collection.
  • During one of the events with Tatyana in Pripyat Port not all objects would appear/disappear as planned. We fixed it.
  • We improved the implementation of the animations Pripyat Port carousels. They no longer should act as a catapult
  • We improved streaming in the largest building of the Moscow Eye level. It could have been the reason for clipping on slower computers
  • It was possible to leave Igor's room after turning on the photo mode. We fixed it.
+ A whole bunch of smaller bugs you've reported to us, too many to list them all. Thanks!

This is the first of many DLCs we are preparing for you. See what awaits you in the coming months.