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Chernobylite Complete Edition News

Weekly Report #82

[h3]Hello Stalkers![/h3]
The big day is finally behind us: the premiere of the full version of Chernobylite on PC! We hope you are having fun so far.



We’ll continue the journey to 2019 that we started a week ago to show you what the beginnings of Chernobylite looked like. Refreshed and ready? Well, let's go!

[h3]Where would I go?[/h3]
People who are just starting their adventure with Chernobylite may feel surprised at what they’ll see now. Because the way Igor embarks on his first mission is very different to what you see in the latest version of the game.

After cleaning the lower tier of the base, we should go to the upper floor, listen to Olivier's sermons and then choose the mission we want to go on. Meanwhile, in the early version of the game it was as follows: before we go to the upper floor, we’ll be stopped by a voice from the radio (Mikhail or Tarakan) asking us for help. After a short cutscene, we go up the stairs to the first floor, and we’ll be stopped by Olivier, who, instead of giving advice and telling morals, will turn his nose and wonder if we should trust strangers. This is the first visible difference. But it isn’t everything.



We avoid the board, which, as we know from the previous report, was only a decoration at the beginning and go straight to the mission selection screen.



Apart from the appearance of the UI and the fact that we were able to start the story mission (in the newer version we give players a moment to familiarize themselves with the game mechanics), pay attention to the number of places we could visit. To put it mildly, it doesn’t knock you down. One map, Pripyat Port, was still in a very rough condition.



Currently, this map is finished, and we’ve added more - Pripyat Central with the famous Lenin Square and Red Forest with a village on its very edge. The last map is especially noteworthy, so we have devoted one of the latest reports to it. We've also added some additional maps, not available from the mission selection level, but also of significant importance, such as the NAR prison, fractal worlds, the power plant from the mission "The Heist". In total, throughout the Early Access period, we have made available to you 10 new places that you can visit.

[h3]Here we go![/h3]
We chose a mission, it's time for a short walk...



...first event...



...and the first fight.



We must admit that in the game in Early Access we tightened the screw tightly when it comes to the level of difficulty: not only does Igor go into the field armed only with a revolver, he may also encounter quite a large group of NAR soldiers.



Not only that, we could even come across Shadow. It would not be surprising if it were not for the fact that a) it appeared outside the buildings, b) it appeared during the first visit to the Zone. Remember: we are armed only with a revolver. And death clearly marked the failure of the mission.



Yes, surviving in the Zone was not an easy task. All these experiences have given us tips on what new mechanics to introduce to make the game a pleasure, not just anger and frustration.



First, we've given you the option to choose the difficulty level. The higher the level, the more difficult the combat becomes, less resources can be found in the field, and it becomes more difficult for both our and our comrades to survive. For the most persistent, we recommend the Insane level. Why? More on that in this report.

Secondly, we've expanded the weapon set with a whole host of upgrades and modifications. And so, in addition to the revolver, you can also make a rifle, shotgun, Chernobylite Blaster, Anti-Chernobylite Burner, and the latest toy that you received after the premiere - Railgun. A powerful weapon that can make a lot of mess. Plus, we've provided you with a wide selection of armor that can be crafted to protect yourself in combat.



Third, we have also introduced the build system outside the base. Thanks to this, it is possible to create traps, control threats, the amount of monsters and radiation in the field. By the way, we've made a ton of changes and fixes to the base build system: not only have we added new stuff to build, but we've also given them new modifiers that affect our companions. There are also more stuff that can be crafted.



And another, perhaps the most important thing - the fractal world, which is an integral part of the game. Thanks to him, death in the game is not the end, but rather the beginning to correct the mistakes of the past... or spoil the future.



Of course, it’ll not always be easy and pleasant. For balance, we've introduced a few new monsters to the game - the fast Chernohost and the arachnid Duster, as well as several types of NAR soldiers, including the tough as hell Heavy Armored Soldier. If you want to attack him with a revolver in hand, we can only wish you good luck.

As you can see, Chernobylite has undergone a considerable metamorphosis in less than 2 years. What we have listed above is just a tiny bit of what we finally gave you on the day of the game's premiere - you can find out about the rest of the new stuff and changes on our dedicated website. However, theory can never replace practice. So we can do but encourage you to dive into the game and see for yourself how far we've come with our humble project, which has just left Early Access.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



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Chernobylite 1.0 is out today, adding base management to the Stalker formula

If your ears perked up at the announcement of Stalker 2 last year, you may want to turn your attention to a new survival horror game that launches today called Chernobylite. Leaving Early Access after just under two years of final development, Chernobylite takes Stalker's premise, dials it up a couple of notches, and throws in some base building and management for good measure.


The Stalker series has always featured a heavy layer of the paranormal, and Chernobylite leans heavily into this theme as well. In it, you play as a talented scientist who has been compelled by visions to return to the site of the Chernobyl nuclear disaster to search for his lost fiancée. The disaster rent the fabric of reality, and produced a new element called chernobylite - which has opened the door to cross-dimensional travel through space and time.


The exclusion zone, however, has been occupied by hostile forces - as well as by a number of rival stalker factions. This is where Chernobylite gets interesting: in addition to working out a way to get into the reactor facility, you'll be gradually building up a base and a group of soldiers who can help in your mission.


