Version 0.41 - Network Optimizations Easier Game Searches
[h2]Features[/h2]
[h2]Improvements[/h2]
[h2]Fixes[/h2]
Regarding New Challenges, we'll be adding a few by this weekend, so look forward to them!
- Network stability improved and optimized!
- You should no longer receive spontaneous Disconnects, short of your internet going out too long.
- Reduced server pauses.
- Reduced input lag.
- We're still working to improve and optimize it further, so if you run into any issues, please let us know!
- You should no longer receive spontaneous Disconnects, short of your internet going out too long.
- Bypass Region Filter added!
- Instead of having to go back and forth between the Settings and the Lobby List to change your Region/Cross Region settings, you can now bypass it with a handy little checkbox! Now, regardless of any hosted game's Region/Cross Region, you can see and join it!
- This is on by default. Note, actual Region/Cross Region settings are based on the host.
- Instead of having to go back and forth between the Settings and the Lobby List to change your Region/Cross Region settings, you can now bypass it with a handy little checkbox! Now, regardless of any hosted game's Region/Cross Region, you can see and join it!
[h2]Improvements[/h2]
- A Hotkeys tab has been added in Settings.
-- It doesn't let you change hotkeys, it just tells you what they all are. - Your Personal High Score is now listed on each map.
-- This does include your Offline score attempts. We'll build something out later to make this more in-depth. - Wave Clear messages have been shoved to the side and are kindly out of your way now.
- Time Scale controls changed:
-- From: x1, x2, x3, x5, x7
-- To: x1, x2, x4, x7, x10 - The Offline setting in Singleplayer now remembers your preference between play sessions.
- If you have the Tower Table open, right-clicking anywhere on-screen will close it.
- Double-clicking a Leaderboard Entry now opens the replay.
- Leaderboards now show the Top 100 Entries, up from 50.
- Dual Spawn Maps now only have one Path Indicator per spawn, but the trail length is doubled.
- Color vibrance level has been increased.
- Performance increases around tower and creep rendering.
[h2]Fixes[/h2]
- Fixed the game over pop-up covering a part of the Scoreboard.
- Upgrading to a higher level tower no longer resets the Kills counter.
- Hovering over the upgrade icon on a Tier 2 Triple no longer gives you a tooltip implying that there's a third tier.
- Geyser & Flooding Towers should no longer set your computers on fire, despite being water towers. Huge performance gains here!
Regarding New Challenges, we'll be adding a few by this weekend, so look forward to them!