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Blood Bowl 3 News

DEV POINT : On the way to Season 2



Hi Coaches,

As we stand at the crossroads between Season 1 ending and Season 2 kick-off on September 21st, it's a perfect moment to share our takeaways and plans for improvement. Moreover, let's delve into what lies ahead for Season 2, including updates on some topics of great interest within our community.

Season 1 marked the initial step in the right direction. As we've previously detailed our objectives in our first Dev Point (nacon.me/BB3DevPoint1), we'll just touch on some key points here. Overall, we're quite pleased with how Season 1 unfolded and how it aligned with our intentions.

[h3]Season 1: The Official Ladder[/h3]

The Official Ladder was a significant addition, distinct from BB2, with a fresh system. We're happy with its reception and its performance, which closely mirrored our expectations. It's not without its imperfections, and we made adjustments throughout the season as part of a learning process. These adjustments included increasing the SR (Skill Rating) to win or lose each match to facilitate quicker progression, reducing queue times, especially for higher division players, and refining matchmaking to ensure balanced matches. We also decided to implement a soft reset of the ladder at the start of Season 2 to avoid unbalanced matches and reduce the minimum number of matches to reach high divisions for the players that showed outstanding performances in Season 1. While future adjustments can be expected, we believe it's progressing toward a healthy state.

We acknowledge that the Official Ladder may not be everyone's preferred mode, but it has been extremely popular in Season 1 and enriches the game.

However, the Official Ladder alone cannot carry the full weight of Blood Bowl's competitive aspect. Our aim is twofold: to enhance it and to provide alternatives for players of all types, ensuring that no one feels limited in how they enjoy Blood Bowl.

[h3]Season Finals[/h3]

Blood Bowl 3 deserves a tournament where the best players of the season can fight for the ultimate title. While we weren't confident enough to implement it in the first season, it has always been part of our roadmap. We're thrilled to announce that Season Finals will take place at the end of the Season 2! This adds another layer of excitement to the Official Ladder, and it will not be the only way to qualify.
While the final format of the tournament will be revealed later, we can already announce that the 28th first ranks of the ladder will provide tickets for a tournament at the end of the season.
A few other tickets will also be given through other competitions.
You can expect more information about this tournament in the following weeks. It will be the main subject for a future article.

[h3]Ladder Format Evolution: [/h3]



For Season 2, we've decided to introduce a TV (Team Value) Limit. This decision followed extensive discussions, weighing pros and cons within the team and consulting with long-time players. We believe this will foster a “fairer” competition. While we understand that not everyone will be in favor, we're convinced it's worth a try. We will learn from the experience and adapt for future seasons. We may adjust the TV value or even remove the limit altogether, remaining flexible to find the right format for the majority of players based on our monitoring and your feedback – that's been our approach since the Beta and we plan to stick with it.

[h3]The New Faction: [/h3]

A new season heralds a new Faction! Lizardmen received a warm welcome and adapted well to the meta, embraced by a significant portion of players. We hope for a similar reception for the upcoming Faction. You will discover it tomorrow but here's a small hint: It has been a popular team during the Blood Bowl World Cup in Alicante, for those who followed the Boardgame event…

[h3]The League Administration Tools[/h3]

We've been relatively quiet on this front, but rest assured, we've been continuously working on it and it’s one of our top priorities.

Earlier this year, we conducted tests with experienced administrators who are accustomed to managing these tools. We want to ensure they meet the needs tournament administrators got before releasing it. The initial test results were not conclusive, and we listened to feedback. While it delayed our initial release plans, we prioritize quality over a premature launch. We've made substantial improvements, and we will conduct another round of testing very soon. It's challenging to provide an exact ETA at this stage, but we'll do our best to have them ready during the season.

[h3]Spectator and Replay Modes[/h3]



The Spectator Mode is ready and will be available from the start of the season. However, the replay mode is still in progress and will be added through a patch later in the season.

In addition, there are numerous changes that are not highlighted in this Dev Point that we will share with you in the coming days and mainly in the Season 2 Patch Note, including bug corrections and quality of life improvements. For those among you reading these lines who didn’t play for a while, we also implemented a lot of fixes and correction during Season 1 that you might enjoy if you start the game again.

Our journey continues and we strongly believe that Season 2 is another step in the right direction. While we encountered difficulties around the launch of the game, we've been dedicated to perfecting the game and we will continue the work. With the numerous improvements, additions and corrections made on the game over the last months, we believe Blood Bowl 3 is now at a way more enjoyable state for players, but there are still many improvements and content we want to bring to the game. We are not done with it! Your passion and support give us the strength to turn things around, and we will continue the work to get you the game you have every right to expect.

In the meantime, we hope you have a fantastic time with this second season, and we thank you for sticking with us!

Official Ladder | Soft Reset



Season 1 is coming to an end on 11 September 2023. Here are the details about how the Season 1 player skill rankings will change next season.

To kick off Season 2 and ensure an optimal experience for players of all skill levels, we have decided to implement a soft reset of the Official Ladder.


