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Chernobylite Complete Edition News

A month after the release of Early Access (AKA Monthly Report)

A lot of things happened since the release. We’ve worked hard to fix the problems and bugs identified by the community, added a lot of improvements and increased the quality of the game itself.



In the next couple of weeks our team will be focusing mostly on Survival aspects of the game - the diversity of the gameplay elements as well as on extending gameplay. Remember, that the core of Early Access is cooperation with the players, in order to deliver the most fitted for their requirements game. We want you to be able to come back to Chernobylite with pleasure for as long as possible. We care about polishing those elements, to bring the Early Access phase to final shape.

We also encourage you to report the bugs and problems you’ve encountered during the gameplay on our Steam forum - https://steamcommunity.com/app/1016800/discussions/1/ - your feedback will really help us get rid of the issues you experience completely.


If you have an opinion about Chernobylite in your mind, please write a review of the game on Steam. We are trying to reply to every one of them. We take into heart not only the things you like, but also the ones you think we should correct in the future. Thank you for all the reviews so far. Let’s keep up the good work guys!

Work Progress so far:

Roadmap:


At the very beginning, a week after the release, we announced our official Roadmap which reveals many details about the content you may expect in the upcoming months. Players were curious about the direction we will take for the game so we decided to announce what we are planning to do and when. Those who missed it can check the Roadmap below.



Localization:


We added couple of language localizations: Russian, Polish, German, Hungarian, French, Dutch, and Spanish. We also corrected the localization issues from the previous versions. Of course, we know that there are still some things that need to be corrected, but we are doing our best to fix them.
We also added English voice-overs for those who prefer playing the game in English.

Save System:


Some of you were experiencing problems with the save system, that’s why we modified how it works. From now on the game is also saved after every day, which should make your gameplay experience easier. You don’t need to hold on to the current save, you can start the day from the beginning, as well as go a couple of days back.


Optimization:


We added a lot of optimization fixes which will shorten the game’s launching time on different PC specifications. We also optimized the memory management system which corrected the issues with sounds and reduced loading times of the maps. The FPS count has raised a few % as well. “Ultra” settings are still a prototype but we stabilized their flow so that they can work on computers with lower specifications than before.

The amount of space game requires is also reduced. This means that the patches from now on should be much smaller shortening the time necessary to download and install them.

Difficulty Level:


Players had some problems with a too high difficulty level, that’s why we started implementing changes. We created a system which allows you to set up your difficulty settings on your own. There are 3 levels available: Survival, Combat and Base Management. Additionally, we added an option to skip the tutorials.

Food Supplies:


Many of you had argued about the quality of the repeatable missions. Therefore we fixed a lot of problems thank to your feedback. That means that the missions at current state are much more playable, and exciting. Let us know in the comments if you like it!



Gameplay:

Scanner/PDA:


Many of you asked us if we can correct the way the scanner works, to distinguish those items you are currently searching for from the other ones. You want it, you have it! Now the resources you select in the PDA menu are highlighted in green, while the rest of them are in yellow. It will allow you to easily search for what interests you most during exploration.

Chernobylite Storms:


The players thought that the system in which the game limits the possibility of moving around the location for a long time is a bit too strict. As a solution we introduced an option to create a special device that allows you to extend the time between thunderstorms. We also got rid of the timer counting down the time to the next storm and allow the players to observe themselves how much time they have until the next storm. The Black Stalker appearing during a storm has been significantly weakened, making the survival of the storm easier.

Crafting:


In terms of the crafting system we added a few very important items, which can be very useful during gameplay:
- Q-Wave Generator which allows player to extend the time between storms.
- Adrenaline Shots to prevent Igor from dying.
- Alcohol, which helps you regain the correct level of Psyche.

Survival:


First of all, we introduced a system allowing the game to go on forever. During the game, as you progress, it will be getting harder and harder to gather resources. Also due to the increasing level of radiation every day, animals that you can hunt to get food won’t appear as often as before.

Stealth:


You commented a lot about the stealth system. We took it under consideration, divided it down into parts and corrected the general concept. Level design is now significantly improved in order to support stealth better. So far changes in this matter can be found in the Moscow Eye, Pripyat Port and in several places in Kopachi.

Psyche


We started working on Igor's Psyche mechanics. Please keep in mind that these are prototypical solutions which are just the foundations for what we want to create eventually.
Igor's lack of solid food and hunger now causes mental decline.
When the psyche level reaches zero, Igor's health points will begin to decrease until he has 1 health point left. However, you can defend yourself from the damaging effects of starvation with the help of Alcohol, which you can create in your base.

