Co-op Mode Alpha coming this weekend!
Coming this weekend, we're going to be releasing the Alpha version of Co-op Mode!

[h2]Features[/h2]
Although we're calling this an Alpha, do note it'll be fully playable. Mainly what'll change over time is likely the map design itself (for the first month, as it gets publicly tested), followed by actual non-prototype map visuals. Due to the vast scale of the map, this is probably going to take upwards of 2-3 months. So in the meantime, we decided that, since people have been asking for Co-op repeatedly, that we'd forgo visuals for now and just release the mode.
Also coming in this weekend's update are a bunch of optimizations, updated relative tower scaling, visual updates, fixes, and improvements to Duel Mode.

[h2]Features[/h2]
- A prototype map with 8 lanes, featuring 8 fantastic sides, and 8 awesome angles!
- Up to 8 players work together (or not) on this mega map!
- Bounty from creep kills is split evenly between all players.
- Starting gold is also split evenly between players.
- It's entirely possible to play this map solo. Not recommended, but possible.
- Bounty from creep kills is split evenly between all players.
- Increased builder movespeed by 50% to get around this mega map.
- Just to clarify, this is just for Co-op.
- Just to clarify, this is just for Co-op.
- Map visuals that remind you of the good ol' days, right when 3D became a thing.
Although we're calling this an Alpha, do note it'll be fully playable. Mainly what'll change over time is likely the map design itself (for the first month, as it gets publicly tested), followed by actual non-prototype map visuals. Due to the vast scale of the map, this is probably going to take upwards of 2-3 months. So in the meantime, we decided that, since people have been asking for Co-op repeatedly, that we'd forgo visuals for now and just release the mode.
Also coming in this weekend's update are a bunch of optimizations, updated relative tower scaling, visual updates, fixes, and improvements to Duel Mode.