Release Update!
Element TD 2 is finally going public today! Spread the word, tell your friends, and especially invite your enemies, so that you can trounce them yourself!
This update contains the combined changelogs of Version 0.39 and 0.40
[h2]Features[/h2]
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
[h2]Balance[/h2]
This update contains the combined changelogs of Version 0.39 and 0.40
[h2]Features[/h2]
- Main Menu has a fancy new backdrop!
- The game has been optimized:
- The initial boot-up might end up slower than before, but in-game loading speeds should be much faster than before, even if you're on a HDD.
- This should result in a much more stable online experience and prevent infinite hangs on loading online games.
- The initial boot-up might end up slower than before, but in-game loading speeds should be much faster than before, even if you're on a HDD.
- Servers have also been optimized. Playing online should be considerably more stable than before.
- You can now directly invite your friends to a Lobby!
- If your friend is in a Lobby, you can also join them without an invitation. Just open the Steam Overlay, right-click your friend, and hit Join Game.
- Note, it will use the host's Region & Cross Region settings, so via this method, you don't have to align region settings to join a friend. However, we recommend it for a more stable playing experience.
- If your friend is in a Lobby, you can also join them without an invitation. Just open the Steam Overlay, right-click your friend, and hit Join Game.
- 4 New Challenges have been added!
[h2]Improvements[/h2]
- Menus now quickly fade in and out, instead of instantly appearing and disappearing.
- Added new icons for tower stats.
- Essence Cost is now noted in the upgrade tooltips for Tier 4 Singles & Periodic Tower.
- The game's Music Selection has been updated.
-- Two of the heavier, upbeat tracks were removed, as they felt out of place.
-- Seven new tracks have been added. - When someone dies or disconnects, their name is now colorized, and it's listed in the game chat.
- Tweaked a number of hover-over tooltips in the in-game UI such that they no longer hang to the side.
- Updated Cross Region tooltip to clarify what exactly it does.
- Wisp Tower now has a new base, instead of a flattened version of Well Tower, just in time for release!
- Flamethrower Tower is now on fire to account for its lack of animation. Hopefully it doesn't explode on you!
[h2]Bug Fixes[/h2]
- Fixed a bug where Leaderboard entries recorded the player index incorrectly, resulting in a different replay than intended.
-- Unfortunately, this isn't retroactive.
-- As a result, all existing Leaderboard entries have been nuked. - Fixed a bug where if you played a game of Extreme Mode and then tried playing a Challenge afterwards, it would soft-lock the game.
- Fixed Fire Tower Level 3 not animating while idle.
- Fixed Wisp Tower's AoE not updating in real-time when selecting the tower.
- Fixed the "spash" typo.
- Fixed a typo on Impulse Tower where it actually stated "the further the damage, the greater the damage".
[h2]Balance[/h2]
- Solar damage and damage-per-second increased from 75 / 300 / 1200 to 80 / 320 / 1280