Version 1.9.4
What's this? A new update for Element TD 2? That's right, we're back with some significant changes! We've got performance improvements, quality of life, a bunch of balance updates, and a new difficulty to test your skills against. Read on for the full notes!
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[h2]Improvements[/h2]
[h3]General[/h3]
[h3]Bug Fixes[/h3]
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[h2]Balance Changes[/h2]
[h3]Global[/h3]
Most towers are receiving range buffs across the board, increasing their overall usability. Essence picks are indirectly buffed from Level 4 Singles being cheaper and (mostly) more powerful. You have more starting gold, and Level 3 Elementals are a little easier to kill.
On the nerf side of things, 6 Element has remained a dominant build due to the potency of stacking all their support towers (Triples & Quads), as well as Periodic being exceedingly powerful. We've made some adjustments there.
[h3]Base Towers[/h3]
[h3]Single Element Towers[/h3]
[h3]Dual Element Towers[/h3]
[h3]Triple Element Towers[/h3]
Mostly buffs here. Except Money Tower. It no longer grants additional gold over time.
[h3]Triple Element Support Towers[/h3]
Many of these towers were close if not matching effectiveness in damage to the Triple Element Damage Towers. This contributed heavily to 6 Element dominance. As a result, we've severely reduced their damage.
[h3]Quad Element Towers[/h3]
As mentioned earlier, numerous Support Quads now contribute to Diminishing Returns. Some have received buffs; others nerfs. On the whole, Damage Quads are buffed. This should result in 6 Element no longer being overwhelmingly powerful while retaining their usability in 4 Element and 5 Element builds.
As per usual, with a balance update, Leaderboards have been reset. Additionally, Ranked Season 7 has begun!
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We hope you enjoy this latest update to the game. Try out all kinds of new strategies, and see how much better the game performs (especially in Co-op). Let us know what you think of the update on our Discord!
After this update, we have one more major update planned, which will cover long-term server support. You can read about those details here.
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Lastly, Element TD 2 is on sale for the Steam Summer Sale 2024! Let your friends (and enemies) know they can pick up both the base game and the Mazing DLC for 50%!
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[h2]Improvements[/h2]
[h3]General[/h3]
- Spatial Hash applied. In short, this results in major performance improvements, especially on the CPU end.
- Singleplayer games no longer need to connect online to submit to leaderboard. As a result, we've removed the "online" checkbox in singleplayer entirely, because it's no longer necessary.
- Legendary difficulty added (250% HP, 15x Score)
- Czech and Italian localization updated
- When a player leaves in co-op, their towers are no longer sold and instead ownership is transferred
- There is now a ready button before first wave start in all modes except Ranked
- Ranked match desync detector relaxed a bit
- Ranked has been adjusted from Very Hard to Insane Difficulty
[h3]Bug Fixes[/h3]
- Disconnected from Steam message no longer blocks the game by spamming
- Fixed Tesla Tree connections broken on load checkpoint
- Fixed bug with achievements for mission 7 and 9 in campaign
- Fixed Corrosion and Incantation not being impacted by Diminishing Returns
- Fixed a bug with Nuclear tower where % of HP damage was calculated based on each creep itself not the target creep
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[h2]Balance Changes[/h2]
[h3]Global[/h3]
Most towers are receiving range buffs across the board, increasing their overall usability. Essence picks are indirectly buffed from Level 4 Singles being cheaper and (mostly) more powerful. You have more starting gold, and Level 3 Elementals are a little easier to kill.
On the nerf side of things, 6 Element has remained a dominant build due to the potency of stacking all their support towers (Triples & Quads), as well as Periodic being exceedingly powerful. We've made some adjustments there.
- Interest rate pick bonus reduced from 0.65% to 0.6%
- Diminishing Returns increased from 12% to 13%
- Diminishing Returns stack cap increased from 6 to 7
- The following Quads now contribute to Diminishing Returns: Phantom Zone, Rage, Nuclear, Shredder, Gravity Cannon, Singularity
- Periodic and Level 4 Single Element total cost reduced from 16000 to 13750
- 750 range towers increased to 850 range
- 900 range towers increased to 1000 range
- 1150 range towers remain the same
- 1500 range towers reduced to 1450 range
- Some towers that were previously 1500 range are now 1750 range. These are listed in tower notes below.
