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Element TD 2 News

1.7.5.1 - Co-op and Wasteland Variant

We heard the feedback on Co-op and Wasteland Variant being too hard as of 1.7.5.

[h2]Balance[/h2]

  • Co-op HP multiplier reduced by 10%
  • Wasteland Variant HP multiplier reduced by 10%


Also, remember that the open alpha for Mazing is coming this weekend (starting Friday)!

Version 1.7.5 - Interim Balance Update

It's been a while, but we're still here! Today, we're just releasing a balance patch meant to dial in the unstoppable Nature spam, as well as reduce the overly straightforward spam across the Score Leaderboards.

Note, this does mean there's a Score Leaderboard reset (but not a Ranked reset).

Read on for the full page of notes!

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[h2]Balance[/h2]

General
  • Build Times adjusted increased by 0.5 seconds across the board, including Upgrade Times:
    • For example, this means a Level 1 Single went up by 0.5 seconds, but a Level 3 Single went up by a total of 1.5 seconds
    • Additionally, Level 4 Singles/Periodic total build time is now 15 seconds
  • HP Scaling in Co-op lowered by 5%

  • Atlantis Co-op Map adjusted:
    • Creeps no longer move 10% faster
    • Creeps now have 5% more HP
  • The Inferno Boss (both in Co-op & Campaign) no longer blows up towers. It now stuns them for 10 seconds, preventing them from shooting, activating abilities, being upgraded, or being sold.


Towers
  • Nature bonus ability damage reduced from +300% to +150% / +175% / +200% / +250%
  • Atom damage increased from 310 to 315
  • Bloom adjusted:
    • Now starts at max charge when built. Do note, this does not apply to Trickery Clones.
    • Damage reduced from 360 to 355
  • Lightning nerfed:
    • Damage reduced from 185 to 180
    • Level 3 damage reduction per bounce increased from 8% to 9%
    • Vapor damage bonus per creep reduced from 3% / 6% / 9% to 3% / 5% / 8%
  • Solar buffed:
    • Impact damage increased from 230 to 240
    • Debuff damage increased from 115 to 120
  • Crystal Spire adjusted:
    • Now starts with max spirits when built. Do note, this does not apply to Trickery Clones.
    • Max spirits reduced from 10 to 9
  • Obelisk adjusted:
    • This tower's effect now scales by attack speed instead of per-second
    • Damage increased from 4000 to 9000
    • Attack speed reduced from 3 to 1 (meaning it's no longer insta-switching targets)
    • Damage increment on explosion reduced from 5750 to 4750
  • Rage speed boost bumped from 25% to 50%


That's it for this patch! However, before we go today, we have one other thing to bring up...

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[h2]Where is the Mazing DLC?[/h2]
We've been teasing it for a long time, and admittedly, there've been some internal delays that keep pushing this back. But rest assured, not only are we working on it and will be able to show you previews soon - you'll be able to play it soon.

Next week, we'll be pushing our first big preview, and with it, we'll be running a weekend-long Open Alpha Test of the DLC! We'll also be providing you details of what you can expect from the DLC as a whole, as well as the estimated release date.

Version 1.7.3 - Desync Fixes, Ranked Season 4

[h2]Fixes & Improvements[/h2]

  • Ranked Season 4 Started!
  • Fixed Scores in Replay names being incorrect in Teams and Co-op.
  • Fixed a potential cause of desync when using different Boss skins (Ronald vs Doom Lord).
  • Fixed an issue with the Inferno Boss only hitting Player 1 in Co-op.
  • Fixed the Game Mode Information window displaying 80% Sell in Pick.
  • Fixed an issue with the Ranked ban phase where players shared the timer.
  • Fixed the host desyncing with the rest of the players in Co-op.
  • Fixed end of game input bug in Ranked upon loss.

Version 1.7.2 - Replay fixes

[h2]Fixes & Improvements[/h2]

  • Quitting out of a leaderboard replay after having played a rank match no longer causes issues
  • The game mode information box while viewing a replay has been fixed
  • Tooltip fixes for Money and Nature Towers

Version 1.7.1 - Replays Saving, Co-op Sync Check

[h2]Fixes & Improvements[/h2]

  • Fixed replays not saving on leaderboard entries
  • Fixed a variety of new bugs in co-op by disabling the sync check
  • Fixed an Interest pick abuse
  • Fixed cost of upgrading a Single 3 to a Dual 3
  • Fixed mana prompt not disappearing when picking Interest
  • Fixed Doom debuff dealing half damage to Water creeps
  • Reduced Rage damage from 4500 to 4200


Because of the nature of the changes, a leaderboard reset was required and has been done.

We will be working on the co-op sync check during the alpha versions of 1.8. This is a feature that we really want to add as it will stop desyncs in co-op games. If you have a group of friends, and are willing to help (by simply playing co-op and mentioning bugs), that would be fantastic.