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Update 18012021 has been released!

Hello everyone :) Here's an update! Update composition:

- global change of camouflages of ground vehicles
- made camouflages of factions
- emblems of factions and body kits were made (at the Cult faction, equipment is hung with spikes)
- some vehicle models have been changed after camouflages have been reworked
- fixed the logic of turning the wheels of vehicles
- all aviation received side numbers that have the following structure "ABC" (where "A" is the digital index of the aircraft class and "BC" is its number which is assigned randomly), for example a civilian ship has an index of 0, respectively, a civil aircraft will have a code "054". Later, all indexes and their designations will be added to the new module "X-pedia" :)
- the entire fleet also received side numbers in the "A-BCD" format (where "A" is an alphabetic indicator of class a "BCD" its number is assigned randomly) for example the yacht has the number "Y-318". Later, all indexes and their designations were added to the new module "X-pedia" :)
- created a new logic "flamethrower" and death from a flamethrower (18+)
- fixed the logic of breaking the body upon explosion (18+)
- added heavy infantry of the Empire
- added heavy sniper of the Empire
- added heavy machine gunner of the Empire
- fixed the logic of interaction of cybernetic life forms
- added 2 new weapons for Kassadi (X-95 and Gepard-M1)

Update 20122020 released!

Happy New Year to everyone! I wish you all the very best!
So. Update composition:

- fixed timers for infantry.
- Fixed the logic of the flight of transport aircraft when transported vehicles.
- fixed mission end timers.
- Fixed the angles of roll of the model at the "Khan".
- Fixed billiards in the "Winter Ashes" tavern.
- Fixed mission in the "Black List".
- fixed the logic of the passenger for the infantry, the infantry no longer changes while inside the transport.
- Fixed a bug with unloading transporters of their passengers when the transporters themselves are inside the container.
- fixed weapon models (RPK, DSR, MG36, M4 SEAL, SPAS).
- fixed garage logic in the house near Kassadi.

- added air support aircraft (Replica AC-130).
- added airborn infantry aircraft (replica AN-12).
- added the logic for checking the presence of parachutes for passengers by aircraft transporters.
- Added "Winter" camouflage and uniform for Gemini characters.
- added new aiming logic through the right mouse operation for infantrymen (look at the game from a different angle).
- added logic for changing the color of the sight when aiming at objects.
- added roads and shooting range on Kassadi Island.
- Added 3 new costumes for Kassadi (blackops \ wicked \ white satin).

- IMPORTANT! Added new logic for infantry AI called "Replicant". This logic is based on the actions of the player. To make an infantryman a "replicant" simply use (U key) on the infantryman.

I'll add links to video previews of this update later. Also, if you like the X-POINT project, you can support it with your rate-review :)
Once again, all with the upcoming holidays!

I want to know your opinion :)

I have everything ready for the update except the new mission for the Blacklist branch.
So I wanted to ask you.
If you want, i release updates with new units, mechanics and content now without the Blacklist mission.
Or will you wait until I complete the mission (at least one more for the Blacklist)?

Also, maybe you already have something to share about the development of the project :) I would be glad to hear your thoughts!

New aiming system for infantry

https://youtu.be/7-ajsD_oGa8

AC-130 New Unit Demo (video)

https://youtu.be/xf8_0gBaZrE