Other details about latest Chernobylite patches can also be found in the threads:

Major update: Survival and stealth adjusted
https://steamcommunity.com/games/1016800/announcements/detail/1610527415446563562
Major update: customize your gameplay style
https://steamcommunity.com/games/1016800/announcements/detail/1607150351605587307
Major Update: Food drops and Stealth
https://steamcommunity.com/games/1016800/announcements/detail/1607150984614261482

Community Related Informations:



Virtual Photography Contest (FINISHED)


In the meantime we held a virtual photography contest. The community response was amazing with dozens, if not hundreds of entries! The competition was really tight, but in the end we were able to choose the winner and we announced the results of the competition in the thread below:

https://steamcommunity.com/ogg/1016800/announcements/detail/1607150351605587307

That’s all for this update, we’ll meet soon in the “Weekly Report #2!”

Chernobylite Team.

Major Update: Food drops and Stealth

Chernobylite Rev 21569 Patch Change Log

Audio:
We've improved a lot of sound and dialogues that did not play properly. We're still working on it.
We have made a sound balance of English dialogues. They should now be better heard.
Monster sounds should no longer keep playing after his disappearance.

Fixes:
Vagabond dialogue should not be bugged anymore.
Gas trap during “Unearthed documents” should not glitch anymore.
Problem with the perishable quest marker during "Mikhail in trouble" has been fixed.
Fixed a bug that caused some items to disappear with full inventory. Now when we get something from the NPC and we have a full backpack, the item will fall to the ground.
We fixed a random bug that caused items with a value of 0 to remain in inventory

Food Drops polishing:
Our replayable quests - food drops - were visually polished on Pripyat and Moscow Eye locations. Each of them has a dedicated soldiers patrol and an environment adapted to stealth and shooting. Let us know if it’s playing better now!



Stealth:
We have closed almost all stealth arenas at the Moscow Eye. Do you like it? We look forward to hearing from you!

Hotfix: languages mixing issue

Chernobylite Rev 21432 (updated) Hotfix Change Log

- Problem with different languages mixing after language change in main menu has been resolved.

Major update: customize your gameplay style + virtual photo contest awards!

2019-11-06
Chernobylite Rev 21432 Patch Change Log

Localization:
  • The huge number of errors in the location have been corrected. There are still some mistakes, we know about them and we fix them soon.
  • VO sound balance has been made, now all should be heard


Fixes:
  • We solved a problem that caused Tarakan's key to remain in inventory forever.
  • We've fixed a rare bug that caused players to spawn under the level.
  • Checkpoints on the Convoy quest should now work correctly.
  • Mouse sensitivity settings should no longer reset after death.
  • A lot of small bugs reported by steam have been resolved.
  • Few smaller bugs related to level geometry have been resolved.


Difficulty Levels:
Our game is not yet in a place where you can balance every element well, which is why many of you complain that it is too easy or too difficult. To improve your game experience, we've decided to create a tool that will allow you to customize the game to your preferences. From today you can balance the level of difficulty in three categories - survival, combat and base management difficulty. Just start a new game. And in addition, so that you don't have to go through the power plant and all tutorials again - we've also added the option of skip them.



Scanner:
We have seen on streams that players have a problem with scanner detection. You ask, "If I choose raw material on it, why do they all light up?" We wanted to make players do not have to perform many scans, and at the same time could easily locate the raw material they are looking for. Navigation on the scanner screen was clearly not readable enough for you. Therefore, now we have changed the raw materials selection method. All raw materials are marked in yellow and those that we are looking for in green. This should help you a lot in your search:



Changes that we have done in level design for combat and stealth have been warmly received by you, which is why we continue working in this direction. This week we've improved several more arenas:

Almost all outdoor at Prypiat Port:



Surroundings of a large building on the Moscow Eye:



And today we’ve selected the winners of our first virtual photography contest!
Let’s make it clear. We thought it’ll be an quite technical task, but it took us several days - so many amazing screenshots have been sent to us, that we spent quite a time on checking them all. Then it was even harder to choose the best pictures, because the quality of work you’ve delivered was simply astonishing.

Today we can reward only few of virtual photographers, but we’ll take care to share your art and honor you within following weeks on our social media.

The winner and the person who’s invited to go with us for a real-life photo session in Chernobyl Exclusion Zone is…

#1
Eugeny Demidov

for his depiction of Chernobyl liquidator:



Check more of his work in his galleries on Flickr (https://www.flickr.com/photos/141192508@N07/albums/72157711471561538) and Twitter (https://twitter.com/Jack1_1Hammer)

The next winners, who’ll receive the artbook and t-shirts, are…



for the Chernobyl Nuclear Power Plant heist screenshot:




for beautiful portrait of Tatyana:




for capturing the amazing mood of the Chernobyl Zone scenery:



We’ll contact the winners for the delivery of the prizes this week.

And good news for those who’d like to keep fighting on this ground. Looking at what you’ve provided, we’re sure this is not the last of our virtual photography contest.
Stay tuned for the next announcement!

Hotfix: Base crash and marker issue

Chernobylite Rev 21240 Hotfix Change Log

- Major issue with game crashing when returning to base has been fixed.
- Quest marker should no longer bug during "Convoy" and "Hack NAR servers"