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Chernobylite Complete Edition News

Weekly Report #164

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

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[h3]Hello Stalkers![/h3]
Chernobylite not only entertains, but also teaches. You know that before we started working on the game, we had to conduct a massive research. We went through a lot of photos and videos, and had numerous conversations with people knowledgeable about Chernobyl. We also turned to literature for some hard facts and numbers.

We were relying on literature practically all the time, even in the middle of the production. We used various facts from books as references to hidden curiosities in the game. You got to encounter such a reference during a chat with Mikhail. He recollects about his conversation with a strange acquaintance about Moscow's sewers - it was a reference to the book "Strange Telescopes" by Daniel Kalder. And there’s more of that in our game if you pay attention. Today we will share with you the titles of books that helped us a lot, but also should be an addition to the library of anyone interested in the subject of Chernobyl.

"Voices from Chernobyl: The Oral History of a Nuclear Disaster" by Svetlana Alexievich

A reporter's novel from the Nobel Prize winner. Alexievich interviewed more than 500 eyewitnesses over 10 years, including firefighters, liquidators, politicians, doctors, physicists and ordinary citizens. The book recounts the psychological and personal tragedy of the Chernobyl disaster and explores the experiences of individuals and the impact of the disaster on their lives.



"Plutopia: Nuclear Families, Atomic Cities, and the Great Soviet and American Plutonium Disasters" by Kate Brown

A book about the Cold War era written from a completely different angle. Drawing on official documents and dozens of interviews, Brown describes the stories of Richland, Washington, and Russian Ozersk - the first cities in the world where plutonium was produced. Wanting to hide their secrets, American and Soviet leaders created the eponymous plutopias - communities of nuclear families living in highly subsidized, nuclear cities. In his book, Brown outlines the environmental and social impact of these places on the residents and the surrounding environment.



"Manual for Survival: A Chernobyl Guide to the Future" by Kate Brown

Another book from this author. Brown pulls together all the mistakes made by politicians and bureaucrats in the aftermath of the Chernobyl disaster and their attempts to shrug off responsibility for future consequences. She also adds, among other things, the unwillingness of international diplomats and scientists affiliated with the nuclear industry to explain the causes and consequences of the 1986 event. Decades of research in Ukraine, Russia and Belarus, and the same mistakes made by Japanese politicians after the 2011 Fukushima nuclear disaster, have proven that we learned nothing.



"Chernobyl Liquidators. The Unknown Story" by Pawel Sekula

Documents, films and photos are not everything. History is also eyewitness to an event. The book is a record of the oral history of Chernobyl liquidators and their families, as well as their personal experiences, feelings and reflections from being called to the site of the tragedy, to working in the shadow of the Chernobyl reactor, to struggling with the daily reality of the USSR after returning home. If you want to get to know the community of liquidators, learn about their living conditions and daily life, this book is a must-have item.



"Chernobyl: The History of a Nuclear Catastrophe" by Serhii Plokhy

Another detailed (about 500 pages) record of the Chernobyl disaster site. Plokhy writes the story of the event from the perspective of those who were right in the middle of the incident. It chronicles the collapse of Soviet nuclear power and the Soviet state itself.



"Midnight in Chernobyl: The Untold Story of the World's Greatest Nuclear Disaster" by Adam Higginbotham

Higginbotham, through numerous interviews with witnesses, as well as access to declassified files and previously unpublished memoirs, presents the unknown story of Chernobyl. He writes about the establishment of the power plant, the lives of the inhabitants of Pripyat, the absurdities of the USSR, the course of the tragedy and its aftermath, and the behind-the-scenes propaganda efforts. It reads like a thriller novel.



"Chernobyl: Confessions of a Reporter" by Igor Kostin

Igor Kostin flew over the power plant on April 26, 1986 just hours after all hell broke loose there. The only photo he managed to take at the time went around the world. Kostin inextricably linked his fate with that of Chernobyl. Shocked by the magnitude of the event, the reporter stayed on the spot to observe the evacuation, talking to people who came into contact with radioactive waste (most of them later died). His book is a remarkable testimony to the disaster, written and photographed by a witness and participant. It contains many unique photographs.



And that's it. We think it's good to take a break from the screen sometimes and grab a good book. So all that remains is to wish you a pleasant reading!

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



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Weekly Report #163

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
A few months ago we had a plan to introduce you more closely to the profiles of Igor's companions, and in such a way that you won't see in the game. Unfortunately, for reasons beyond our control, we had to suspend the series for a while. Today we are back, because we have another, equally important character to introduce to you.



She is the guardian of the Red Forest. She's tough-minded, direct, honest to a fault, very, very stubborn and fearless. Once she makes a decision, it is very difficult to convince her to change her mind. This is Olga Astapienia, who, together with her stepfather, leads a small group of samosels who bravely fend off attacks by NAR mercenaries.



It is true that the cast of Chernobylite consists overwhelmingly of men. However, contrary to what you can see in the game, from the very beginning we planned to add a female character to the game (not counting Tatyana, who is the driving force behind the whole story). We wanted to show the samosiels as resourceful people who can live in difficult conditions. And their leader should be a strong person whose family went through some hard time in Chernobyl and, like them, decides to stay in these lands and help others. At first, Olga was looked upon with distrust. After all, she is a woman and a stranger from a big city - what can she know about the art of survival? It turns out that she knows quite a lot.



Raised among men, tomboyish, direct, with an almost soldierly manner. She is not an overly gentle girl. Olga meets all the requirements of a leader, although she has never defined herself as such. People follow her and have full confidence in her skills and intentions. She is completely dedicated to her mission and has no time for anything or anyone else. The exception to this rule is her husband Kostek and father Matviey - both of whom she loves very much.



