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Our Vision For The Future Is 2020



And it’s a technically charming one! All because we welcome our new CTO Zachary Laster!


2020 is starting strong, our team has grown with the additional of our new Chief Technical Officer, Zachary Laster. Some of you may know him from his popular Minecraft mod, Mystcraft. He’s also worked at Mindfield Games on the VR game Pollen, and more recently at Frozenbyte.

It’s an exciting time to have Zach join us and a boost to the team. Not just in programming strength, but moral as it always is when someone new joins the team. Zach’s experience is a welcome addition for all, because you can never have too much of a good thing. And programming know-how is always needed when making a game.

And we are making a game.

We started talking about making A Giant Problem a year ago. And we’re not just saying that cause now it’s 2020, but because we announced the game in January 2019. In our initial post we said the game would be out in a few months. And oh boy were we wrong.

But such is the naivety or perhaps over enthusiasm of a new team. What we can do, a year on, is say with confidence the game will come out this year. We’re not giving a more firm date than that at the moment. Though with our strengthened team and a solid plan we know we’ll get the game out. And we know we’ll have more information for you on what that date is soon.

We’ll be announcing more in the coming weeks and months, as we can confirm things. But stay tuned, cause we’re also hoping to get the game into your hands at series of conventions. As ever, some of these things are up in the air but we’re working hard to show you the best of A Giant Problem.

In the mean time, be sure to wishlist A Giant Problem on Steam, and check out out all the various places you can see what we’re doing. That includes Twitter, Twitch and Youtube!