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X-POINT News

An interesting video coming soon!

I'm preparing the first music video in X-POINT history for one very cool track!
There is a cool group “In This Moment” and I have long wanted to make a video for one of their tracks.

WELCOME UPDATE 04042024 + SPRING DISCOUNT!

So, what's new?
- new air defense unit Cerberus (on M1 chassis)

- new unit Engineering Vehicle (lays mines) Escalade (on M1 chassis)

- new unit Hyena with cannon

- new costume for Kassadi (ECHO) (FOREST_B camouflage)
- new camera logic for helicopters when moving
- new mine logic, mines do not react to infantry and can be detonated with a blast wave, allied mines are dangerous
- new logic for mine trawls, units with a mine trawl do not receive damage from mines
- new logic for an alternative aircraft control model (turn it on and off in the settings)
- new and finer volume settings
- new horizontal alignment logic for airplanes
- all planes and helicopters have a button corresponding to it in their HUD next to the name of the weapon, the color of the button corresponds to the color of the target marker.
- the logic for identifying air targets at close range has been corrected for cannon air defense
- fix camera for F22

Meet update 16032024

Hi all. The whole my family got a little sick, so the update is not big. And so the list:

- new Cardinal tank (Leclerc replica)

- new Templar tank (M1A2 replica - another version)

- fixed vision logic for civilians at night
- in the operations mode (Attica sector), enemy reactions have been added and zones have been corrected.
- the landscape in the Attol (Indian Ocean) map has been corrected
- all command and staff vehicles have received an increased radius of the zone for calling equipment.
- fixed the range to zones in the “Conquest” and “Operations” modes

Project anniversary!

Hi all! The date February 26th is an anniversary for X-POINT! Exactly 5 years ago, I posted an early alpha of a game in early access in which there were 4 units and 1 map, about network play and different modes, I didn’t even dream of it then! Now you have before you a huge full-fledged project with hundreds of units and a full-fledged network game and, of course, different game modes!

The first thing I want to say on such a date is THANK YOU! Exactly you! My dear players, with your interest and support, you helped this game grow and gain wings! I am extremely grateful to you!

And now we are at the finish line, as the game is about to exit early access! After all, there is very little left, all the most important and basic things have already been done!

I congratulate you all on the anniversary of the release of the X-POINT game on Steam. And of course the update and its composition:

- Bai-Hu - main battle tank (replica ZTZ99)

- Kama - long-range interceptor/air defense breakthrough aircraft (replica Su-34)

- Prince - heavy command tank (Chalenger-2 replica)

- Grim - tactical missile system (replica Sapsan)

- Omen - stealth stratospheric bomber (PAK-DA replica)

- Black Veil - stealth stratospheric bomber (H20 replica)

- Ural - main battle tank (replica T72BM)

- Hawk - front-line fighter (replica KF21)

- Meridian - over-the-horizon radar

- SEAL - heavy sniper
- SAS - sniper

- ALPHA - sniper

- DELTA FORCE - weapon replacement

- Gemini - weapon replacement

- Navarro - high-speed SUV

- BARRIER - Engineering vehicle

- Boats with SAS|SEAL|ALPHA units

- Queen Kassadi special look

- Beliar - thermobaric MLRS on a wheeled chassis

- A system of ranks and career has been created. Ranks affect the number of points for purchasing an army. The highest rank "Marshal" gives an achievement. The player receives reputation points for which the rank is increased from the “operation mode” and “conquest mode”.
- Completed main menu logic
- Shadow - gets the ability to choose a design depending on the choice of camouflage

- Different submarines carry different special forces
- Added special units chevron to SAS|SEAL|ALPHA|DELTA special forces
- +5 new tips on the loading menu
- Black Swan (replica Tu-160) - completely converted into a missile carrier
- Brander - no longer explodes when touching the bottom or shore
- Ion cannon - cost increased to 90,000 points
- smoke from markers has been removed
- Navy crew change weapons
- rubber boats are ignored by the radar of coastal anti-ship systems
- fixed grenade explosions over the network
- Linebraker (Tu-22 replica) - additionally marks detected radars with GPS tags
- Sovereighn (Tu-95 replica) - added 4 GPS missiles
- fixed the possibility of firing airborne vehicles at the moment of falling
- global algorithm for detailing models for all infantry (should speed up rendering)
- fixed interaction with Kassadi's wardrobe
- all vehicles with max headlights use a green glow

I have added an official Discord server to the game description, be sure to join! There I post current development news, screenshots of drawings and finished units.

Meet the New Year's update 21122023!

I wish everyone a Happy New Year. Thank you for your support and interest in the project. May the next year bring us all only great emotions and events!

New:
- Spike (replica M901)

- Nona (airborne self-propelled guns)

- Iguana (airborne self-propelled guns)

- Varan (airborne light tank)

- Weather randomly thunderstorm or shower
- New standard camouflage for ground vehicles
- New Year's event (activates every December 31st)
- Forest camouflage for the National Guard
- New logic targeting for infantry from cover
- The new Operation mode received the first map "Attica"
- New system for rounding vector data (will speed up the game)
- "Baikal" new landing ramp logic
- All strategic aviation now has fast bomb targeting markers

Corrected:
- "Nova" portrait and status display
- "Megalodon" status display
- Fixed Vespa HUD
- corrected model of the Centurion tank

https://youtu.be/APpo1StjJFA?feature=shared