Roadmap - Next Few Versions
It's been a little while since our last update! This is just a progress update to keep you apprised of what we're working on for the next few versions. In a nutshell, we're in the process of implementing Quad Element Towers, but it's going to take some time, so we're working on a couple of versions before we get there.
[h3]Version 1.2[/h3]
Our next version is focused on updating War Mode. Currently, it's a fun 1v1 mode, but it's got a bunch of flaws. Over the last few weeks, we've made a number of adjustments to it, and numerous tests on the alpha branch have proven it to be much easier to get into, while still being fast-paced and rife with counterplay!
In fact, we'd argue it's got the potential to be a better competitive option than the standard game, and to that end, this update will include Ranked War as well.
On top of that, Version 1.2 will include:
Expect to see this update out within the next two weeks!
[h3]Version 1.3[/h3]
Many of you have been asking for a mode that brings the Tower Specializations from the Campaign in the game's multiplayer environment, and that's what we're going to do! This'll be a modifier that you can apply to every mode. Do note that turning this mode on will disable Leaderboard Submissions.
In addition to that modifier, we'll also be adding a Same Pick option. How it'll work is that one player gets to choose the first element pick for everyone, next player chooses the next pick for everyone, and so on and so forth. Which player it starts on will be randomized, and it'll just cycle through each player until all 11 Picks are selected.
Expect to see these two modifiers up by early September!
[h3]Quad Towers[/h3]
Meanwhile, while we're working on those two updates, we'll be working on the long-awaited Quad Element Towers! We've perused through all the Tower Suggestions you folks have posted on the Forums and our Discord, and some of them have made it into the list, with tweaks of course. At this point, the Quads List is about finalized, but in off-chance we have to scrap an idea, keep posting more suggestions!
Expect Quads to arrive sometime in Q4, along with the next major balance patch. Whether this means the start of October or the end of December, it's hard to say right now. As we get closer though, we'll start dropping previews for these and get a better idea of its release window.
[hr][/hr]
Lastly, one thing we'd like to note is that although we are adding a Ranked War, we're not adding a Ranked Teams, at least not yet. The reason for this is that due to the increased player count (4 as opposed to 2), it'd require a lot of work on the backend to get up and running. We know this one's been highly requested, and it's not out of the question, but presently, we're holding off on it because it'd delay everything else by a considerable amount.
That's it for the preview! For now, given how god awful our time estimates tend to be, we're keeping this one vague and just detailing out the rest of the year. Odds are, Mazing DLC won't be arriving till next year. Once we get these updates out the door, we'll get back to you folks on that one.
[h3]Version 1.2[/h3]
Our next version is focused on updating War Mode. Currently, it's a fun 1v1 mode, but it's got a bunch of flaws. Over the last few weeks, we've made a number of adjustments to it, and numerous tests on the alpha branch have proven it to be much easier to get into, while still being fast-paced and rife with counterplay!
In fact, we'd argue it's got the potential to be a better competitive option than the standard game, and to that end, this update will include Ranked War as well.
On top of that, Version 1.2 will include:
- Map Variant scores will be submittable to the Leaderboard
- Balance fixes
- Yes, this means a Leaderboard Reset
- Numerous bug fixes
- We're aware of the random menu freezing, as well as an increased surge in desyncs, among other things. Hopefully we'll figure these things out soon!
Expect to see this update out within the next two weeks!
[h3]Version 1.3[/h3]
Many of you have been asking for a mode that brings the Tower Specializations from the Campaign in the game's multiplayer environment, and that's what we're going to do! This'll be a modifier that you can apply to every mode. Do note that turning this mode on will disable Leaderboard Submissions.
In addition to that modifier, we'll also be adding a Same Pick option. How it'll work is that one player gets to choose the first element pick for everyone, next player chooses the next pick for everyone, and so on and so forth. Which player it starts on will be randomized, and it'll just cycle through each player until all 11 Picks are selected.
Expect to see these two modifiers up by early September!
[h3]Quad Towers[/h3]
Meanwhile, while we're working on those two updates, we'll be working on the long-awaited Quad Element Towers! We've perused through all the Tower Suggestions you folks have posted on the Forums and our Discord, and some of them have made it into the list, with tweaks of course. At this point, the Quads List is about finalized, but in off-chance we have to scrap an idea, keep posting more suggestions!
Expect Quads to arrive sometime in Q4, along with the next major balance patch. Whether this means the start of October or the end of December, it's hard to say right now. As we get closer though, we'll start dropping previews for these and get a better idea of its release window.
[hr][/hr]
Lastly, one thing we'd like to note is that although we are adding a Ranked War, we're not adding a Ranked Teams, at least not yet. The reason for this is that due to the increased player count (4 as opposed to 2), it'd require a lot of work on the backend to get up and running. We know this one's been highly requested, and it's not out of the question, but presently, we're holding off on it because it'd delay everything else by a considerable amount.
That's it for the preview! For now, given how god awful our time estimates tend to be, we're keeping this one vague and just detailing out the rest of the year. Odds are, Mazing DLC won't be arriving till next year. Once we get these updates out the door, we'll get back to you folks on that one.