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  3. Version 0.46 - Ronald Runs, Menu Updates, Bug Fixes

Version 0.46 - Ronald Runs, Menu Updates, Bug Fixes

[h2]Features[/h2]
  • Ronald Run length option added!
    • Start from Wave 56 with 120,000 Gold, 11 Element Picks, & A Freebie Essence
    • You have 180 Seconds to prepare your defenses
    • This is actually submittable to the Leaderboard; however, the Speed Multiplier is set to x1. Between that and 120k Gold, any decent Full length run (or even Extra Short) should beat out a Ronald Run.
  • Removed the unintuitive "search for game" menu for Duel Mode.
    • When hosting a game, it lets you host between FFA, Co-op, or 1v1 Duel.


[h2]Bug Fixes[/h2]
  • Fixed random disconnect errors that would happen mid-game.
  • When a player leaves in Co-op, it properly decreases the current player count for splitting the bounty.
  • In-game difficulty score multiplier on Easy properly displays x0 instead of x1.
  • Fixed a bug where going to the Audio Tab in in-game settings could mess up the UI.
  • Fixed a bug where Chatbox vanishes twice as fast on Turbo.
  • Fixed a bug where where "You've won the game" notification would pop-up during Ronalds, even if you ultimately lose.


[h2]Improvements[/h2]
  • You can no longer get randomed Double Interest Upgrades when playing on Easy, Normal, or Hard Difficulties.
    • Double Interest is only something experienced players are able to take proper advantage of and often screws over new players. If you want Double Interest on Random, start raising the Difficulty.
  • Further server improvements to reduce pauses.
  • Lobby List Filters are now hidden by default.
  • Further optimizations made.
    • Unfortunately, late-game Co-op is still a lagfest. We'll be addressing this over the coming weeks.
  • Co-op pre-game time is now doubled, instead of a flat +30 Seconds.
  • More sounds added/updated, including Lobby Ready Up & Unready.
  • After typing something in the Chatbox, pressing Enter again will cause it to go away.
  • On Blacksmith, Well, Trickery, Runic & Astral Towers, after using their abilities, the ability icon now displays the cooldown remaining.
  • Hotkey page is now up to date.



Since the release of Element TD 2 on Steam Early Access, we've primarily prioritized Multiplayer Functionality, new modes, network improvements, bug fixes, and other new features; however, the Singleplayer department has been sorely lacking in new content.

Over the new few months, our focus will be shifting more towards Content & Accessibility. Look forward to the following:
  • A Campaign with actual progress and unlocks (this will replace Challenges)
  • Steam Achievements
  • A rewards system, providing Skins & Trails
  • And more!


It will take us some time to actually build out and implement these things, so don't expect them to happen immediately. In the meantime, expect our usual bout of maintenance updates, including further network improvements, performance optimizations, visual & audio updates, etc.