Quad Preview - Crystal Spire & Singularity Towers
Coming in Version 1.4, we're adding 15 New Towers to the game, each of which requires 4 Different Elements. For this week's preview, we've got a double feature, with Crystal Spire and Singularity!
[h2]Crystal Spire Tower[/h2]

Elements: Darkness, Water, Fire, Earth
Damage Type: Water
Effect: Every few seconds, it spawns a spirit that circles it, up to a max of 7 spirits. When a spirit impacts a creep, it explodes, dealing damage. Spirits themselves have a 600 Search Range where they auto-seek in on their target.

Crystal Spire is a finisher tower that can build up over time, then unleash everything at once! It's kind of similar to Bloom, but it's more focused and can reach across lanes with the same flexibility as 1150 range towers.
As fancy as it looks, it's surprisingly more performant than some of our basic towers.
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[h2]Singularity Tower[/h2]

Elements: Light, Darkness, Water, Fire
Damage Type: Light
Effect: Creeps hit by its attack are pulled towards the primary target for 0.25 seconds.

It's a fairly simple effect, but quite significant. Its main focus is clumping creeps together, allowing other AoE towers to take advantage of it. If it happens to hit a single isolated target (like an Elemental Boss), it won't mysteriously pull it.
Clump them together, then blast away! You also might notice a new hit VFX for Runic here.
We hope you enjoyed this preview! Look forward to more previews in the future, as we show off more Quad Element Towers, coming in late November!
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[h2]Testing Quads Early[/h2]
Interested in trying out Quad Element Towers early? It's now available for public alpha testing! The steps are simple:
Presently, all 15 Quad Element Towers are functionally implemented, and balance has at least been roughly tested. However, they of course have bugs (which we're in the process of fixing, thanks for the feedback we've already received!), and their visuals/audio are not yet complete. Other than that, we'd highly appreciate it if you can join on testing and give us feedback on what you think of them so far!
[h2]Crystal Spire Tower[/h2]

Elements: Darkness, Water, Fire, Earth
Damage Type: Water
Effect: Every few seconds, it spawns a spirit that circles it, up to a max of 7 spirits. When a spirit impacts a creep, it explodes, dealing damage. Spirits themselves have a 600 Search Range where they auto-seek in on their target.

Crystal Spire is a finisher tower that can build up over time, then unleash everything at once! It's kind of similar to Bloom, but it's more focused and can reach across lanes with the same flexibility as 1150 range towers.
As fancy as it looks, it's surprisingly more performant than some of our basic towers.[hr][/hr]
[h2]Singularity Tower[/h2]

Elements: Light, Darkness, Water, Fire
Damage Type: Light
Effect: Creeps hit by its attack are pulled towards the primary target for 0.25 seconds.

It's a fairly simple effect, but quite significant. Its main focus is clumping creeps together, allowing other AoE towers to take advantage of it. If it happens to hit a single isolated target (like an Elemental Boss), it won't mysteriously pull it.
Clump them together, then blast away! You also might notice a new hit VFX for Runic here.We hope you enjoyed this preview! Look forward to more previews in the future, as we show off more Quad Element Towers, coming in late November!
[hr][/hr]
[h2]Testing Quads Early[/h2]
Interested in trying out Quad Element Towers early? It's now available for public alpha testing! The steps are simple:
- Join our Discord (click here)
- Check the pinned post in the #testers channel
- And that's it!
Presently, all 15 Quad Element Towers are functionally implemented, and balance has at least been roughly tested. However, they of course have bugs (which we're in the process of fixing, thanks for the feedback we've already received!), and their visuals/audio are not yet complete. Other than that, we'd highly appreciate it if you can join on testing and give us feedback on what you think of them so far!