- Starting gold increased from 250 to 300
- Mazing bonus starting gold increased from 350 to 375
- Ranked starting gold increased from 1300 to 1500
- Extra Short starting gold increased from 7000 to 7500
- Boss Hunt starting gold increased from 120000 to 130000
- Elemental Level 3 Base HP reduced from 22500 to 20000
- Elemental HP wave multiplier increased from x1.5 to x1.515
- Healing creep heal rate reduced from 30% to 25%
[h3]Base Towers[/h3]
- Arrow tower range increased from 900 to 1150
- Arrow tower damage increased from 60 to 62
- Periodic tower damage reduced from 52000 to 39000
[h3]Single Element Towers[/h3]
- Light increased from 1500 to 1750 range
- Darkness increased from 1150 to 1450 range
- Level 4 Water tower damage increased from 35640 to 38880
- Level 4 Fire tower damage increased from 14040 to 17280
- Level 4 Fire tower bonus damage increased from 468 to 576
- Level 4 Nature tower damage increased from 37620 to 47880
- Level 4 Earth tower shockwave damage reduced from 17640 to 15120
- Level 4 Light tower damage increased from 56160 to 70200
- Level 4 Light tower consecutive bonus damage increased from 1404 to 1620
- Level 4 Darkness tower damage increased from 129600 to 151200
[h3]Dual Element Towers[/h3]
- Geyser tower ability AoE increased from 300 to 300 / 350 / 400
- Lightning tower bounce damage retained increased from 85% / 88% / 91% to 85% / 90% / 95%
- Infernal tower given 75 AoE
- Ice tower damage reduced from 850 / 3400 / 13600 to 700 / 2800 / 11200
- Howitzer tower range increased from 1500 to 1750
- Howitzer tower damage reduced from 190 / 760 / 3080 to 175 / 700 / 2800
- Well, Blacksmith, and Trickery range increased from 900 to 1150
[h3]Triple Element Towers[/h3]
Mostly buffs here. Except Money Tower. It no longer grants additional gold over time.
- Ethereal tower damage increased from 900 / 3600 to 950 / 3800
- Ethereal tower bonus damage increased from 75 / 300 to 95 / 380
- Wisp tower damage increased from 750 / 3000 to 850 / 3400
- Haste tower max speed increased from 5.5 / 6.5 to 6 / 7
- Golem tower attack downtime reduced from 4 to 3.5 seconds
- Money tower passive gold generation removed
- Money tower damage multiplier increased from 20% / 40% to 25% / 50%
- Runic tower damage reduced from 1125 / 4500 to 925 / 3700
- Flamethrower tower Napalm damage increased from 210 / 840 to 230 / 920
[h3]Triple Element Support Towers[/h3]
Many of these towers were close if not matching effectiveness in damage to the Triple Element Damage Towers. This contributed heavily to 6 Element dominance. As a result, we've severely reduced their damage.
- Corrosion tower damage reduced from 140 / 560 to 90 / 360
- Incantation tower damage reduced from 475 / 1900 to 375 / 1500
- Jinx tower damage reduced from 1100 / 4400 to 750 / 3000
- Muck tower damage reduced from 900 / 3600 to 600 / 2400
- Nova tower damage reduced from 500 / 2000 to 350 / 1400
- Nova tower slow duration increased from 3 to 5 seconds
- Polar tower damage reduced from 1000 / 4000 to 700 / 2800
- Root tower damage reduced from 90 / 360 to 50 / 200
- Root tower AoE increased from 200 to 300
- Windstorm tower damage reduced from 725 / 2900 to 400 / 1600
- Windstorm tower slow duration increased from 3 to 5 seconds
[h3]Quad Element Towers[/h3]
As mentioned earlier, numerous Support Quads now contribute to Diminishing Returns. Some have received buffs; others nerfs. On the whole, Damage Quads are buffed. This should result in 6 Element no longer being overwhelmingly powerful while retaining their usability in 4 Element and 5 Element builds.
- Archdruid tower AoE increased from 300 to 400
- Archdruid damage multiplier increased from 5% to 7%
- Crystal Spire spirit range increased from 600 to 650
- Crystal Spire spirit count increased from 9 to 10
- Doom max damage increased from 25200 to 27000 damage
- Gravity Cannon slow down duration increased from 0.5 seconds to 0.75 seconds
- Gravity Cannon damage reduced from 12400 to 9000
- Life Altar damage reduced from 8500 to 8000
- Life Altar duration reduced from 15 seconds to 12 seconds
- Life altar no longer affects illusions
- Nuclear tower damage reduced from 10000 to 8000
- Nuclear tower % of HP damage increased from 0.25% to 0.3% per second
- Nuclear tower base damage per second reduced from 6000 to 3000
- Obelisk base explosion damage fixed (was incorrectly set to 0 but should be 4000)
- Obelisk tower damage reduced from 4500 to 4000
- Phantom Zone damage reduced from 16000 to 14000
- Plague tower stack damage increased from 675 to 700
- Rage damage multiplier increased from 20% to 25%
- Railgun ability damage increased from 62500 to 70000
- Railgun passive charge increased from 25 to 40
- Tesla now receives an additional 1000 damage per tower in the chain
- Nuclear tower slow increased from 30% to 35%
- Shredder damage reduced from 13000 to 10000
- Shredder tower creep HP after split reduced from 60% to 55%
- Singularity damage increased from 13000 to 13200
- Tsunami tower ability damage reduced from 23000 / 55000 / 95000 / 145000 to 22000 / 52000 / 90000 / 135000
As per usual, with a balance update, Leaderboards have been reset. Additionally, Ranked Season 7 has begun!
[hr][/hr]
We hope you enjoy this latest update to the game. Try out all kinds of new strategies, and see how much better the game performs (especially in Co-op). Let us know what you think of the update on our Discord!
After this update, we have one more major update planned, which will cover long-term server support. You can read about those details here.
[hr][/hr]
Lastly, Element TD 2 is on sale for the Steam Summer Sale 2024! Let your friends (and enemies) know they can pick up both the base game and the Mazing DLC for 50%!