Patch Preview - April Fools!
It's April 1st, and you know what that means? Yes, Element TD 2 is scheduled to release in exactly one day from now! To help hype you up, we've prepared a special patch preview of things you can expect in tomorrow's release. Read on for the full notes!
[h2]Features[/h2]
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
[h2]General Balance[/h2]
[h2]Tower Balance[/h2]
In all seriousness, we're working on the finishing touches of Version 1.00, and the game is set to transition from Early Access to Official Release tomorrow, as the price raises from $9.99 to $14.99. Don't worry, we didn't spend too much time on this patch preview, as we're more focused on getting the game up and ready for release. Look forward to it!
[h2]Features[/h2]
- The Campaign has been made a fully competitive experience, matching you up against other players doing the same respective mission.
- Whoever clears the wave first starts the next wave for everybody.
- Whoever hits the "Ready" button first will end the wave break for everybody.
- This pulls the game closer towards a true Multiplayer Tower Defense experience, and we think the game will greatly benefit from increased competition in all aspects of the game.
- Whoever clears the wave first starts the next wave for everybody.
- Chapter 4 has been removed from the game and will return after a brief hiatus from its time-traveling journeys. Wish it luck.
[h2]Improvements[/h2]
- Constantly selling all of your towers prior to every Interest tick is now mandatory. Failure to do so will give you a VAC ban.
- When hosting a Multiplayer lobby, the default map is now set to Random Game. Upon playing, you'll be thrown into a random game other than Element TD 2.
- Several players have complained that the game's UI is too small and often unreadable, so we increased the size of it by 300%.
- The Advanced Paths modifier improves the pathfinding of the creeps. They'll now use Advanced Tactics and strike from multiple directions at once, even where there's no path. Where they're going, they don't need roads.
- Added a True Sound Mode to the game, which unlocks the full potential of the game's sound. Instead of hearing drums, you'll hear towers in their native habitats. That's a bad omen.
- The Fog of War on the edge of maps can now be revealed by sending your builder into the uncharted territories. Who knows what discoveries they'll find?
- No Sell Mode is now on by default, and it prevents you from selling and refunding this game. Attempting to turn it off will sell you.
- We've noticed the GPU usage of the game is startling high, but it provides little to no rewards. We've optimized it so that it will now mine bitcoin in the background. Now there's no reason to complain to about your GPU setting itself on fire, as long as you're able to make money while playing.
[h2]Bug Fixes[/h2]
- Fixed a bug that allowed you to successfully connect to a Ranked Match.
- Fixed a minor bug that allowed WindStrike to balance the game.
- Fixed an issue that allowed players to select Normal Difficulty.
- Fixed a bug that allowed Ronalds to die.
[h2]General Balance[/h2]
- Difficulties have been revamped:
- Normal has been changed to Easy Mode, which is required for anyone from Element TD Mobile edition.
- Hard has been removed from the game.
- Very Hard is not a real word.
- Insane has been replaced with Bullet Hell Lunatic Mode, which requires your Builder to dodge and defeat creeps swarming from all directions simultaneously. Any time you get hit, one of your towers is randomly removed from the game's code.
- Normal has been changed to Easy Mode, which is required for anyone from Element TD Mobile edition.
- Creep abilities were often deemed underpowered and uninteresting and hardly affected the game at all. To that end, we hope these changes will increase their challenge level slightly:
- When an Undead Creep revives, it now reduces your lives by 1.
- Healing Creeps now heal themselves upon death, reviving them to 30% HP. This can trigger multiple times.
- Fast Creeps have been removed from the game, due to speeding ticket costs.
- Slow Creeps have been removed from the game for not making it on time.
- Shield Creeps are now naturally invulnerable and only become vulnerable when you insult them. You monster.
- Temporal Creeps will now time travel to the past to prevent them from getting harmed in the first place, creating a temporal paradox where you never built that tower, because that creep was never there, and neither were you.
- Bulky Creeps now have collision detection and will physically shove all other creeps out of the way and tip over towers.
- Cursed Creeps permanently reduce the attack speed of your towers by 10% per stack.
- Transference Creeps can now transfer their buff to towers. If any tower becomes large enough to engulf its neighbors, it'll explode, causing you to lose the game instantly.
- When an Undead Creep revives, it now reduces your lives by 1.
- Extra Short Mode was rushed in development. We apologize for taking so much time on it. It has been changed to Strolling Mode. All creeps will now take their time to appreciate the view and occasionally stop to check out your towers.
- Random Mode causes towers to appear, fire, disappear, move, and update the game at random times.
- Chaos Mode randomly causes the timescale to change to a random value between x0.01 and x100 every 5 seconds, giving you a real sense of control.
- Extreme Mode now summons Ronalds starting from Wave 1.
[h2]Tower Balance[/h2]
- New Tower Added: An actual tree
- It has no stats. It has no grace. It's just a tree. Get used to it.
This tree is so stealthy, it can hide among the game's props. Can the real An Actual Tree please stand up?