As with the other companions, the character of Olga was also modeled on characters known from history and pop culture: Erin Brockovich, Michonne (Walking Dead), Ruby (Cold Mountain), Black Mamba (Kill Bill), Ellen Ripley (Alien), Furiosa (Mad Max), Trinity (Matrix), Sarah Connor (Terminator).



And that's it! We have completed the presentation of the whole merry bunch. But this is not the end - after all, in addition to the main characters, there are also the supporting ones, equally important to the story in Chernobylite. So expect more entries in the near future.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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Weekly Report #162

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

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[h3]Hello Stalkers![/h3]
As promised, in this week’s report we will cover the process of scanning individual objects. If you look at the characters in the game, you'll notice that most of them have fairly standard stalker attire: clothes covering the body (well, except Sashko) and a mask. That second element really stands out. The masks are most distinctive and most associated with post-apo climates. No wonder. Everyone knows that a stalker without a mask is like Chernobylite without multiplayer 🙂 (I expect standing ovation for this joke).

Finding a gas mask, scanning it, and dropping it into the game may seem like a simple task, and to some extent, that is what has occurred. However, for some of the more important masks, adjustments had to be made. You have no idea how much time and work went into creating the Black Stalker mask. A hint: it was a based on a field hockey mask.



We will show you what we are talking about using Tarakan as an example. His mask does not resemble anything you would find in a survivalist store. It's quirky, slightly elongated and features horns. That's exactly how we wanted it to be. The mask was supposed to capture the complex personality of Tarakan; a man who’s been through a lot and has seen a lot in his life. There was one problem however: the mask was supposed to be based on a World War I era specimen and we simply couldn’t order it anywhere. Luckily, we were able to recreate its distinct look, thanks to the concepts found on the Internet (photos and drawings).

The mask was sewn from pieces of non-organic leather and a gas mask.



The next step was creating the horns. These were made from a plastic mass. As you can see in the photo, we had the right reference materials for this ;)



The horns were then painted, first with colors and then with old nail gel. Finally, the whole thing was fixed with UV light.

All in all, the whole operation - creating the mask, the horns, as well as sewing the hood and adding the distinctive white hair to the costume - took about a month. When the mask was complete we scanned it into the game. If you are curious to see what the whole process looked like in motion, feel free to watch this video :)

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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Weekly Report #161

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
We have repeatedly discussed the process of scanning the buildings within the Zone, as well as their interiors. However, we don't recall ever mentioning how we transferred the people themselves into the game. So it's time to catch up. We will describe step by step how a person existing in reality gets into Chernobylite.

To scan the character we use a device commonly called a RIG, which consists of:
  • 114 Canon cameras with zoom lenses
  • a stable rack of aluminum tubes, forming a circle with a diameter of 4 meters
  • flash lamps
  • devices responsible for controlling the scanning process, i.e. hubs, automatic synchronization
  • computers that collect and process data

Why do we need so many cameras? By mounting them on a rack, we can fine-tune the field of view and overlap of each camera's images. This allows us to pinpoint areas of interest within the frame for a specific pose. Based on the collected data, an accurate 3D model can be obtained for further processing. This process is what we call photogrammetric scanning.



The scanning process itself differs depending on whether we are scanning the whole figure or the face alone. We position a female or male model at a designated stand within an installation consisting of aluminum tubes and cameras. The individual can stand in the middle of the facility in their regular attire....



...or in full costume, as our primary models did.



The models differ in their physiques, so care must be taken to properly frame the cameras under each person. The next step is Focus, which means sharpening the image and triggering all the cameras at once while flashing.

After a single "firing", the process of downloading the data to the computer's disk begins - these are images from each camera and saved in RAW format. Then graphic processing takes place (for example, in a Lightroom). The processed and saved images (as JPG) are then imported into a photogrammetric application that allows the creation of ultra-realistic 3D models from a set of images (RealityCapture or Agisoft Metashape). This is where the magic happens: based on the collected materials, the program is able to create a HiPoly mesh, a dense detail mesh with a faithful representation of the image.

At this stage, the 3D scan is taken over by the graphic designer responsible for the game's characters, who optimizes the mesh to a simpler form so that it can be more easily used, for example, when creating animations.



This is how it’s done. Stay tuned next week, and we'll show you how the unusual mask of one of the companions was created.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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Weekly Report #160

[h3]Hello Stalkers![/h3]
Before we begin, we have a small announcement for you. The Base Builder Fest has begun! If you haven't yet had a chance to play Chernobylite or any of the DLC we've released, now is the perfect time! The game and add-ons are available for 50% off!



You can find more details in the post below:

https://store.steampowered.com/news/app/1016800/view/3673282587167465603?l=polish

And while we're on the subject of building bases, we have to admit something. When we were getting ready to announce another discount, we did a little research. We wanted to see how you guys decorate your bases and include the best of them in the announcement above. However, looking through your screenshots, we came to the conclusion that they are too good to include in any ad. Therefore, we will promote them in our report instead :D

We will start very modestly, just like Cuddletauren. There may not be a lot of ornaments and objects, but the most important things - a turntable and a small TV - are in place as much as possible.



And on the other side is Epsilon and his fully furnished apartment. And yes, we're not afraid to say "apartment," because this frame looks like it was pulled alive from some home decor catalog.



marc_ea firmly and resolutely separates the work in the workshop....



...from the duty of tending his garden.



YURIKAGO, on the other hand, acted differently: he fenced off his workstation and the place for plants with a net. Maybe there is less space because of this, but it is also more cozy. And also you can break away from the computer for a while to look after the plants.



And to top it all off, REAPER and its RGB climate base!



And that's all! If you want to learn more about the history of the Chernobylite base, we encourage you to read the following report :)

https://store.steampowered.com/news/app/1016800/view/3501014738141094819?l=polish

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/