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Chernobylite Complete Edition News

Weekly Report #40

Today we want to answer your questions - those which appeared on our Facebook fanpage (link) and our Twitter account (link). But we want to expand this Q&A, so if you want to ask us anything about the game - feel free to do so in the comments section!

If you’re interested in the recent Reports, take a look here:
https://steamcommunity.com/games/1016800/announcements/detail/2896334282667241398
https://steamcommunity.com/games/1016800/announcements/detail/2896333730298683249

So, here we go!


[h3]The one always asked[/h3]
Do you know what this question may be about? Yeah, you’re right: consoles. We have a lot of inquiries about other versions of Chernobylite, so we just need to address that. However we are focused on finishing the PC development of Chernobylite, it doesn’t mean we’re not thinking about other versions. Believe us, we do!

Since the beginning, we’re designing and developing the game toward both PC and console experience, and the first console builds of the game have been tested more than a year ago. But still, we’re a small team and it’s impossible for us to work full-time on several versions at the same time. Especially when there are two generations of consoles in scope and even 5 platforms being considered as a target for releases.

So the answer here is simple: we have the PC premiere just around the corner. After that, we want to appear on consoles as soon as possible. And we hope to be able to share the details about the upcoming console versions by the end of this year.


[h3]Will the placeholder voices be replaced?[/h3]
Yes!
As this word suggests, they’re just holding the place for the proper voiceovers. They will be all gone not later than when the premiere arrives.

As you know, we are still in the development stage, so we had to close the planned content. “Closing” means we have the core content designed and getting ready to be implemented in the game. Before that, some of it could’ve changed, especially we always take your ideas into consideration.

So we used placeholder voiceovers as… well, placeholders in order to fill the gaps until we were sure we have all we need. And now we work on the proper ones that will be the real sound of the Zone.


[h3]Will the game have multiplayer or co-op mode?[/h3]
Possible.
We rather won’t be able to introduce a multiplayer mode, but we’re thinking about co-op really hard. Remember Chernobylite was designed as a single-player experience, all the mechanics, technical aspects and the story, of course!

Adding co-op mode would need an enormous amount of work as we would have to redesign a huge part of the game. That could mean a delay in the development process, quite significant actually. So, don’t expect co-op mode for the premiere - we can’t do that. But whatever happens later, depends on how popular the game will be on the finish of Early Access.


[h3]Game is running slowly, so optimization maybe?[/h3]
Yes!
If you played a few months ago and now got back to Chernobylite, you’ve definitely noticed a lot of improvements. We could say a lot about how optimization is done, but we’ve recently written a report explaining exactly that:

https://steamcommunity.com/games/1016800/announcements/detail/2896334282667241398

Long story short: we’re constantly working on making the game run better, more smoothly and using the proper amount of your PC resources. Every day (really) there are changes being done to improve this.


[h3]What weapons are currently available in Chernobylite?[/h3]
Currently, we have 3 weapons available to find or craft, BUT…

There’re many options for customization. Every one of them impacts the gameplay, the weapons itself, not just the visuals. You can modify your shotgun to be extremely effective on a short-range by changing the tube, you can add new sight.



On the other hand, you can make your revolver to be perfect to use on a medium-range by using a custom trigger and specific sight. Also, you can change your AK into a sniper rifle by placing different optics and modifying the mechanism not to shoot a burst, but a single round.

Check out our YouTube video precisely on that subject:
https://youtu.be/t2N57t0rjqw

We are still working on more customization options, so there will be dozens (if not hundreds) of possible weapon builds.

[h3]Ask your own questions![/h3]
We’re preparing a huge Q&A by using the questions that we were asked on our Twitter, Facebook and Instagram. So if you want to add any question to our already big list - feel free to do so!

We will prepare some nice video, infographic or a full set of images related to the questions, so stay tuned!

[h3]Remember to join our streams![/h3]
Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618

So that’s all for this today.
Take care, stalkers!

