Quad Preview - Nuclear & Phantom Zone
Coming in Version 1.4, we're adding 15 New Towers to the game, each of which requires 4 Different Elements. For this week's preview, we're showing off Nuclear & Phantom Zone! Plus an update on the release window.
[h2]Nuclear Tower[/h2]

Elements: Light, Darkness, Nature, Earth
Damage Type: Earth
Effect: Primary target's HP is doubled and proportionally slowed by up to 40%. Target then emits radiation around it, dealing 0.25% of target's Current HP and 5000 damage-per-second in 100 AoE. Duration is permanent and cannot stack.
Supersize those creeps! And slow them down. And give them radiation poisoning. And kill them.
This is one of two new towers that applies permanent one-time effects. It can significantly slow creeps and apply a powerful DoT effect, but it also bumps their HP up. The slow scales up proportionally to the amount of HP increased:
It's a slow attack, but it makes up for it with a wide shockwave!
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[h2]Phantom Zone Tower[/h2]

Elements: Light, Darkness, Water, Earth
Damage Type: Darkness
Effect: Holds a creep in place for 2 seconds. During this time, it stores all damage it takes. At the end of its duration, 40% of the damage that was stored hits in a 300 AoE shockwave. Can't stasis the same creep for another 8 seconds.
Is that a stun lasting longer than 0.24 seconds? How is this balanced?
In a way, this tower can be used as a stun. However, since the outgoing damage will reduce it considerably, it's more so meant to take your single-target damage and convert it to AoE damage.
Thanks to this tower, its Element Combination is no longer absolutely horrible.
Please note that the damage and effect numbers listed for the above two towers are not final and could change by release. Speaking of which...
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[h2]Release Window[/h2]
We were originally planning on releasing in late November, but we still have a mix of visuals, audio, and polish that need to be finished up, not to mention balance testing. That said, we're now aiming to release by the middle of December!
In the meantime, you can try Quad Element Towers early, which is now available for public alpha testing. The steps are simple:
[h2]Nuclear Tower[/h2]

Elements: Light, Darkness, Nature, Earth
Damage Type: Earth
Effect: Primary target's HP is doubled and proportionally slowed by up to 40%. Target then emits radiation around it, dealing 0.25% of target's Current HP and 5000 damage-per-second in 100 AoE. Duration is permanent and cannot stack.
Supersize those creeps! And slow them down. And give them radiation poisoning. And kill them.This is one of two new towers that applies permanent one-time effects. It can significantly slow creeps and apply a powerful DoT effect, but it also bumps their HP up. The slow scales up proportionally to the amount of HP increased:
- Hypothetically, if the target's HP jumps from 100% to 200%, it'll apply a 40% slow. However, this will never happen, because it applies its own damage first.
- More realistically, you're likely to see 70% to 140% HP, applying a proportional 28% slow.
It's a slow attack, but it makes up for it with a wide shockwave![hr][/hr]
[h2]Phantom Zone Tower[/h2]

Elements: Light, Darkness, Water, Earth
Damage Type: Darkness
Effect: Holds a creep in place for 2 seconds. During this time, it stores all damage it takes. At the end of its duration, 40% of the damage that was stored hits in a 300 AoE shockwave. Can't stasis the same creep for another 8 seconds.
Is that a stun lasting longer than 0.24 seconds? How is this balanced?In a way, this tower can be used as a stun. However, since the outgoing damage will reduce it considerably, it's more so meant to take your single-target damage and convert it to AoE damage.
Thanks to this tower, its Element Combination is no longer absolutely horrible.Please note that the damage and effect numbers listed for the above two towers are not final and could change by release. Speaking of which...
[hr][/hr]
[h2]Release Window[/h2]
We were originally planning on releasing in late November, but we still have a mix of visuals, audio, and polish that need to be finished up, not to mention balance testing. That said, we're now aiming to release by the middle of December!
In the meantime, you can try Quad Element Towers early, which is now available for public alpha testing. The steps are simple:
- Join our Discord (click here)
- Check the pinned post in the #testers channel
- That's it! If you can, please post your impressions and feedback in said #testers channel