This will involve two key points:


1- You will have to create a new team to compete in Season 2. Teams from the previous season can still participate in friendly matches and other competitions open to experienced teams but will no longer be ranked in the Official Ladder.

2- The starting division for your new Season 2 teams will depend on your peak ranking in the previous season:

  • For players that peaked between Bronze and Platinum, your new teams will start with the base SR for the same Division. For example, if your peak ranking was 1320 SR in Season 1, your teams will start at 1200 SR in Season 2.
  • If you peaked above Platinum, your teams will start in Platinum at 1600 SR.


We will monitor how this soft reset affects things in Season 2 to decide what changes to make in future seasons.

Patch Note 1.1.3.0



Greetings Coaches,

Please find below the list of changes that have been implemented in today's patch 1.1.3.0, available for PC.

[h3]Visual:[/h3]

  • Addressed various clipping issues on different players.
  • Resolved multiple animation glitches.
  • Updated various materials and textures for improved visuals.
  • Fixed the problem where loading screens were not displaying correctly across all screen resolutions.
  • Fixed an issue where the end-turn timer's visual and sound effects could overlap with the other manager's full round timer.


[h3]Menu:[/h3]

  • Updated various UI components and pages to enhance user experience.
  • Rectified the issue caused by a "*" character at the end of a formation name.
  • Fixed an issue that prevented competitions from loading when a category tab was empty.
  • Fixed a crash that could occur in competition menus under specific timings.
  • Corrected navigation problems when pressing the Esc button after opening the platform overlay.
  • Resolved an issue where an "Infinite Contacting Server" prompt could appear after attempting to purchase a Blood Pass level.
  • Fixed a problem where the title would enter a softlocked state after simultaneously opening the Pause Menu and the Save Formation window.


[h3]Match:[/h3]


  • Fixed a situation where losing connection and reconnecting during the second half of a match could result in a turnover.
  • Addressed an issue where losing connection and reconnecting during a kick-off with the Solid Defense KOE resulted in users being unable to confirm their KOE player choices.
  • Fixed a problem where losing connection and reconnecting after pausing during a kick-off led to users being unable to move any players in the first round.
  • Disconnecting from a game now returns you to the main menu instead of the login screen.
  • Addressed an issue where losing connection and reconnecting during a kick-off with the Quick Snap KOE caused users to be unable to move their players during the KOE.
  • Addressed a rare crash that occurred when disconnecting during the loading screen.
  • Utilizing the quit game button now concedes the match instantly and prevents your opponent from waiting for you to reconnect.
  • Addressed a crash that could occur when a gamer reconnects to a game during an interception.
  • Resolved an issue where the shadowing skill wheel did not appear in certain cases.
  • Fixed a crash involving Morg'n'Thorg.
  • Fixed a left/right click issue affecting camera movement.
  • Rectified an issue where petty cash was not updated correctly at the beginning of the underdog phase in hotseat mode.
  • Fixed an issue where the time-out kick-off event displayed incorrect information.
  • Fixed a problem where player colors on the field and team colors in UI were inverted when using the distinctive colors option in campaign mode.
  • Resolved an issue where the underdog's timer started even if they were still watching a cutscene during the inducement phase.
  • Fixed an issue during the inducement phase that allowed the "Ready" button to be pressed while inspecting the opponent's team.
  • Fixed a problem where the title would stop reacting to a gamepad controller input if the Pause Menu was invoked at the beginning of the Kick-Off phase.
  • Resolved an issue where the title would soft lock when the first player ended their Inducements phase while the underdog player navigated in-game options simultaneously.


[h3]Miscellaneous:[/h3]

  • Corrected multiple localization errors.
  • Implemented various AI improvements.
  • Fixed an issue where the title became soft locked when a player scrolled up or down while the 'Success' prompt was displayed in the tutorial.
  • Resolved various black screen issues.
  • Fixed an issue that occasionally prevented splash screens from being played.
  • Fixed a problem that hindered the sending of competition invitations if a player already had many pending invitations.
  • Added journeyman count in the TV for ladder matchmaking.
  • Adjusted Dedicated Fans, now maxed at 7 for experienced teams (previously maxed at 6).
  • Fixed an issue that allowed player customization to be equipped from another position.



Thank you for your continued support, and we'll see you on the pitch!

Maintenance - Patch 1.1.3.0



Hello everyone,

We will be conducting server maintenance tomorrow, Wednesday, August 30th, on all platforms.

8 am CET: Unable to start a game
9 am CET: Servers down
4 pm CET: Estimated time for servers to come back online.

The Patch Note will be shared with all the changes applied tomorrow.

See you on the pitch!

Change to the Ladder - More SR to win or lose!



Hi Coaches!

Tomorrow around 11am (Paris Time) we will apply a change to the Ladder. You will win or lose more SR (Skill Ratings) wheneven you win or lose a match.

This change will not require a maintenance.

We have monitored closely the Ladder since the start of Season 1 and we believe that the progression could be faster and that a match, especially a Blood Bowl match, which takes some time, should have more impact too avoid the game feeling to "grindy"

We will continue to monitor S1 and take a close attention to your feedback to apply changes when we think they are good for the game, so please continue to let us know what you think of BB3!