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There Will Be Ink News

1.1.2.1 - Jolly Edition Updates, Fixes

[p]Hello there! TWBI's Jolly Edition will be active Dec. 10th-31st, so I did a quick pass and did some minor updates and fixes, as well as a few other fixes and tweaks along the way. Cheerio!
[/p][h3]Changelog[/h3]
  • [p]Jolly Edition: Yeti only targets units who are bleeding out[/p]
  • [p]Jolly Edition: Made snowballs slightly more visible and removed glitter trail[/p]
  • [p]Jolly Edition: 'blood' is now red, white, or green[/p]
  • [p]Blood spatter that hits water retains colour[/p]
  • [p]Updated rank sprites to be more visible[/p]
  • [p]Names that stretch beyond Hero tag on Missions page now just show first initial[/p]
  • [p]Fixed Map Editor crash when selecting rivers or mountains[/p]
  • [p]Fixed bug with some powerup crates not showing proper text when activated[/p]
  • [p]Fixed some bugs with borderless window mode in Win11, probably[/p]
  • [p]Fixed bug where shadows were drawn over top of bullets (made snowballs less visible)[/p]
  • [p]Fixed graphical bug with units who are bleeding out during surrender[/p]

Now Available in Portuguese!

[p]Good day!
There Will Be Ink has been fully translated to Brazilian Portuguese. Check it out, if you will! Please comment if you notice any issues and I will fix them in no time, by which I mean some indeterminate amount of time, but I will fix them![/p][p][/p][p]Also be sure to check out SpOoKy Edition by firing up the game before the end of the month. Cheerio![/p][p][/p][h3]New/Changed[/h3]
  • [p]Brazilian Portuguese![/p]
  • [p]Minor adjustment to line spacing on help page[/p]
  • [p]Added credits page[/p]
[h3]Fixes[/h3]
  • [p]Fixed rare crash when launching skirmish in campaign created between versions 1.1.1.0 and 1.1.1.1[/p]
  • [p]Fixed faction names not displaying correctly on Victory page[/p]
  • [p]Fixed maps not loading all items in non-English languages[/p]

1.1.1.1 - Hotfix

Good day! As I suspected, there were some new bugs introduced with the new text system. Those that I found or received crash reports for have been fixed, as have a few others I found while testing. Also Engineers no longer have to set the mine detector as active in order to defuse mines. Whose idea was that anyways!

[h3]Changelog[/h3]
  • Fixed Skirmish mission gen crash
  • Fixed Quick Battle teams bug
  • Fixed Engineers going rogue and leaving the map their comrades are all dead
  • Performance improvement related to sandbag placing (Engineers)
  • Active player no longer requires mine sweeper as active weapon to defuse mines
  • Fixed Engineers sometimes getting stuck when laying mines
  • Fixed multiple units raising flags sometimes preventing building capture
  • Fixed Engineers sometimes getting hung up on mountains/etc when placing mines/sandbags
  • Fixed further bugs around mine laying
  • Fixed AI Engineers not defusing mines

1.1.1.0 - TWBI Lives!

Hello there, Billies!

There Will Be Ink has been updated with a new text system, performance improvements, and various fixes.

I've been away from the project for a while, as I had to take some time off to focus on another project (twins, yikes!), but I've recently been dipping my toe back into There Will Be Ink. When I first set out to make TWBI, I was a pretty terrible programmer, and it was meant to be a very small "practice" project. Now, I'm a very slightly less terrible programmer, and with its ever-expanding scope the game has become quite complex and cumbersome to manage. There are a lot of things I would do differently if I were making the game from scratch today, but that is neither here nor there, nor anywhere! I do love this silly old game, and I've put a lot of work recently into totally redoing how the game handles text. Everything in the game was previously hardcoded, which makes localization nearly impossible. There are still a few quirks to work out, but I've reworked the game to support localization. I don't have any official announcements in that field and only something minor planned, so don't get your hopes up, but also, stay tuned! There are likely some new bugs in the game relating to these text conversions, which I'll be watching out for, but please drop a note here if you noticed anything peculiar.

I've also put some work into optimizing performance and fixing some bugs. You may acquire some Steam achievements next time you fire up the game, as some were saving locally but not syncing with Steam.

Free time is limited these days, but I have a lot of ideas yet for TWBI. I have no roadmaps or timelines, but keep an eye out here for further updates. Cheerio!

[h3]New/Changed[/h3]
  • Redid text system, to support multiple languages
  • Various performance improvements
  • Revised some game text
  • Updated main text font
  • Slightly increased chance of Heroes bleeding out instead of instantly dying


[h3]Fixes[/h3]
  • Fixed some Steam achievements not being acquired/sync'd (should now sync when loading game)
  • Fixed crates continuing to move if game paused when in mid-air
  • Fixed some stat tracking with custom unit names
  • Fixed "Sea Unworthy" (sink a ship) Achievement not triggering when sinking a ship with a grenade/RPG


p.s. If you're into historical strategy games (and aren't busy playing Civ7!), an Old World DLC I'm lead designer on is coming out next month.
https://store.steampowered.com/app/3406150/Old_World__Wrath_of_Gods/

1.1.0.3 - More Fixes!

Hello there! Another small update here to take care of some bugs that have cropped up. Thank you to anyone who has tried out There Will Be Ink and especially to those who have reported bugs. Cheers!

Fixes
  • Fixed Mine Recapture & Defusion promotions
  • Fixed crash when initiating skirmish with gamepad or spacebar
  • Fixed crash related to Hand-ye-down promotion
  • Fixed rare crash with virtual keyboard