Update 20122020 released!
Happy New Year to everyone! I wish you all the very best!
So. Update composition:
- fixed timers for infantry.
- Fixed the logic of the flight of transport aircraft when transported vehicles.
- fixed mission end timers.
- Fixed the angles of roll of the model at the "Khan".
- Fixed billiards in the "Winter Ashes" tavern.
- Fixed mission in the "Black List".
- fixed the logic of the passenger for the infantry, the infantry no longer changes while inside the transport.
- Fixed a bug with unloading transporters of their passengers when the transporters themselves are inside the container.
- fixed weapon models (RPK, DSR, MG36, M4 SEAL, SPAS).
- fixed garage logic in the house near Kassadi.
- added air support aircraft (Replica AC-130).
- added airborn infantry aircraft (replica AN-12).
- added the logic for checking the presence of parachutes for passengers by aircraft transporters.
- Added "Winter" camouflage and uniform for Gemini characters.
- added new aiming logic through the right mouse operation for infantrymen (look at the game from a different angle).
- added logic for changing the color of the sight when aiming at objects.
- added roads and shooting range on Kassadi Island.
- Added 3 new costumes for Kassadi (blackops \ wicked \ white satin).
- IMPORTANT! Added new logic for infantry AI called "Replicant". This logic is based on the actions of the player. To make an infantryman a "replicant" simply use (U key) on the infantryman.
I'll add links to video previews of this update later. Also, if you like the X-POINT project, you can support it with your rate-review :)
Once again, all with the upcoming holidays!
So. Update composition:
- fixed timers for infantry.
- Fixed the logic of the flight of transport aircraft when transported vehicles.
- fixed mission end timers.
- Fixed the angles of roll of the model at the "Khan".
- Fixed billiards in the "Winter Ashes" tavern.
- Fixed mission in the "Black List".
- fixed the logic of the passenger for the infantry, the infantry no longer changes while inside the transport.
- Fixed a bug with unloading transporters of their passengers when the transporters themselves are inside the container.
- fixed weapon models (RPK, DSR, MG36, M4 SEAL, SPAS).
- fixed garage logic in the house near Kassadi.
- added air support aircraft (Replica AC-130).
- added airborn infantry aircraft (replica AN-12).
- added the logic for checking the presence of parachutes for passengers by aircraft transporters.
- Added "Winter" camouflage and uniform for Gemini characters.
- added new aiming logic through the right mouse operation for infantrymen (look at the game from a different angle).
- added logic for changing the color of the sight when aiming at objects.
- added roads and shooting range on Kassadi Island.
- Added 3 new costumes for Kassadi (blackops \ wicked \ white satin).
- IMPORTANT! Added new logic for infantry AI called "Replicant". This logic is based on the actions of the player. To make an infantryman a "replicant" simply use (U key) on the infantryman.
I'll add links to video previews of this update later. Also, if you like the X-POINT project, you can support it with your rate-review :)
Once again, all with the upcoming holidays!