We meet the update 07112020
Update composition:
Global fix for infantry skeletons when targeting
Fixed flooding of vehicles inside the transporter
Fixed a bug when vehicles could be "laid out" inside the vehicle
Fixed and updated sounds of nature
Fixed a bug in the logic of the movement of Kodiak
Fixed the logic of the appearance of the holster at Kassadi
Optimized categorization of game files
Updated some of the main menu buttons
All helicopters received pilot models
Background music has been added to the mission "Operation Seraphim"
Made screen effects and music for losing / winning (only in missions where there are clear goals)
A new logic of the suspension roll for wheeled vehicles has been made.
Redesigned the logic of billiards. Now the balls fly into the holes and the game can start over after all the balls are pocketed.
The logic of subtitles has been made (so far used only in the "blacklist" missions) (separation by color depending on where the voice comes from: walkie-talkie \ hero \ enemy \ friend \ neutral)
Made the logic of freely interacting with objects without the need for targeting, the U key when pressed activates the function. You must first press U and point at the object with which interaction is available (the indicator will turn turquoise) and then release the U key then the object will receive an interaction command from the player. One of the advantages of the additional interaction logic is the ability to use it from the unit's free camera. The old logic of interaction through aiming the crosshair also works.
New unit, (REPLICA SU-30) heavy frontline fighter, multipurpose aircraft for both air superiority and ground support.
New unit, (REPLICA UH-60) armored landing helicopter, has two mounted guns to protect the disembarkation or landing zone
New unit (REPLICA PTS) amphibious transporter, can transport troops across water obstacles
Redesigned Kassadi's car, added reverse gear (separate gear), speedometer, turn and reverse lights and dashboard gauges.
New link in the menu, an offshoot of the storyline 11 years after the start of the war. "Blacklist" (in future will updates) according to which Millenia Kassadi begins her revenge.
A new link in the menu, Kassadi's house where you can not only relax but also use many functions of the house (TV, bathroom, wardrobe, dance floor, etc.), a bonus goes to this house a whole island :))
New costumes for Kassadi (black mesa \ cobra \ nightlife \ summer evening)
New weapon for Kassadi (SMG \ TAR \ BERRETA)
Replacing VSS weapons at Kassadi with IDW
Made the logic of the manicure depending on the costume at Kassadi
Reworked Kassadi's hair material
I wish you all a good game! I'm sure you'll like the update :)
Global fix for infantry skeletons when targeting
Fixed flooding of vehicles inside the transporter
Fixed a bug when vehicles could be "laid out" inside the vehicle
Fixed and updated sounds of nature
Fixed a bug in the logic of the movement of Kodiak
Fixed the logic of the appearance of the holster at Kassadi
Optimized categorization of game files
Updated some of the main menu buttons
All helicopters received pilot models
Background music has been added to the mission "Operation Seraphim"
Made screen effects and music for losing / winning (only in missions where there are clear goals)
A new logic of the suspension roll for wheeled vehicles has been made.
Redesigned the logic of billiards. Now the balls fly into the holes and the game can start over after all the balls are pocketed.
The logic of subtitles has been made (so far used only in the "blacklist" missions) (separation by color depending on where the voice comes from: walkie-talkie \ hero \ enemy \ friend \ neutral)
Made the logic of freely interacting with objects without the need for targeting, the U key when pressed activates the function. You must first press U and point at the object with which interaction is available (the indicator will turn turquoise) and then release the U key then the object will receive an interaction command from the player. One of the advantages of the additional interaction logic is the ability to use it from the unit's free camera. The old logic of interaction through aiming the crosshair also works.
New unit, (REPLICA SU-30) heavy frontline fighter, multipurpose aircraft for both air superiority and ground support.
New unit, (REPLICA UH-60) armored landing helicopter, has two mounted guns to protect the disembarkation or landing zone
New unit (REPLICA PTS) amphibious transporter, can transport troops across water obstacles
Redesigned Kassadi's car, added reverse gear (separate gear), speedometer, turn and reverse lights and dashboard gauges.
New link in the menu, an offshoot of the storyline 11 years after the start of the war. "Blacklist" (in future will updates) according to which Millenia Kassadi begins her revenge.
A new link in the menu, Kassadi's house where you can not only relax but also use many functions of the house (TV, bathroom, wardrobe, dance floor, etc.), a bonus goes to this house a whole island :))
New costumes for Kassadi (black mesa \ cobra \ nightlife \ summer evening)
New weapon for Kassadi (SMG \ TAR \ BERRETA)
Replacing VSS weapons at Kassadi with IDW
Made the logic of the manicure depending on the costume at Kassadi
Reworked Kassadi's hair material
I wish you all a good game! I'm sure you'll like the update :)