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Chernobylite Complete Edition News

Weekly Report #80 - 12 DAYS LEFT TO THE LAUNCH OF CHERNOBYLITE

[h3]Hello Stalkers![/h3]
The premiere of the full version of Chernobylite is fast approaching. Remember to get your disks ready for July 28. Until then, it is worth getting to know the game a bit earlier.

Yes, we admit - in not a subtle way we encourage you to purchase the game in Early Access. But believe us, it’s for your own good. Because only those who play the game earlier will be able to count on something extra later!

[h3]Igor vs Black Stalker[/h3]
Before we go to the main menu, we encourage you to watch our new lore trailer!

The trailer delves into Igor's interactions with the Black Stalker and leaves you with more questions than answers about the mysterious figure. Nothing in the Exclusion Zone is what it seems, not time, possibly not even your own intentions.

[previewyoutube][/previewyoutube]

Remember: the game will be fully released for PC (Steam, GOG, Epic Games Store) on July 28, 2021.

[h3]Feel the power![/h3]
As you may remember, we promised additional content in the form of free DLC for everyone who purchased the game from Early Access. We intend to keep our word. That is why we are working hard to deliver it on time. Of course, all of the DLC content is kept in strict secrecy, and even though you've been flooding us with questions, requests, and threats, we haven't revealed what's inside. But today we made a slight exception - we're going to show you ONE of the many things you'll get with your first free DLC.

Ladies and gentlemen, here is the railgun!



Those who played the first FPS games know perfectly well that railguns are real beasts that can wipe out any evil from the earth. It is no different in Chernobylite - this gun can do massive damage to our enemies. Remember the rule: stealth is an option. Just an option.



The Railgun Kinetic Cannon - that's its full name - uses the power of Chernobylite to create an enormous electromagnetic field that gives projectiles great strength and speed.

Of course, any beating up with powerful weapons comes at a cost, as building a railgun takes a tremendous amount of resources. Fortunately, they aren't impossible to get. It is worth spending time looking for them, because the reward - a weapon that allows you to fight without problems with heavily armored NAR units - gives you enormous satisfaction.



However, this weapon can be even better and even more badass. As with a revolver, shotgun or rifle, the railgun also has its own upgrade station. For example, the magazine can be modified to accommodate a much larger number of bullets. The standard barrel of the weapon can be replaced with a double barrel (it immediately increases the power of the shot, but it is very energy-consuming), or one that allows the projectiles to pass through walls. The Railgun can also be equipped with a device that allows you to charge the missiles before they are fired, which increases the ability to deal much more damage, especially to NAR soldiers.

Before:



After:



We've only listed some weapon mods because we don't want to spoil your fun too much. But believe us, a few moments spent on upgrades and the railgun turns into a portable tank. Railgun is already looking great. But if you think this is the only surprise waiting for you in the DLC, then you are very, very wrong.

[h3]That's it for today![/h3]
Take care, Stalkers!

Chernobylite is coming to PAX Online East!



We’re thrilled to share that Chernobylite will be featured at PAX Online East 2021 which will take place from July 15-18.

Visit the event’s website for more details:
https://online.paxsite.com/en-us.html

Follow the event on Steam:
https://store.steampowered.com/sale/paxonline

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/1016800/Chernobylite/

Exclusive: Chernobylite's survival systems were inspired by research trips to Chernobyl




Chernobylite is a survival-horror RPG in the tradition of Stalker, set in the Chernobyl Exclusion Zone. The latest developer diary, exclusively provided to PC Gamer by The Farm 51 and All In! Games, focuses on the survival half of the equation...
Read more.

Weekly Report #79 - 19 DAYS LEFT TO THE LAUNCH OF CHERNOBYLITE

[h3]Hello Stalkers![/h3]
We would like to remind all the forgetful: the premiere of Chernobylite on July 28! Until then, we play the entire game from the beginning, catch bugs and fix all the shortcomings. In particular, the latest mission "The Heist" is a priority for us. We're on the final straight!

[previewyoutube][/previewyoutube]

For the impatient, this week we’ve prepared a surprise in the form of the last pre-release patch for the game in Early Access. In total, we managed to make over 2,000 fixes and improvements. For details, please refer to the dedicated Steam post. In this report, we’ll focus on those additions and improvements that will make playing Chernobylite even more fun for you.

https://store.steampowered.com/news/app/1016800/view/2981928042027556696

[h3]What do you need, mate?[/h3]
At the beginning, we’ll tell you a bit about new stuff that will be especially useful in our base. From now on, when talking to companions, the upper right screen displays information about the health and psyche of your companions, as well as modifiers that affect them. As you remember from our recent reports, it’s extremely important to ensure the proper presence of our companions in the base.



On the fractal timeline, while interacting with the crystals, information appears about the impact of our decision on our companions and about the mission associated with the event. Thanks to this solution, the consequences of changing reality should be much clearer and easier to understand. But remember: EVERY change has consequences. It’s worth considering two or even three times first.



Petty, but it makes life easier. During the conversation with the trader, information is displayed about how many sold or bought items are in our inventory.



[h3]It's best in the field[/h3]
A package of changes that you’ll notice in the field. For example, in hand-to-hand combat, Igor doesn’t use his fist, but a knife. We've also improved the way opponents react to it. Speaking of which, it's worth mentioning that we've made numerous AI fixes. Soldiers should now react much better when they find a body or hear a mine blast.



Speaking of NAR, it's also worth mentioning that we have added checkpoints at the NAR prison level. This makes it harder to get lost in this maze of corridors. Also, information about the current quest is displayed on the map.

Minor but significant fixes for those who like to explore the zone. Walking in low-radiation terrains no longer slows the player. This change should significantly improve combat and sneaking in radioactive places. Additionally, notes relevant to the plot are marked on the map, making them easier to find (as well as all machines built by the player). No more excuses - now each of you can find all the things you need to start "The Heist". We even added a small tutorial that will encourage you to take this last mission if you have completed all available story missions.

Of course, you can also play the game from the start first to see other choices. You don't need to worry about anything - after the release of the patch, old saves are no longer deleted when a player starts a new game. We think it's worth doing this and trying new, untested paths. Who knows what they will bring? Maybe it’ll be helpful towards the end of the game?

[h3]That's it for today![/h3]
Take care, Stalkers!

Rev 44944 Hotfix

General:
  • Chernobylite Plasma Thrower should now function properly. I don't know how we could have missed it :/
  • Crash that appeared on the benchmark when testing high game settings should no longer occur.
  • Speedrun (you must be REALLY very fast to break it) during power plant level should no longer block the game during the inventory tutorial.
  • Some weapon accessories were levitating in the air. We fixed it.