Read the rest of the story...


RELATED LINKS:

Radioactive survival mystery Chernobylite launches in July

Stalker-like Chernobylite hits early access next month

Chernobylite is available in full version for PC!

[h3]Hello Stalkers![/h3]
It's been a long road, but we finally reached the finish line. When we released Chernobylite on Early Access, even in our wildest dreams we couldn’t foresee the extent to which a project created by a small group of enthusiasts would grow.

[h2]Today we’re giving you the full version of Chernobylite![/h2]

How much the game has changed in Early Access?

We extended the game time three times. Now it takes an average of 25 hours to complete it.

We expanded the game with 15 new story missions, as well as numerous random events in all locations.

We’ve introduced 11 new characters. In addition to side characters such as Konstanty, Locksmith, Semyon, Vagabond, Volodya, we’ve added a new companion to the game - Olga

We supplemented the game world with 10 new maps. Including: prologue, Pripyat Central and Red Forest, NAR prison.

We've added new enemies: 4 new monsters and some new variants of NAR soldiers.

We’ve given you 5 new weapons with a whole range of upgrades at your disposal.

We tossed in a whole host of technical and gameplay improvements, such as character development, weapon and item crafting, difficulty levels, improved enemy AI etc.

The soundtrack for the game was composed by Mikołaj Stroiński, known among gamers as the author of music, incl. for The Witcher 3: Wild Hunt and Vanishing of Ethan Carter.

...and many others.

All the work that we’ve devoted to the game consists of:
  • 35,000 scanned 3D models
  • 7,000 lines of dialogue (that's 110,000 words!)
  • 100 days spent in the Chernobyl zone
  • 14,000 bugs fixed
  • countless feedback from our players

All this work was certainly not in vain.



[h3]What's new?[/h3]
Those who have the game in Early Access will be happy that we've made a ton of bug fixes that were caught by us, as well as those that you reported to us on the Steam forum. Thanks again! But these are not the only novelties we’ve prepared for the game's premiere.

Technology:
  • In cooperation with AMD, we have fully implemented FidelityFX Super Resolution 1.0
  • We improved memory management that could cause micro stuttering on slow HDDs and weaker computers.
  • We have resolved the various crashes that were reported to us. The game should be more stable.


Additional:
  • Heist level Finished: It is now 3 times longer and can be completed from start to finish in many different variants.
  • Game ending: You can end the game in several ways and see an outro depending on your decisions.
  • New weapon: Railgun. There are too few weapons in chernobylite? So here is the kinetic cannon. It uses the power of Chernobylite to instantly energize the coils and use them to create an enormous electromagnetic field that gives the projectiles great strength and speed.
  • New base structure: Railgun Calibration Tools. It will allow you to create 14 upgrades that will have a considerable impact on the operation of the Railgun.
  • Photo mode. The Chernobylite world is a great place to take some photos. We decided to make it a bit easier for you ;)

Chernobylite review




Chernobylite is a curious mash-up of ideas orbiting a pretty stiff first-person shooter, not unlike The Farm 51's previous game Get Even. But where Get Even felt like a game that couldn't get its ideas in order, coming across as aloof in its attempt to tell a poignant story, Chernobylite does a much better job of welcoming us into its world...
Read more.

Win Free Game Codes at DreamHack Beyond now!



Stalkers!

DreamHack Beyond is a game convention unlike any other. It’s a game, a virtual convention experience. Chernobylite will be there throughout the event from July 24-31 at the All in! Games virtual booth in Kaiju 4 hall.

It’s worth your while to visit the booth during the convention because you just might win a free game code for Chernobylite and more. If you can find and solve some hidden riddles that is. Are you up for the challenge?

[h3]How to visit our booth[/h3]

  • Go to https://dreamhack.com/beyond/
  • Claim your free ticket and launch the DreamHack Beyond ‘game’
  • Go to the expo area, WORLD FAIR BUT KAIJU ATTACK / EXPO
  • Use the in-game map in the top right corner to quickly travel to Kaiju 4 hall
  • Find the booth with All in! Games written on the top


[h3]I want to win free game codes![/h3]

We’ve got you! On each day of the event (July 24-31), there will be different riddles hidden somewhere in the All in! Games virtual booth, related to Chernobylite.

What you can win: A Steam game code for Chernobylite and more!

How to participate:

  1. Visit our virtual DreamHack Beyond Booth between July 24-31.
  2. Find the riddles hidden somewhere in the booth.
  3. When you think you have the answer to one of the riddles, find the Contest Manager in his own channel on the All in! Games Discord server and follow his directions.


Be one of the first 5 people to answer one of the day’s riddles correctly, and you’ll win a game code!*

*A maximum of 2 game codes can be won by the same person throughout the whole event, however, there is no limit to the number of riddles you can attempt to answer.

[h3]You can find the detailed contest rules here: [/h3]
https://www.allingames.com/win-free-game-codes-at-dreamhack-beyond/

See you at the DreamHack Beyond expo!

[h3]Share your thoughts about DreamHack on our social media:[/h3]

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https://store.steampowered.com/app/1016800/Chernobylite/