Rev 31663 Hotfix - Infinite loading screen v2

General:
  • We fixed the infinite loading screen problem on Tarakan’s Hideout, Kozlov event and after dying in specific condition. We hope that's all...

If the problem persists, please contact us - preferably via the steam forum. Remember to give us as much detail as possible. Thanks once again to everyone who helped solve this problem.

Rev 31663 Hotfix - Infinite loading screen

General:
  • We fixed the infinite loading screen problem on Pripyat Central.


If the problem persists, please contact us - preferably via the steam forum.. Remember to give us as much detail as possible. Thanks @theospap, @ Marcin_89, @HiTekLoLyfe, @KilRoy @SirSilverLXVIII from the steam forum. Thanks to you, we were able to react so quickly......

Weekly Report #39

Hello, stalkers!
This week we will talk (again) about what we’re doing now. Recently we’ve reminded you that we’re getting close to the premiere - that means we are focusing mostly on polishing the existing content. That’s all about making the game look better, run more smoothly, bug hunting and much more.

Read the report and changelog to learn more about recent Mega Patch number 6, called “The Truth”:
https://steamcommunity.com/games/1016800/announcements/detail/2896333730298683249
https://steamcommunity.com/games/1016800/announcements/detail/2867058981742152933
[h3]Bloody, messy, more realistic[/h3]
We’re working not only on polishing the most important things, like mission chains but also on the details. As we’re always telling you about our trips to Chernobyl, how we’ve scanned the areas and even some small objects, we should also tell you that we pay a lot of attention to the more “gameplay” details.



But what about even smaller details? Like for example… blood? We’re working on making the game as realistic as we can, having in mind the gameplay rules and objectives, of course. That’s why we’re trying to make blood splashes better. On these gifs, you can notice the new Igor’s animations too when he is shot by soldiers.


[h3]NPC getting better[/h3]
One element of the optimization process is working on NPCs - their gear, behaviour, look. For example, recently we’ve told you that we’re improving soldiers' reactions. If Igor starts shooting at them, they’ll keep their distance if possible. You can’t see that on these gifs, but they also try to take cover to shoot him back from a safe spot. That feature was there for a long time, but some weeks ago we’ve shown you how we’re working on that behaviour.

https://steamcommunity.com/games/1016800/announcements/detail/2740956291116634774

But improvements don’t stop at the AI. We’re also making NPCs more “real”, meaning that they should look as realistic as they would look in real life - if they would really live in the Zone and we would meet them there.


[h3]We need your help![/h3]
For you to better understand how is the optimization done: every piece of new content needs to work with other pieces. No matter if that’s a model of a tree, a new suit for one of the NPCs or the whole new mission.

Adding or changing even a single element can mean that other elements will not work properly. Of course, we’ve our tools to check the compatibility of them and our testers constantly look into every change like that to make sure it WILL work. But sometimes even that doesn’t help so that’s why we need your help!

New level in progress!

If you encounter any problem during your play, please report that on our Steam Forum. Our tech team is monitoring it, so they will try to help you and to take care of it in the game. First, they will try to reproduce it, then they will report it to our programmers' team. Then the bug or glitch can be fixed!

That’s why your feedback is so important for us!

[h3]Remember to join our streams![/h3]

Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618

So that’s all for this today.
Take care, stalkers!

Rev 31663 Hotfix - Fixes for bugs reported by the community

General:
  • Fixed Infinite Loading screen before getting into Prison, thanks to @Fuerst and @Marcin_89 from Steam Forums!
  • Fixed Dream Level saves that caused all events to be inactive. Thanks to @Kalli_1942_ from Steam forums!
  • We fixed bugs that caused picking up empty backpack inside of prison. Thanks to @sjm8 ,@barmare and @Szkapon from Steam Community forums!
  • We fixed saves that caused “Kozlov Kidnapping” and “Kozlov Killing” to be broken after load. Thanks to @Ten from Steam Community forums!
  • We fixed ability to craft infinite amount of ammo with resources in storage thanks to @Wammbo and @Marcin_89 from Steam Forums!