1. Blood Bowl 3
  2. News
  3. Redraft is coming to Blood Bowl 3!

Redraft is coming to Blood Bowl 3!

[p]Time to prepare for the next season… or rebuild from the ashes! The Redraft feature, straight from the official Games Workshop rulebook, has landed in Blood Bowl 3.[/p][p][/p][hr][/hr][p][/p][h2]What is Redraft?[/h2][p][/p][p]Redraft allows teams to carry over into new "seasons" while forcing coaches to rebuild with a restricted budget.[/p][p][/p][p]At the end of a season:[/p]
  • [p]A redraft budget is generated based on team performance.[/p]
  • [p]The coach can re-hire former players, recruit fresh talent, or adjust their staff.[/p]
  • [p]The team enters the new season with a revamped roster and financial cap (or not, you decide!).[/p][p][/p]
[hr][/hr][p][/p][h2]How does it work in BB3?[/h2][p][/p][p]League admins can activate the Redraft option directly in the league settings[/p][p][/p][p]And also via the game's admin tools: https://web.cyanide-studio.com/bloodbowl/?env=bb3_live_pc&lang=en[/p][p][/p][p][/p][p][/p][p][/p][h3]Redraft triggers[/h3][p]There are three automatic (and stackable) redraft triggers:[/p]
  • [p]When a team joins the league[/p]
  • [p]After playing a set number of fixtures (Bo1, Bo3, etc.)[/p]
  • [p]After a competition ends (or the team is eliminated)[/p]
[p]League admins can also trigger redrafts manually at any time via a dedicated button.[/p][hr][/hr][p][/p][h2]Budget & Formula[/h2][p][/p][p]The redraft budget is automatically calculated using the following formula:[/p][p][/p][p]1,000,000 GP + remaining treasury +
20,000 GP per fixture played +
20,000 GP per win +
10,000 GP per draw
[/p][p]Note: each player costs an additional 20,000 GP to redraft per season spent on the team. The older your team, the more expensive it is to keep your veterans![/p][p][/p][p]The budget can be capped (e.g. 1,300,000 GP) or unlimited, depending on league rules.[/p][hr][/hr][p][/p][h2]Redraft Step-by-Step[/h2][p][/p][p]Once triggered, the redraft happens in the team management interface:[/p]
  1. [p]Recovery – MNG injuries are healed.[/p]
  2. [p]Budget generation – Based on past performance.[/p]
  3. [p]Team building – Recruit within your redraft budget.[/p]
  4. [p]Recovery rolls:[/p]
    • [p]Players with lasting injuries or reduced stats roll to recover (4+, or 3+ with an apothecary).[/p]
[p]⚠️ Your redraft must be completed before your next match![/p]
[hr][/hr][p][/p][h2]Temporary Retirement[/h2][p][/p][p]A new mechanic allows you to temporarily retire players who have suffered a lasting injury.[/p][p][/p][p]These players become unavailable for matches but can be brought back during the next redraft. At that point, you may roll a D6 for each:[/p]
  • [p]4+ to recover[/p]
  • [p]3+ if your team redrafted an apothecary[/p]
[p]This gives you a chance to save your valuable (but wounded) players instead of cutting them permanently.[/p]