Weekly Report #162
[h2]Before we get to the report, a quick announcement![/h2]
We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.
[previewyoutube][/previewyoutube]
[h3]Hello Stalkers![/h3]
As promised, in this week’s report we will cover the process of scanning individual objects. If you look at the characters in the game, you'll notice that most of them have fairly standard stalker attire: clothes covering the body (well, except Sashko) and a mask. That second element really stands out. The masks are most distinctive and most associated with post-apo climates. No wonder. Everyone knows that a stalker without a mask is like Chernobylite without multiplayer 🙂 (I expect standing ovation for this joke).
Finding a gas mask, scanning it, and dropping it into the game may seem like a simple task, and to some extent, that is what has occurred. However, for some of the more important masks, adjustments had to be made. You have no idea how much time and work went into creating the Black Stalker mask. A hint: it was a based on a field hockey mask.

We will show you what we are talking about using Tarakan as an example. His mask does not resemble anything you would find in a survivalist store. It's quirky, slightly elongated and features horns. That's exactly how we wanted it to be. The mask was supposed to capture the complex personality of Tarakan; a man who’s been through a lot and has seen a lot in his life. There was one problem however: the mask was supposed to be based on a World War I era specimen and we simply couldn’t order it anywhere. Luckily, we were able to recreate its distinct look, thanks to the concepts found on the Internet (photos and drawings).
The mask was sewn from pieces of non-organic leather and a gas mask.

The next step was creating the horns. These were made from a plastic mass. As you can see in the photo, we had the right reference materials for this ;)

The horns were then painted, first with colors and then with old nail gel. Finally, the whole thing was fixed with UV light.
All in all, the whole operation - creating the mask, the horns, as well as sewing the hood and adding the distinctive white hair to the costume - took about a month. When the mask was complete we scanned it into the game. If you are curious to see what the whole process looked like in motion, feel free to watch this video :)
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook
Follow us on Twitter
https://store.steampowered.com/app/1016800/Chernobylite/
We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.
[previewyoutube][/previewyoutube]
[h3]Hello Stalkers![/h3]
As promised, in this week’s report we will cover the process of scanning individual objects. If you look at the characters in the game, you'll notice that most of them have fairly standard stalker attire: clothes covering the body (well, except Sashko) and a mask. That second element really stands out. The masks are most distinctive and most associated with post-apo climates. No wonder. Everyone knows that a stalker without a mask is like Chernobylite without multiplayer 🙂 (I expect standing ovation for this joke).
Finding a gas mask, scanning it, and dropping it into the game may seem like a simple task, and to some extent, that is what has occurred. However, for some of the more important masks, adjustments had to be made. You have no idea how much time and work went into creating the Black Stalker mask. A hint: it was a based on a field hockey mask.

We will show you what we are talking about using Tarakan as an example. His mask does not resemble anything you would find in a survivalist store. It's quirky, slightly elongated and features horns. That's exactly how we wanted it to be. The mask was supposed to capture the complex personality of Tarakan; a man who’s been through a lot and has seen a lot in his life. There was one problem however: the mask was supposed to be based on a World War I era specimen and we simply couldn’t order it anywhere. Luckily, we were able to recreate its distinct look, thanks to the concepts found on the Internet (photos and drawings).
The mask was sewn from pieces of non-organic leather and a gas mask.




The next step was creating the horns. These were made from a plastic mass. As you can see in the photo, we had the right reference materials for this ;)

The horns were then painted, first with colors and then with old nail gel. Finally, the whole thing was fixed with UV light.
All in all, the whole operation - creating the mask, the horns, as well as sewing the hood and adding the distinctive white hair to the costume - took about a month. When the mask was complete we scanned it into the game. If you are curious to see what the whole process looked like in motion, feel free to watch this video :)
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]


https://store.steampowered.com/app/1016800/Chernobylite/