Version 0.57 - Balance, UI, Achievements, and Cosmetics
Version 0.57 has arrived, folks! With it arrives a UI update, a difficulty increase (and with it, a leaderboard reset), the ability to add friends, new Achievements, new Cosmetics, bug fixes, and more!
Combine some of the new Cosmetics to acquire the Cursed Sheep on a Cloud!
[h2]Features[/h2]
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
[h2]General Balance[/h2]
[h2]Tower Balance[/h2]
That's it for this week! Apparently, Insane difficulty is genuinely really difficult this patch, according to our testers; so much so that the new Perfectionist achievement took quite a while even for our top players to get. We hope that the Co-op + Insane achievements are possible with the tweaks this patch. If not, we'll address it next balance patch.
[h2]Where's Ranked Mode?[/h2]
Don't worry, we're still hacking away at it. We're hoping it'll be ready to release in about 2-3 weeks. We'll release more details when we get closer to release. If you'd like to test it out early, hop aboard our EleTD Discord, check the #roles channel, and tag yourself as part of the @testers!
Combine some of the new Cosmetics to acquire the Cursed Sheep on a Cloud![h2]Features[/h2]
- UI has received a bit of a facelift! The Main Menu in particular should be much less monotonous than before.
- At the end of a multiplayer game, on the Scoreboard, we've added an Add Friend button, next to everyone's names.
- 8 New Achievements added:
- Monument - Get 500 kills on a single tower
- Boss Hunter - Reach Wave 64
- How Interesting - Get 20,000 Interest in an FFA Game
- Greed is Good - Get 20,000 Money Tower Bonus in an FFA Game
- Breaking the Bank - Get 150,000 Networth before Wave 56 in an FFA Game
- In Good Health - Reach 70 Lives in an FFA Game
- Extreme Conditions - Clear through Wave 55 on Full Length + Hard + Extreme, on any map
- Perfectionist - Clear through Wave 55 on Full Length + Insane without losing any lives, on any map
- Monument - Get 500 kills on a single tower
- 10 New Cosmetics added:
- New Builder: Plague Skull
- New Builder: Sheep on a Cloud
- New Hat: Cupcake
- New Hat: Well
- New Hat: Runestone
- New Hat: Om Nom Nom
- New Trail: Fairy Streams
- New Trail: Trail of Thorns
- New Wings: Spark Wings
- New Wings: Ungodly Wings
- New Builder: Plague Skull
[h2]Improvements[/h2]
- The Customize button is now on the main menu at all times.
- Tower Count is now displayed in the top-right corner.
- Presently, the "cap" that you see is just the total number of build locations on the map.
- Presently, the "cap" that you see is just the total number of build locations on the map.
- You can now build over Trickery Clones, thus replacing them.
- The score column on the Scoreboard now remains hidden until Wave 56.
- The Wave Browser now hides itself starting from Wave 56 onwards.
- Periodic now lists all 6 Elements on its tooltip.
- You can no longer steam invite someone that's on a different version.
- Adjusted some XP values on the Co-op Achievements.
- Adjusted various offset Cosmetics.
- Trails that previously didn't have Passive VFX now do.
- Undead grave should be slightly more visible.
[h2]Bug Fixes[/h2]
- Fixed Unlock Points on the cloud save not transferring properly.
- Fixed a bug where building from the Tower Table was faster than intended.
- Fixed a bug where killing the previous wave would not unfreeze your Interest.
- Fixed a bug where Nature, Astral, Runic, & Golem Towers would activate their effects before they started shooting, thus wasting part of their effect.
- Fixed a bug with Atom Tower where, if it shot at a target, it goes out of range for a moment, and then shoots it again, its stacks would reset to 0 instead of resuming the stacks.
- Fixed various pop-ups not getting adjusted by UI Scale.
