Quad Preview - Railgun Tower
Today, we're showcasing the first of our Quad Element Towers! Coming in Version 1.4, we're adding 15 New Towers to the game, each of which requires 4 Different Elements. Over the coming weeks, we'll be showing previews of some of the upcoming towers, as well as other tidbits of info for our monumental new release.
[h2]Railgun Tower[/h2]

Elements: Light, Water, Fire, Earth
Damage Type: Light
Effect: Hits all creeps in range with a Static Discharge. Gains 1 Charge per creep hit. Passively gains 10 Charge per second. When it reaches 100 Charge, it fires a high-powered shot with global range, dealing insane damage.
Z-z-zap!
The idea behind this tower is that it softens creeps up with its Static Discharge, and then uses the Railgun to pick off leaks. It's also stellar for killing off Elemental Bosses.
Unlike most towers where Double Pass locations are preferable, Railgun Tower actually enjoys Peninsula locations. You'll want to have the Static Discharge hit as much of the wave as possible at once, so that you can charge the Railgun faster.
Even when it's not zapping nearby creeps, the Railgun will slowly build charge and fire from afar!
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Some more info about Quad Element Towers:
We hope you enjoyed this preview! Look forward to more previews in the future, as we show off more Quad Element Towers, coming in November!
Spamming Railguns in Grand City makes for quite the sight.
[hr][/hr]
[h2]Version 1.3[/h2]
A reminder, before we get around to Quads, we'll be releasing a patch next week that addresses the game's dull meta, adds Reconnect Support, a new mode, and a bunch of other fixes and improvements! This patch will also mark the start of Ranked Season 2. As a result, Score & Ranked Leaderboards will be reset.
[h2]Railgun Tower[/h2]

Elements: Light, Water, Fire, Earth
Damage Type: Light
Effect: Hits all creeps in range with a Static Discharge. Gains 1 Charge per creep hit. Passively gains 10 Charge per second. When it reaches 100 Charge, it fires a high-powered shot with global range, dealing insane damage.
Z-z-zap!The idea behind this tower is that it softens creeps up with its Static Discharge, and then uses the Railgun to pick off leaks. It's also stellar for killing off Elemental Bosses.
Unlike most towers where Double Pass locations are preferable, Railgun Tower actually enjoys Peninsula locations. You'll want to have the Static Discharge hit as much of the wave as possible at once, so that you can charge the Railgun faster.
Even when it's not zapping nearby creeps, the Railgun will slowly build charge and fire from afar![hr][/hr]
Some more info about Quad Element Towers:
- They cost 4000 Gold total, or a 2500 Gold upgrade cost from a Triple Element Tower
- These are single level, meaning they won't include a Level 2 version.
- Quads are meant to fill in gaps in most 4 Element Builds, where they're missing a particular Damage Type or Role.
- On their own, they're a bit clunky, so rushing one immediately may not be the best idea. However, they scale well into the late-game, letting them contend with Level 3 Duals and Level 2 Triples.
- Many of them come with trade-offs. Although this will give more power to 5-Ele & 6-Ele Compositions in particular, you won't necessarily want to include every single one in your build.
We hope you enjoyed this preview! Look forward to more previews in the future, as we show off more Quad Element Towers, coming in November!
Spamming Railguns in Grand City makes for quite the sight.[hr][/hr]
[h2]Version 1.3[/h2]
A reminder, before we get around to Quads, we'll be releasing a patch next week that addresses the game's dull meta, adds Reconnect Support, a new mode, and a bunch of other fixes and improvements! This patch will also mark the start of Ranked Season 2. As a result, Score & Ranked Leaderboards will be reset.