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There Will Be Ink News

1.0.1.0 - Balance, Fixes, Tactical Mode

Ahoy mateys!
I've got a bunch of fixes for this update, as well as some tweaks and additions. The player base has jumped in part thanks to pirates, arr, which at least leads to people breaking things in new and interesting ways, which in turn results in more (anonymous) crash reports when something goes wrong. Thank you to all the players who have purchased the game and given it a try. Please send me an email (hi[at]summitfevergames[dot]com) or post here on Steam if you notice any other bugs and I will be happy to fix them.
Thanks!



New & Maybe Improved
  • Stick Man boss: Now fires just one rocket, but it tracks its target
  • Stick Man boss: Removed barracks and replaced with paratroopers from boss
  • Tactical Mode (w. Walkie Talkies): Added option to give attack command (click on hostile unit with friendly unit selected)
  • Tactical Mode (w. Walkie Talkies): Added "Defend Position" command (shift-click location with friendly unit selected)
  • Tactical Mode (w. Walkie Talkies): Added graphics to make it more clear when a unit and squad members are selected
  • Tactical Mode: Fixed being able to control units on other teams
  • Non-hero units can now level up above rank 5 in a battle, ie before they become heroes
  • Made Archer/Knight/Militia/Spider available in Map Editor
  • Disabled Grabby Mode when game is paused
  • Updated warning text on Alpha & Beta Missions pages
  • Added metal clang sound when hitting a tank with a sword
  • Restricted illegal characters in Map names and Campaign gen names
Fixed
  • Fixed crash when unit bleeds out in a barracks and there are multiple barracks
  • Fixed crash when hitting creature or tank with an arrow or sword
  • Fixed crash when unit gets a ridiculous number of kills in a battle and cannot level up any further
  • Fixed crashes relating to illegal character names in map file or campaign name
  • Possibly fixed rare tank crash bug

1.0.0.3 - Return of Wounds, Fixes

Hello there!
Today I have another hotfix that includes one fix with a notable effect on gameplay. It turns out the wounds system stopped working recently, but it has been re-enabled in this build.

So how do wounds work? If a unit gets hit in the legs, they take less damage from that hit but receive a "wound" (up to 3), which slows a unit and causes them to slowly lose health. A unit with three wounds goes prone and cannot stand. Medics can heal wounds, and so can the HQ with the "First Aid Outpost" upgrade from the HQ page. Wounds can make the game more difficult, but they can also be used to your advantage. For instance, when facing multiple enemies, if you wound one enemy it is often a good idea to then focus on healthy units, as that wounded unit will likely bleed out unless a medic gets to them. Wounds are not present in the "Arcade" game mode, which can be enabled from the Gameplay Options page.

Thanks everyone who has been playing the game and providing feedback!

Changes
  • Fixed wounds not applying on leg shots
  • Fixed crash when trying to run with T-Rex
  • Fixed crash when ending a campaign mission with human players on both teams
  • Units who bleed out while in a building are now ejected from a building (Fixes bug where incapacitated units can sometimes be controlled)
  • Fixed mission not ending in defeat when HQ destroyed in "Hot Desert Heat"

1.0.0.2 Hotfix

Another hotfix! Thanks so much to everyone who is trying out TWBI and giving feedback. Below is a short changelog with a few fixes and tweaks.
Also, in case it is helpful, here is a video for anyone stuck on the "Hot Desert Heat" level.

[previewyoutube][/previewyoutube]

Changes
  • Added "(No Heroes)" text to missions where Heroes are prohibited
  • Possible fix for rare crash on Stick Man boss level
  • Probably fix for occasional crash on map gen
  • Further tweak to "Hold the Line" mission (added ammo crate in a helpful location)

1.0.0.1 Hotfix

Hey all! Just a quick hotfix here.

Changes
  • Reduced difficulty of "Hold the Line" (increased units in Barracks, added extra defender)
  • Text fix

1.0

Hello, friends!

There Will Be Ink is now officially out of Early Access! It feels long-overdue and at the same time a bit surreal for me. My goal setting out with TWBI was to make a simple game from start to finish over a few months (hah!) in order to get a better understanding of all sides of the game development process. Months turned into years, as sometimes happens, and in the meantime I transitioned into a full-time game dev for my day job, too (working on Old World, if anyone is curious). Although I stubbornly did all of the design, programming, "art", music, social posts, etc. for TWBI on my own, I got a lot of very valuable feedback from players and friends along the way. I hope to build a bigger audience with my next game, as I know some great connections are there to be made. That's not to say that There Will Be Ink is finished finished. I still have plenty of ideas to work through, the rate at which may depend on player interest post-release, but I have a hard time imagining myself ever being fully finished with this silly game, which has proved to be my ten-year-old-self's dream game and something I quite enjoy in modern times as well.

Thank you to anyone who has followed along and had a chance to check out TWBI in its various stages. I've added a full set of achievements to the Steam version of the game, with in-game versions to come (they are being locally tracked for all platforms so will be retroactively made active). Check out the change list below for other changes, and thanks again, everyone!

Cheers,

Brodie



[h3]Changelog[/h3]
New Features & Content
  • Steam Achievements: Added 54 Achievements to the game. I even tested most of them, too!

[h3]Changes & Enhancements[/h3]
  • Added “Windy Trees” display option, to disable trees blowing in the wind
  • Optimized general tree behaviour
  • Reduced time needed to survive “Hold the Line” mission
  • Grouped pre-battle/victory/defeat jingles with sound volume instead of music
Bug Fixes
  • Fixed “Blood” setting not working
  • Fixed player names not properly saving
  • Fixed Victory page sometimes being hidden after switching profiles
  • Fixed campaign stats not updating when switching campaigns
  • Fixed fallen trees not going bold (to indicate cover bonus) when player is near them
  • Fixed global/universal kill/streak stats not recording correctly