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  3. 1.1.2 - More Hotfixes

1.1.2 - More Hotfixes

[h2]Fixes & Improvements[/h2]
Fixed a bug that resulted in Replays ending up different from the actual game. This only affected games involving players that had personal Focus/Priority Presets different from default.
  • This is not retroactive with existing replays, meaning the affected replays will still end up "incorrect".
  • That said however, we have decided not to reset the Score Leaderboards. So if you find a Replay is a little bit off from the intended result, this would be why.
Fixed a bug where a player leaving a Co-op game would break the replay
The "Cancel" button on the Replay Viewer now works as intended
Fixed a bug where the host in a Co-op game would receive the Boss Hunter Achievement (reach Wave 64), but the other players in the game didn't
Fixed Teams per-map win achievement potentially not working sometimes
Fixed Greed is Good Achievement requiring 500k gold, instead of the intended 50k gold. Derp.
In Lobby, (Host) has been relabeled to (Leader)
  • Hopefully, this helps clarify that the game is server-based, not Peer-to-Peer
Fixed a bug where only the player with the killing blow would get the Wave Cleared sound in Teams Adjusted "Synchronizing" message in-game to say "Waiting for Player"
Various Localizations & Tooltips updated for clarity


With that, we've covered most of the bugs from Version 1.1, and now we've shifted focus to Version 1.2! We'll announce more info in the coming weeks on its progress.