Version 0.36
[h2]Features[/h2]
[h3]Tweaks & Fixes[/h3]
[h3]Balance[/h3]
- Main Menu has received some welcome visual updates, particularly in the backdrop.
- Missions have been added! You can find this under Singleplayer.
- These are short levels with a smaller number of waves and usually preset Elements.
- The 6 that have been added so far help teach the basics of the game. Do note they are designed for Normal Difficulty, so if you want a challenge, crank them up to Very Hard or Insane.
- These are short levels with a smaller number of waves and usually preset Elements.
- Add a Replays feature.
- Every game you play will always store a Replay. To check out your latest game, click the Replay button, sort by Last Modified, and select the top-most Replay.
- Every game you play will always store a Replay. To check out your latest game, click the Replay button, sort by Last Modified, and select the top-most Replay.
- The old Pop-Up Tutorial has been removed.
- It's been replaced by the far superior Missions.
- It's been replaced by the far superior Missions.
- Extreme Mode has been changed!
- Before, all it did was reduce you to 1 Life.
- Now, when a wave finishes spawning, the next wave immediately starts. In other words, it's Rush Mode from the Dota 2 version.
- Before, all it did was reduce you to 1 Life.
[h3]Tweaks & Fixes[/h3]
- Temporarily disabled the Quick Play feature.
-- It'll return soon. - You can no longer drag the camera out-of-bounds using the minimap.
- Your Steam Avatar is now displayed next to your name on the Scoreboard.
- There is now an indicator for when you hover the mouse over a tower.
- The Tower Table button now lists the Space hotkey.
- Fixed a bug where hitting Restart in Singleplayer would play the Menu Music.
[h3]Balance[/h3]
- Interest now rounds down instead of up.
- Reverted Total Bounty decrease from 0.35
- Solar damage increased from 60 / 240 / 960 to 65 / 260 / 1040
- Life damage increased from 480 / 1920 / 7680 to 500 / 2000 / 8000
- Mushroom damage decreased from 250 / 1000 / 4000 to 240 / 960 / 3840
- Flamethrower damage decreased from 300 / 1200 to 280 / 1120
-- Napalm damage decreased from 150 / 600 to 140 / 560
-- Napalm no longer expires after 5 seconds