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Chernobylite Complete Edition News

Weekly Report #1 - A week after Early Access launch.

Hey stalkers!

It’s been a long week. Likely the most busy and the most fruitful time in the whole project’s history. We’ve finally released the Early Access of Chernobylite on Steam and GOG and it was just the beginning of the next big stage for the project. Now we’re pushing hard to keep improving the game after the feedback gathered from all of you. And because the game became popular with so many players buying it and joining our communities, we’re both extremely happy and quite overwhelmed because of that much of the data to process nowadays.

Please keep playing the game and reporting us any suggestions, issues and ideas – we can’t always answer all of them in real-time, but we’re definitely reading all of them and trying to sort out for the execution of our work plan.

Last few days we’ve prepared and released 3 big patches with several additions, modifications, optimizations and improvements over the existing content. All according to your requests, bug reports, discussions on forums, and the reviews we’ve received. Among others, we’ve added many language localizations as this was one of the main requests: now you can play Chernobylite with English voices (at top of Russian that was already in game) and subtitles/interface in English, French, German, Spanish, Russian, Dutch, Hungarian and Polish. The next localizations are on their way soon. We’ve improved a lot the optimization thanks to your feedback and hardware reports, removed many crash-related issues (thanks to your bug-reports, again).

The key question now would be – what next?

The most important: we plan to regularly update the project with three types of content packs:
  • Monthly content updates: every month we want to deliver a huge content update, like a new weapon, location, gameplay feature, mission pack and so on.
  • Weekly updates: every week we plan to release a smaller patch with the fixes and improvements for the most important aspects of the project that deserve to be delivered as soon as possible (like yesterdays weekly patch with English dialogue voice-overs).
  • Minor updates: without any time obligations, if we’ll see there’s something worth of throwing update just-in-time, we’ll do it (like it happened twice during last week with optimization and bug-fixes updates).


Please take a look on the preliminary roadmap here once more if you missed it yesterday.



The plans that we’ve originally had are a bit adjusted regarding the order of delivering you different content packs, but the overall game idea shaped earlier together with our Kickstarter backers remains intact. We definitely need to better address few fields of the project that was mostly reported as requiring more attention: AI, combat balance, technical issues, language implementation quality, save and progression system. We plan do add possibility to access different game areas more easily without need to restart the whole game. We’ll keep working on optimization and animations quality, as well as on soundtrack and overall gameplay balance. Basically, almost all of what we’ve done already makes us proud considering the time and budget we had, but personally none of us is 100% happy with the idea to stop fixing, improving and polishing the stuff. So expect small, but noticeable changes to keep popping-up all the time.

Stay irradiated!

Major update + Roadmap

Localization:
- We've added English Voice Over. The language of the voices can be changed in the game settings.
- Spanish language version has been added.
- The line about killing “single Russian” changed to non-offending.

Chernobylite Storms:
Bad balance combined with bugs caused that this element is identified by you with time limit. Our goal has never been to make a time limit, but only to let you feel the breath of your main nemesis - the Black Stalker - all the time. We are listening to your feedback on this element of the game. That is why we have made the following changes:
- Now you can build a Q-wave generator in the base, which makes storm less common.
- The Black Stalker is now much weaker, and its appearance time has been reduced from 2 minutes to 30 seconds. Its AI and operation is a prototype. Will change in the coming weeks
- The clock has been turned off. Now, to know when the storm comes you must observe the sky and changes in the world.

Optimization:
- Overall regardless of the settings, the game should work a few percents better.
- We've optimized the memory management method. This should resolve most sound issues and make levels load much faster. FPS drops will also be less frequent and less severe.
- We're working on Ultra settings. Although they are still a prototype, they should work much better on slightly weaker machines.

Retrospective branching (also called “new game plus”):
- Collected evidence should no longer disappear after players death
- Player perks should no longer disappear after his death

Improvements/Additions:
- Adrenaline can now be crafted in the base laboratory

Fixes:
- Fixed an issue where players could get stuck during training with Mikhail
- Due to numerous errors and crashes related to hacking, we decided to temporarily disable it.
- We've fixed a bug that allowed you to gain unlimited experience during the Tarakan quest
- Quest Unearthed documents should now be a bit easier to complete.
- Fixed an issue that prevents Unearthed documents from being completed during the next attempt
- We've fixed several issues that caused the marker to not always work properly during the mission in Pripyat.
- We've fixed a whole bunch of smaller bugs you have reported. Thanks!


If you have any feedback for us, don't hesitate to give it. Finally, a small dessert - we finished work on our Roadmap. You can see it below:

Once again! New languages added + many hotfixes.

Chernobylite Rev 20779 Patch Change Log

Improvements/Additions:

Polish language localization for dialogues and interface added. May contain some bugs and it’s not too poetic - fans of Mickiewicz and Słowacki, please be patient until we rework them (we not rework Mickiewicz and Słowacki, but the bugs).
Prototype feature: Day based saving system added. It does not look beautiful and may have errors, but you asked us to implement it as soon as possible.

Fixes:
The investigation board caused you many problems. We hope that we have solved all of them. Shooting with your fingers will no longer be possible :(
We've solved dozens of smaller bugs you keep reporting to us. A ton of flying trees and grass was planted again.
Further improvements in optimization. We hope that the game will work better and better for you.

A day after release. New languages added + many hotfixes.

Hey Stalkers. Here's what you got!



Chernobylite Rev 20779 Patch Change Log


Improvements/Additions:
  • Russian, Dutch and Hungarian language localization for dialogues and interface added.
  • Pripyat Port Hospital lighting and arrangements re-worked - it should look much better now
  • When starting New Game you’re prompted about confirmation. This prevents you from losing game progress by mistake.
Fixes:
  • Many smaller and bigger optimization fixes. Please keep reporting any remaining ones.
  • French keyboard remapping issues fixed. Should work properly now.
  • Underground player start bug fixed (it was related to the speed of hard drives on some computer) - needs to check and confirm by people who experience it: let us know if it’s working good now, we don’t have such fast hard drives.
  • Base building tutorial should be much clearer now and work more efficiently.
  • Rain should stop from falling under the ground anymore.
  • Tons of tiny things reported on Discord and Steam forum. Thanks for letting us know and helping to investigate, stalkers. You’re the best!

Rev 20729 - Small Hotfix

- Fixed German Localization issues. We're sorry German Community - Everything should be OK by now :)