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Campaign Preview

Arriving next week will be the long-awaited Campaign! Not the whole thing, mind you, but a significant chunk of it, featuring: new maps, unique tower upgrades, mixed wave types, and bosses with powerful abilities. Read on for the full preview!



[h2]Progression[/h2]
Much of the standard game still applies here, but there’s a few differences. Most notably, instead of killing Elementals to gain Elements, you now unlock towers one at a time, and it’s done between Missions.



With each Mission that you clear, you’ll gain Unlock Points, which can be used to unlock Towers, as well as unique upgrades called Specializations. You'll be able to freely respec between Missions, so experiment at will!


[h2]Map Variants[/h2]

Nearly every Mission will feature a different map. Many of these are the same as the standard game, but mixed in here are some all new map layouts that use existing biomes.



Although these variants are restricted to the Campaign for now, expect them to eventually make their way into the standard game down-the-road.


[h2]New Mechanics[/h2]


The core gameplay is still intact, but there’s a few new surprises to freshen up the game. Every 5 Waves, you’ll get a Wave Break. During this time:
  • The spawnpoints will likely change
  • All of your towers sell for 100% Gold
  • You get unlimited time to figure out the new layout and reallocate your defense



And lastly, it wouldn’t be a proper Campaign if it didn’t have Bosses...




Expect the first two Chapters to release in Version 0.55 at the end of next week. We have a few more surprises in store for you in the Campaign, so look forward to it!

Additionally, in this patch, we’ll be addressing some balance problems that became particularly prominent as of 0.54. Below is a basic nutshell of the changes:


[h2]Balance[/h2]
  • Arrows & Cannons can now directly upgrade into Elemental Towers for 100 Gold.
    • To be clear, these are not Elemental Arrow & Cannon Towers; it just applies an easy transition from your basic towers to your Elemental Towers.
  • Score System adjusted so that Extra Short should no longer dominate the Leaderboards, as well as reducing the potency of rushing.
  • Income Upgrade buffed.
  • Wave 56+ HP Scaling increased.
  • All Level 2 Triple Support Towers have their effect nerfed (x2 the effectiveness of Level 1, down from x2.5).
  • Fast creeps ignore slows during their speed burst.
  • Timelapse renamed to Temporal, and instead of jumping backwards, it now jumps forwards.
  • Various towers that underperformed without heavy slows have been buffed, especially since slow stacking isn’t as effective.
  • Various other buffs/nerfs.



That’s it for this preview! If you’re curious to try out the Campaign early, hop onto our Discord and make yourself a Tester. Otherwise, see you next week!
Element TD Discord