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X-POINT News

Meet an big update and a discount!

Update includes:
1) Brand new vast place in the game - space and its logic
(for now, it's just the beginning, future updates will bring logic;
for the infantry in space, and much more);

2) new space units with their logics:
- new transatmospheric layer 30 + km - space, planets change lighting efects,
and absence of gravity (except for the station in which there will be artificial gravity);
- a new atmospheric layer from 20 km-30 km "transitional" in which a magnetic storm constantly occurs;
- a new unit: the reusable orbital space ship "Buran", it can launch satellites into orbit;
(so far only 1 type of it is available) and you can also steal other people's satellites and reprogram them :)
- the logic of the jamming device (implemented in Buran) allows you to jam the projectiles and missiles,
it is useless if they do not move since the missiles will fly at the last known location;
- new unit: satellite with space torpedoes to destroy orbital targets;
- the logic of space torpedoes;
- new unit: an orbital ion cannon, can only be created through the panel, but in the future it will be necessary
to launch rockets into orbit;
- new markers for ion weapons;
- new markers for space purposes;
- the logic of entering and exiting the atmosphere;

3) Redesigned components of the world:
- new effects for water depending on the distance to the water, at the minimum height you can see the reflection
of the sun in the form of a path and the reflection of ships on the sea;
- new atmosphere effects with softer and brighter lighting and new foggy logic for weather effects;
- new additional lightning in storms and tornadoes can cause damage, in a thunderstorm you now need to be careful;
- added weather indicator;

4) New special effects of aircraft destruction;

5) New special effects for speed of an aircraft;

6) New sound effects of the approaching artillery shells;

7) New effect of cavitation for torpedoes;

8) New model of the vehicle crew;

9) New weapon for Kassadi and addition dance animations.

Few days for update:)

You see space in X-POINT and new space units:)
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New spaces ..... SPACE!

That's what it means to make a project not for the sake of money, gentlemen!
On the screen, Buran is in near orbit!

Update 18012021 has been released!

Hello everyone :) Here's an update! Update composition:

- global change of camouflages of ground vehicles
- made camouflages of factions
- emblems of factions and body kits were made (at the Cult faction, equipment is hung with spikes)
- some vehicle models have been changed after camouflages have been reworked
- fixed the logic of turning the wheels of vehicles
- all aviation received side numbers that have the following structure "ABC" (where "A" is the digital index of the aircraft class and "BC" is its number which is assigned randomly), for example a civilian ship has an index of 0, respectively, a civil aircraft will have a code "054". Later, all indexes and their designations will be added to the new module "X-pedia" :)
- the entire fleet also received side numbers in the "A-BCD" format (where "A" is an alphabetic indicator of class a "BCD" its number is assigned randomly) for example the yacht has the number "Y-318". Later, all indexes and their designations were added to the new module "X-pedia" :)
- created a new logic "flamethrower" and death from a flamethrower (18+)
- fixed the logic of breaking the body upon explosion (18+)
- added heavy infantry of the Empire
- added heavy sniper of the Empire
- added heavy machine gunner of the Empire
- fixed the logic of interaction of cybernetic life forms
- added 2 new weapons for Kassadi (X-95 and Gepard-M1)

Update 20122020 released!

Happy New Year to everyone! I wish you all the very best!
So. Update composition:

- fixed timers for infantry.
- Fixed the logic of the flight of transport aircraft when transported vehicles.
- fixed mission end timers.
- Fixed the angles of roll of the model at the "Khan".
- Fixed billiards in the "Winter Ashes" tavern.
- Fixed mission in the "Black List".
- fixed the logic of the passenger for the infantry, the infantry no longer changes while inside the transport.
- Fixed a bug with unloading transporters of their passengers when the transporters themselves are inside the container.
- fixed weapon models (RPK, DSR, MG36, M4 SEAL, SPAS).
- fixed garage logic in the house near Kassadi.

- added air support aircraft (Replica AC-130).
- added airborn infantry aircraft (replica AN-12).
- added the logic for checking the presence of parachutes for passengers by aircraft transporters.
- Added "Winter" camouflage and uniform for Gemini characters.
- added new aiming logic through the right mouse operation for infantrymen (look at the game from a different angle).
- added logic for changing the color of the sight when aiming at objects.
- added roads and shooting range on Kassadi Island.
- Added 3 new costumes for Kassadi (blackops \ wicked \ white satin).

- IMPORTANT! Added new logic for infantry AI called "Replicant". This logic is based on the actions of the player. To make an infantryman a "replicant" simply use (U key) on the infantryman.

I'll add links to video previews of this update later. Also, if you like the X-POINT project, you can support it with your rate-review :)
Once again, all with the upcoming holidays!