Version 0.51 - Bug Fixes and Less 6-Element Randoms
Version 0.51 is here, complete with some major bug fixes, and an adjustment to how elements are given in Random. Read on for the full patch notes!
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
[h2]Cosmetics[/h2]
[h2]Miscellaneous[/h2]
We also have some updated release windows:
[h2]Improvements[/h2]
- Adjusted the Random Elements algorithm:
- At the start of a match, the game decides whether you're getting one of a 3, 4, 5, or 6 Element Build (with Interest and/or Essence upgrades intermixed).
- However, the game does not tell you this, so you won't actually know which you've got until after Wave 50.
- This way, you should see a much wider variety of Randoms, instead of 6-Element every single game.
- At the start of a match, the game decides whether you're getting one of a 3, 4, 5, or 6 Element Build (with Interest and/or Essence upgrades intermixed).
- Adjusted the HP Scaling in Teams Mode:
- If you're a solo player, you still get the default scaling, starting at 100 HP and going up 16% per wave.
- If you're on a team though, it'll start at 110 HP and go up 16.8% per wave.
- By Wave 55, this ends up about 60% higher HP than default.
- By Wave 55, this ends up about 60% higher HP than default.
- If you're a solo player, you still get the default scaling, starting at 100 HP and going up 16% per wave.
- Achievements can now be completed in Teams Mode:
- Except the Score achievements. Even with the adjusted HP Scaling, high scores are still much easier on Teams than Solo/FFA. The text has been amended on them to clarify this.
- Except the Score achievements. Even with the adjusted HP Scaling, high scores are still much easier on Teams than Solo/FFA. The text has been amended on them to clarify this.
- Your Level is now displayed in-game on the Scoreboard, in the corner of your Avatar.
- Killing a Cursed Creep now applies a VFX over the killing tower, displaying the area affected.
- Health Bars now show up above a creep's head, instead of below them.
- Added Portugese language option.
[h2]Bug Fixes[/h2]
- Fixed a major bug where someone hosting a game and then disconnecting could result in a Zombie Lobby, meaning it would never go away as long as there were other players in it.
- Fixed a major bug where Temple Replays were getting assigned the wrong scene index, causing most of their leaderboard entries to be unviewable.
- Temple Leaderboards have been reset to account for this. Sorry about that!
- Temple Leaderboards have been reset to account for this. Sorry about that!
- Fixed Wings not staying bought.
- Fixed Friendly/Enemy Indicators showing up over towers while building/upgrading in Teams Mode.
- Fixed Audio Channels always resetting itself to 20. It should now remember your settings.
[h2]Cosmetics[/h2]
- Added:
- 2 New Builders
- 2 New Trails
- 4 New Hats
- 2 New Builders
- Shuffled some of the Level Requirements around.
- If you already have a particular Cosmetic even though its requirement has been bumped up, don't worry - you'll still keep it.
- If you already have a particular Cosmetic even though its requirement has been bumped up, don't worry - you'll still keep it.
- Adjusted many of the existing Cosmetics. Ones that were dark before should stand out better now.
[h2]Miscellaneous[/h2]
- Updated some out-of-date threads on the Forums.
- Looking for a game? Join our Discord, and give the pinned post in #looking-for-game a thumbs up, then ping @LFG to gather some players!
- Discord has received some emote updates. We'll be continuing to add more unique ones over time.
We also have some updated release windows:
- Expect the first few chapters of the Campaign to release in early August!
- Ranked Mode should finally be implemented in early September.
- And at last, Full Release should happen by late September! Look forward to it, we still have lots left to add (and fix)!