- It has no stats. It has no grace. It's just a tree. Get used to it.
- Single Element Towers:
- Fixed a bug that allowed Single Elements to get married.
- Light is now weightless and will float into the sky like a balloon.
- Darkness now fires ninjas from within the shadows of its projectiles. If you can see them, it's because there's a knife in your back. If you can't see them, that's unfortunate. You might want to inspect the knife in your back.
- Water now quenches the thirst of creeps, causing them to stop for a moment and get a drink of water.
- Fire now sets itself on fire as it gradually burns to its own death.
- Nature damage increased from 80 / 480 / 2880 / 28800 to infinity. None dares to oppose Mother Nature and the natural disasters she brings forth.
- Earth has been removed from the game after getting tossed around by Mother Nature Tower.
- Fixed a bug that allowed Single Elements to get married.
- Dual Element Towers:
- Fixed an exploit that allowed Dual Elements to get divorced.
- Atom: All towers have been replaced by Atom Tower, and the game has been renamed to Atom TD 2.
- Lightning is lonely without its companion, Rain Tower, and has thus elected to leave the game.
- Trickery can now clone builders. However, they are controlled by a growing AI that will soon consume the game.
- Poison has poisoned itself and is now laying dead on the floor.
- Disease is right next to the dead Poison Tower. What did you expect?
- Solar renamed to Burning Plant, which no longer exists because now it's just a pile of ash.
- Infernal's appendages have been replaced by spider legs. Good luck getting that image out of your head.
- Blacksmith buffs can now stack infinitely.
- Vapor can now be inhaled. Now comes in grape flavor!
- Ice: Every time it fires, it plays a random variation of Let it Go from the wide assortment of the internet itself. In its full length. Every time, and even when the tower is gone. If you don't like it, that's too bad, you'll just have to let it go.
- Well well well...
- Mushroom can be paired with dead creeps to create some tasty dishes. Eating them may or may not create a sense of high though...
- Bloom now increases the game's bloom intensity with every shot. Here comes the sun!
- Life: Due to lack of use, Life Tower has been removed from the game.
- Howitzer range increased from 1500 to 15000000 and can now be used to launch artillery strikes into other games.
- Geyser corpses that have been yeeted into the air will now fall back down. Falling corpses will inflict fall damage to other creeps proportionate to the height and speed at which they fall.
- Fixed an exploit that allowed Dual Elements to get divorced.
- Triple Element Towers:
- Polygamy between elements is now legal.
- Due to imbalance, Polygamy is no longer possible, but still legal.
- Astral now summons meteors on the Earth. No, not the one in-game, the one directly outside your window-
- Laser now focuses all incoming projectiles into its crystals and refracts them in all directions with the power of physics. Are we sure we just used the word "refract" correctly? Probably not, but at least everything is dead now.
- Nova range reduced from 900 to -900. It now sucks in all creeps and towers in range, transforming it into a Black Hole Tower and sucking up everything until the game itself has been pulled into its wake. There goes your Steam Library as well...
- Ethereal is no longer visible.
- Runic isn't a real tower, stop asking about it.
- Jinx: Creeps killed by this tower come back to life as Cursed Creeps.
- Flooding now continuously floods the map, until it not only hits every creep on the map, but floods and drowns out your own towers.
- Wisp has smoked itself and no longer exists.
- Windstorm has been renamed to WindStrike Tower. Every time you do or say anything, it's delayed by WindStrike Time, which is comparable to Valve Time, but 100% more random.
- Polar renamed to Bipolar Tower and randomly switches between attacking creeps and attacking your towers.
- Haste attack speed cap removed. Even when your computer inevitably suffers from its firepower, it'll continue to attack faster and faster and faster...
- Flamethrower has been banned for excessively flaming. It's against the rules, don't do it.
- Corrosion's attacks will now eat through the terrain, creating holes that creeps can fall through and descend until they reach the molten center of the Earth.
- Impulse now attacks impulsively and preemptively, in an attempt to preempt the preemptiveness. This should help fix its late-game issues of being late for the game.
- Golem can now animate itself, allowing it to freely move around the map. That makes more sense, doesn't it?
- Root exists to counterbalance Golem, restricting its freedom. There may be a revolution soon...
- Incantation is unbalanced and can kindly burn in a fire.
- Quake can only be built by Karawasa. Despite this, he will still find a way to lose the game.
- Money: In an attempt to make it more relevant, it will now increase your Interest Rate by 0.01% per kill it makes. If this is still considered underpowered, we'll give it the ability to mine bitcoin.
- Muck is now out of commission due to allergy season.
- Polygamy between elements is now legal.
- Periodic will now only periodically attack.
- Due to lack of use, the Builder has been removed from the game.
In all seriousness, we're working on the finishing touches of Version 1.00, and the game is set to transition from Early Access to Official Release tomorrow, as the price raises from $9.99 to $14.99. Don't worry, we didn't spend too much time on this patch preview, as we're more focused on getting the game up and ready for release. Look forward to it!