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Version 0.51 - Bug Fixes and Less 6-Element Randoms

Version 0.51 is here, complete with some major bug fixes, and an adjustment to how elements are given in Random. Read on for the full patch notes!


[h2]Improvements[/h2]
  • Adjusted the Random Elements algorithm:
    • At the start of a match, the game decides whether you're getting one of a 3, 4, 5, or 6 Element Build (with Interest and/or Essence upgrades intermixed).
    • However, the game does not tell you this, so you won't actually know which you've got until after Wave 50.
    • This way, you should see a much wider variety of Randoms, instead of 6-Element every single game.
  • Adjusted the HP Scaling in Teams Mode:
    • If you're a solo player, you still get the default scaling, starting at 100 HP and going up 16% per wave.
    • If you're on a team though, it'll start at 110 HP and go up 16.8% per wave.
      • By Wave 55, this ends up about 60% higher HP than default.
  • Achievements can now be completed in Teams Mode:
    • Except the Score achievements. Even with the adjusted HP Scaling, high scores are still much easier on Teams than Solo/FFA. The text has been amended on them to clarify this.
  • Your Level is now displayed in-game on the Scoreboard, in the corner of your Avatar.
  • Killing a Cursed Creep now applies a VFX over the killing tower, displaying the area affected.
  • Health Bars now show up above a creep's head, instead of below them.
  • Added Portugese language option.


[h2]Bug Fixes[/h2]
  • Fixed a major bug where someone hosting a game and then disconnecting could result in a Zombie Lobby, meaning it would never go away as long as there were other players in it.
  • Fixed a major bug where Temple Replays were getting assigned the wrong scene index, causing most of their leaderboard entries to be unviewable.
    • Temple Leaderboards have been reset to account for this. Sorry about that!
  • Fixed Wings not staying bought.
  • Fixed Friendly/Enemy Indicators showing up over towers while building/upgrading in Teams Mode.
  • Fixed Audio Channels always resetting itself to 20. It should now remember your settings.


[h2]Cosmetics[/h2]
  • Added:
    • 2 New Builders
    • 2 New Trails
    • 4 New Hats
  • Shuffled some of the Level Requirements around.
    • If you already have a particular Cosmetic even though its requirement has been bumped up, don't worry - you'll still keep it.
  • Adjusted many of the existing Cosmetics. Ones that were dark before should stand out better now.


[h2]Miscellaneous[/h2]
  • Updated some out-of-date threads on the Forums.
  • Looking for a game? Join our Discord, and give the pinned post in #looking-for-game a thumbs up, then ping @LFG to gather some players!
  • Discord has received some emote updates. We'll be continuing to add more unique ones over time.


We also have some updated release windows:
  • Expect the first few chapters of the Campaign to release in early August!
  • Ranked Mode should finally be implemented in early September.
  • And at last, Full Release should happen by late September! Look forward to it, we still have lots left to add (and fix)!