[h2]General Balance[/h2]
- Base HP increased from 110 to 120
- HP Scaling reduced from x1.158 to x1.155
- Team HP Scaling reduced from x1.163 to x1.16
- Wave Times reduced by 2 seconds on all difficulties
- Scaling wave time adjusted from +1 second per 15 Waves to +1 second per 20 Waves
- Extreme wave time increased from +3 to +5 seconds
- Co-op wave time increased by +10 seconds
- Scaling wave time adjusted from +1 second per 15 Waves to +1 second per 20 Waves
- Target Front has been adjusted so that it actually shoots the creeps closest to the end, instead of the oldest creeps.
- Most towers will now focus targets down, instead of reevaluating on every attack.
- Pick Sell reduced from 90% to 80%
- Level 2 Singles gold cost reduced from 700 to 650
- Level 3 Singles gold cost reduced from 2500 to 2250
- Level 4 Singles gold cost reduced from 12500 to 12250
- Perfection Score Bonus now only works on Full Length.
- Base Speed Score Modifiers adjusted:
- Full increased from x4.0 to x4.2
- Short increased from x3.4 to x3.6
- Extra Short increased from x2.4 to x2.5
- Full increased from x4.0 to x4.2
- Minimum Speed Modifier increased from x0.5 to x1.0
- Temporal jump duration reduced from 0.25 to 0.2 seconds
[h2]Tower Balance[/h2]
- Earth rescaled:
- Shockwave damage increased from 30 / 180 / 1080 / 10800 to 45 / 270 / 1620 / 16200
- AoE growth reduced from 50
- Shockwave damage increased from 30 / 180 / 1080 / 10800 to 45 / 270 / 1620 / 16200
- Poison rescaled:
- Damage-per-second reduced from 90 / 360 / 1440 to 70 / 280 / 1120
- Duration increased from 9 to 10 seconds
- Damage-per-second reduced from 90 / 360 / 1440 to 70 / 280 / 1120
- Solar damage-per-second reduced from 150 / 600 / 2400 to 140 / 560 / 2240
- Infernal damage increased from 600 / 2400 / 9600 to 650 / 2600 / 10400
- Mushroom rescaled:
- Damage increased from 80 / 320 / 1280 to 110 / 440 / 1760
- Max damage reduced from 300% to 200%
- Damage increased from 80 / 320 / 1280 to 110 / 440 / 1760
- Geyser rescaled:
- Damage reduced from 900 / 3600 / 14400 to 600 / 2400 / 9600
- Attack speed increased from 1 to 1.5
- Damage reduced from 900 / 3600 / 14400 to 600 / 2400 / 9600
- Blacksmith rescaled:
- Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
- Damage bonus rescaled from 15% / 30% / 90% to 10% / 20% / 100%
- Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
- Well rescaled:
- Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
- Attack speed bonus rescaled from 15% / 30% / 90% to 10% / 20% / 100%
- Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
- Trickery rescaled:
- Damage increased from 300 / 1200 / 4800 to 375 / 1500 / 6000
- Clone damage rescaled from 60% / 120% / 360% to 40% / 80% / 400%
- Damage increased from 300 / 1200 / 4800 to 375 / 1500 / 6000
- Astral damage increased from 1500 / 6000 to 1800 / 7200
- Runic search AoE increased from 250 to 300
- Flooding damage reduced from 350 / 1400 to 320 / 1280
- Money gold bonus increased from 25% / 35% to 30% / 40%
That's it for this week! Apparently, Insane difficulty is genuinely really difficult this patch, according to our testers; so much so that the new Perfectionist achievement took quite a while even for our top players to get. We hope that the Co-op + Insane achievements are possible with the tweaks this patch. If not, we'll address it next balance patch.
[h2]Where's Ranked Mode?[/h2]
Don't worry, we're still hacking away at it. We're hoping it'll be ready to release in about 2-3 weeks. We'll release more details when we get closer to release. If you'd like to test it out early, hop aboard our EleTD Discord, check the #roles channel, and tag yourself as part of the @testers!