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Version 0.60 - This is War

It's been a while, but we're back with a new patch! With this, we're rebranding Duel Mode into War Mode, which sees two players face off in a fast-paced match of constant counterplay, leading to cut-throat games! And if you want things even more frantic, we've added Team War Mode, which has 4 players in a 2v2 vying for control!

Also in this patch are improvements to Lobbies, some welcome fixes to Ranked Mode, quality-of-life updates, and a bunch of other fixes. Read on for the full notes!

Nuclear launch detected... oh, too late.


[h2]Features[/h2]
  • [h3]War Mode:[/h3]
    • Originally known as Duel Mode, War Mode is a 1v1 mode where both players are placed in the same maze. Your towers damage enemy creeps while healing your own. Additionally, the elements you choose affect which War Abilities you get, which are powerful abilities that can influence the tide of the battle!
      • Rush your creeps forward with Hyper Boost, spawn an intimidating Mega Creep, or even launch a Nuke to decimate a group of towers!
      • Most games end in 15-20 Waves, and we've personally never seen games go past 25 Waves. It can also be very back-and-forth as builds get more complex. Choosing your Elements, positioning, and timing has never been more important.
  • [h3]Team War Mode:[/h3]
    • Because 1v1 wasn't frantic enough, you can now do 2v2s! All 4 players are on the same map, and each player has their own abilities. Coordinate with your partner to push your creeps to the end and survive the opponent's onslaught!
  • Players now join "slots", instead of being automatically ordered around. As a result, the Host of a game can now move players around to different slots.
  • Teams Mode now denotes who's on what team in the Lobby itself.
    • Instead of having to quit/rejoin in order to order yourselves, now just make the request from the Host.
    • This even allows you to do Solo Teams Mode, where each player is on their own team.


This is war.


[h2]Improvements & Fixes[/h2]
  • Host Game now looks 100% fancier.
  • Creeps have received a visual update and should stand out better than before.
  • In Multiplayer, Player Nametags are now color-coded.
  • When someone clears a wave in Teams Mode, it now lists the Team that cleared it instead of the player.
  • Pings have been made 50% more visible.
  • Fixed a bug in the Campaign where you had 1 less Unlock Point than intended.
    • Note this also fixes a longtime bug where some folks had way more than intended. So if you had 30+ points before and you've noticed you're suddenly down to 22, welcome to everyone else's level.
  • Fixed a bug where, if you somehow passed the exact threshold for an Achievement, you wouldn't receive it.


A fancier way to encourage playing new modes


[h2]Ranked Mode[/h2]
  • Ranked is now restricted to players Level 10 or higher. New players are encouraged to try and learn the game first, before getting smashed by the difficulty of the mode itself.
  • If the opponent quits the match, the game will now automatically end.
  • Reduced Silver threshold from 700 to 600.
  • Reduced Gold threshold from 1000 to 900.
  • The Customize button is now disabled when searching for a Ranked game.
    • In the future, we'll allow you to peruse the menu as you please during search, I promise! This is just a temporary fix for now.
  • Fixed a bug where you could find a game and then immediately get disconnected.
  • Fixed a bug where Ranked Leaderboards would sometimes be flipped.
  • Fixed the in-game MMR Pop-up sometimes displaying something wrong entirely.



That's it for this patch! I know it's been a while since the last patch, but fret not, we've got a bunch more on the way over the next month. In favor of releasing an update sooner, new Achievements & Cosmetics aren't in quite yet, but don't worry, they'll be here next week. And a week after that, we'll have Chapter 3 finally in the game!

On top of that, we have a surprise for you coming up soon. We can't say when exactly, but it's soon. In the meantime, enjoy the new War Modes!


On last thing: on Sunday, November 29th at 10:00am GMT, we'll be running some server maintenance, so if you're playing online during that time and you suddenly get disconnected, that'd be why.


Arriving in Chapter 3! This looks a bit different than I remember...