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  3. Version 0.38 - Quick Play, F2, and other Improvements

Version 0.38 - Quick Play, F2, and other Improvements

[h2]Features[/h2]
  • Quick Play added! Set your modes, hit "Find Game", and if you find other people playing the same settings, you'll be on your way to a new game!
    • The game will wait up to 60 seconds. If don't find a game within that time, the game bounces you back.
    • Note that until the game officially releases, this feature is admittedly kind of useless.
  • Pressing F2 now bounces your camera to other players' zones, instead of their builders.


[h2]Improvements[/h2]
  • The Tower Table has gotten a little reskin and should be sleeker than before.
  • Hovering over an upgrade you don't have access to will now display the tooltip.
  • When a lobby fills up all the way, it will now automatically start, regardless of if everyone's Ready or not.
    -- We'll update this later so it doesn't trigger in Private Lobbies.
  • Updated Geyser's water shader, this should hlep optimize the tower, though it'll still get laggy if you get more than 30 on-screen at once.
  • When someone quits or disconnects from a game, their quit message is now posted in the chat, and their name is colorized.
  • During a Server Pause, the Menu button no longer shows up on-screen.


[h2]Bug Fixes[/h2]
  • Fixed a bug where the game would tell you Victory! even if you had lost.
  • Fixed a bug where the game completion message would trigger for everyone each time someone cleared Wave 55.
  • Fixed a bug where you could kick someone in a lobby after the countdown starts.
  • Fixed the random box covering part of your view when you were dead.
  • Fixed certain buttons on the Main Menu not making a sound.
  • Fixed Life Tower's tooltip listing "kils" instead of "kills".
  • Fixed a bug where Builder & Elemental Text would invert colors when in the top-left corner of the screen.
  • In-game Scroll, Zoom, & Rotate sliders now reduce to a minimum of 10%, matching the Main Menu versions.
  • Potentially fixed a bug where you could hang infinitely on the loading screen.
    -- If you run into this bug still, please let us know.