1. Element TD 2
  2. News
  3. Version 0.62 - Chapter 3

Version 0.62 - Chapter 3

Did we say first week of December? Because we clearly meant the third week apparently. Anywho, after a bunch of constant mini-delays, Chapter 3 has finally arrived! It contains some of the toughest challenges to date, with New Creep Types, increasingly layered map designs, and Triple Element Specializations!

Also included in this update is New Music, improvements to Ranked Mode, a bunch of fixes, and more. Check it out below!

New missions, new maps!

[h2]Campaign[/h2]
  • Chapter 3 has arrived, with 7 New Missions! Hold your ground across snowy mountains, overgrown ruins, cities of autumn, and more. Experience your hatred of Cursed Creeps like never before, as well as new Creep Types not seen in the standard game!
  • All Triple Element Towers now have two Specializations you can choose between.
  • Additionally, the Campaign has received several other fixes and updates:
    • Wave Preview Icons now display individual timers, so you can tell when each sub-wave is going to spawn.
    • Wave Break Messages have been updated to be more helpful, or just outright troll you.
    • Fixed an exploit that let you gain more Unlock Points than intended. This finally fixes fluctuating Unlock Points for players.
    • Fixed a bug where, if you hovered over a Specialization Icon and then a Tower Icon, it'd continue to display the Specialization Tooltip even if the tower was mismatched.
    • Fixed Wave Clear messages sometimes showing up early in a wave, if you kill all creeps while waiting on the remaining sub-waves to spawn.
    • Chapter 2 bounty reduced by 20%.
    • You now start with 75 Lives on all Chapter 2 Missions.
    • The time between waves has been about cut in half, meaning the speed-based achievements in the Campaign are much more doable than before.
  • The following Specializations have been tweaked:
    • Darkness Spec 1 reduced from +35% to +30% damage
    • Darkness Spec 2 reduced from 20% to 15% HP damage
    • Geyser Spec 1 number of attacks need to proc effect increased from 3 to 4
    • Geyser Spec 2 ability AoE reduced from 750 to 600
    • Life Spec 1 changed to increase damage by 50% if you have 25 Lives or less


The classic Winter returns, with a few tweaks.

[h2]Improvements[/h2]
  • Builders now react with the height of the terrain.
  • Fog of War is now somewhat adaptive, meaning it'll black out non-relevant parts of the map, particularly if you're playing solo or in War & Team War Modes.
  • Score label in the top-right now says Boss Score instead of Ronald Score, in case you're not using the Ronald Skin.
  • The Region of each player is now listed in the Lobby.
    • Note, this doesn't change the actual Region of the hosted game, just roughly what to expect lag-wise.
  • In War Mode, when you use Nuke, Frost Zone, or Dimensional Rift, it'll now display an icon over the targeted location with a timer, so you know when they'll end.
  • War & Team War Lobbies no longer list Very Hard Difficulty in their lobby/notification description, since it's locked in anyways.
  • In Teams Mode, if you're on the second slot, your Elemental Bosses will now always spawn out of the second portal.


Is that a portal on the wall?

[h2]Bug Fixes[/h2]
  • Fixed an issue where you could get spontaneously disconnected from Ranked Games.
  • Fixed an issue where it was possible to join the lobby of an in-progress game.
    • If this is still happening, please let us know.
  • Fixed a bug in Ranked where the pop-up at the end of the game would display the wrong MMR Calculations.
  • Fixed a bug in Teams Mode where, if the first player in a team gets disconnected, all remaining creeps for that team would be permanently Hyper Boosted.
  • Fixed a bug where, if a Geyser Tower landed a kill on a Splitter Boss with its ability, it'd partially launch it upwards, causing all of its remaining subdivisions to walk on the air.
  • Fixed a bug where loading from checkpoint would give you the wrong wave's Preview Icons.
  • Fixed a rare bug where Disease could fully heal a creep or boss back to full health.


A new tropical paradise. Looks relaxing... in theory.

[h2]Audio[/h2]
  • The game's Music has been updated! A bunch of new tracks were added, while some were culled.
  • Music has been optimized, so even though there's more tracks overall, it should take less memory than before.
  • Every Campaign Mission now has a unique Intro Theme.
  • Lastly, the sounds for Game Over, Mission Clear, & Buy Customization have all been replaced.
    • RIP "That's a bad omen". It will be missed. But someday... it will return. With a vengeance.


Believe it or not, this is not the biggest map in Chapter 3.

[h2]Ranked Mode[/h2]
In an effort to prevent new players from jumping into Ranked and getting slaughtered, as well as make it easier to find Ranked games, the following changes are being made:
  • The Level Requirement for Ranked has been increased from Level 10 to Level 20.
  • You can now receive Notifications for Ranked Games. Once you hit Level 20, this'll turn itself on by default. Like all other Notifications, you can toggle it off.
    • Just like the standard search queue, you'll only be notified of a Ranked Game if you're within 225 MMR of the challenging player.

With these changes, over time, Ranked Mode will hopefully see shorter queue times and repopulate.


Showing off one of the Triple Specializations, as well as a snippet of something greater...


And that's it for Version 0.62! We meant to get a preview of this patch up ahead of time, but there was a lot more work than expected, so instead, we put that time into making Chapter 3 as grandtastic as possible. Now that we've given the game's Singleplayer some love, expect to see a bunch of love for Multiplayer next patch, which will include:
  • Balance Updates
  • Map Variants
  • New Achievements
  • New Cosmetics

Also, as many of you may well know, we were a part of Jingle Jam 2020 this year, and as a result, we've seen a lot of new players join the game. Online games fill pretty quickly now, and we're also seeing more activity on the Element TD DIscord. We hope the trend continues as we release the final updates leading up to Official Release!

If you enjoy the increase in activity as much as we do, please consider leaving a Review for our game (if you haven't already). Positive, negative, whatever your honest thoughts are, let us know what you think of Element TD 2, and what you hope to see in its future.