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Update #65: Sky High Gunfight

[p][/p][p]Knight and mercs, we're landing a big improvement and F10 fixing update this week on the New Boston streets. We've made a lot of improvements to the Skyrise map, including ensure that Shock Fields get turned on, added 2 new appearance options for your characters, fixed reported bugs with the 3 newly added recruits, renamed a few things (Jamkit is now Crashkit) to clean up term alignment as we move forward with translation effort, and fixed over 50 of your F10s![/p][p]If you are enjoying the constant flow of new updates, content and improvements, please take a moment to thank our small team by leaving a review, nothing else could be more helpful ːsteamhappyː[/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]Major Engine Upgrade Coming[/h2][p][/p][p]We also wanted to extend a big thanks to everyone who tried out the public_beta branch in the last month and submitted tickets. A special honor and mention goes to @AlphaFox for being so helpful to report and help us reproduce a very set of tricky physics and animation calculation bugs that were haunting the upgrade. A public_beta update went out last night and it is looking extremely clean, meaning we will be shutting down that branch and pushing the full upgrade to everyone shortly.[/p][p][/p][h2]Skyrise: Sigma 9 and Shock Fields[/h2][p]With Update #65, we've improved the access to Escalation options for the Skyrise Sigma 9 Sec AI. It was previously lacking about half of its options, including turning on Shock Fields. With this resolve, you should see a far more interesting Sec AI Escalation set and hopefully less pile on of reinforcements in these big maps. If you are already on a Skyrise mission (running it on it is on the timeline) this fix won't take effect, it only works for missions generated after the patch.[/p][p][/p][p]Watch out - if you walk through Shock Fields they ... shock you. Ouch![/p][p][/p][p]We also fixed some issues with seeing through door jams, Glitching into potted plants and other F10s from the community. [/p][p][/p][h2]New Headphone Appearance Options[/h2][p][/p][p]We've added 2 new types of head accessory options for your heisters. Maybe they are listening to the latest hot tracks, some throwback hit, the quantum tactical whispers of your Knight or just want some good old fashion noise cancelation, you can rock some stylish headphones now. None of the reasons I just listed make any sense on a heist, but that seems very cyberpunk - its all about the style, choppa.[/p][p]We're loving to see so many of the new accessories making into your games - we see them constantly in the F10s ːsteamhappyː [/p][p][/p][h2]Term Alignment Renames[/h2][p][/p][p]With this update, we've made some adjustments to names in order to stop using "Jam" for anything bug "jamming" drones. We've also changed "flip" to "invert" for all mouse axis options. We've also cleaned up a few other places where the text said "Hacker" but really meant a character who could hack, which includes Wireghost.[/p][p]This includes some item and Talent renames which will will list here:[/p]
  • [p]Vanguard Jamkit is now Crashkit. Jam is for Drones.[/p]
  • [p]Item Echo-Jammer and all variants are now Echo-Cutter. Jam is for Drones.[/p]
  • [p]IC type Jammer is now Glue Boy. Jam is for Drones.[/p]
  • [p]All options that said Flip now say Invert.[/p]
[p][/p][h2]v2.4.29 - #65: Sky High Gunfight - 1/23/2026[/h2][p] - Skyrise Sigma 9 Sec AI will now correctly turn on Shock Fields - watch out![/p][p] - Skyrise Sec AI now fully embraces all options available to Sigma 9 Sec AI - watch out![/p][p] - Fixed Skyrise map bug where enemies could see/shoot through some part of common doorjam[/p][p] - Fixed Skyrise map issue with Agent EX Glitch and some of the plants allowing Glitch inside[/p][p] - Improved Sec AI select for proc-gen missions, more variation by Faction and Power Level[/p][p] - Added 2 new earphones for characters in appearance tab[/p][p] - Fixed issue with new Vanguard's recruits - IA Officer/Hover Operator swap, double Paranoid Traits[/p][p] - Renamed Vanguard's "Jamkit" to "Crashkit" to avoid use of "Jam" which is a drone debuff[/p][p] - Renamed Matrix IC class "Jammer" to "Glue Boy" to avoid use of "Jam" which is a drone debuff[/p][p] - Renamed Item class "Echo-Jammer" to "Echo-Cutter" (etc) to avoid use of "Jam" which is a drone debuff[/p][p] - Updated description of Cloak program to be clear that there is still a minimum of +1 Tally/action[/p][p] - Fixed issue with bodies falling through floor near quantum core center[/p][p] - Fixed balance with Blade Weapon Mod "Heavy J-Grip"[/p][p] - Fixed issue with Jade Spear enemy type not matching face in initiative timeline[/p][p] - Fixed issue where 1 out of 22 proc-gens of Exfiltrate VIP mission objective could result in broken dialog[/p][p] - Fixed dialog typos and mis-attributed lines[/p][p] - Changed language in options to be "Inverted" as opposed to "flip" for camera rotation and pan[/p][p] - Correctly hid non-existent weapon type "Combined Dual" from filters[/p]

Update #64: Street Stubborn

[p][/p][p]Knight and mercs, we're here with our third update in a series of updates adding new recruits to the game, along with previous recruit balance improvements and another important balance change to the Skyrise Hit missions, addressing the last piece of major feedback we've received about that mission types balance. It is great to be churning out new content for the game, and we're excited to keep this going at a good pace to keep expanding, deepening and richening the content set of the game, for free, for you, no DLC.[/p][p]If you are enjoying the streaming of free updates and expansions for the game, please take a minute to leave a review [/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]New Underworld Hub Vanguard[/h2][p]We are wrapping up the third in a trio of new Underworld Hub recruits, adding a Vanguard to the Sniper and Cybersword that were released in the last week. This brings a second Vanguard to the options in the Underworld Hub with new Traits, special recruitment choices and enemies and friends. We'll let you discover the rest and make choices on their Traits and backstory tags.[/p][p]We're excited to keep pushing steadily on the recruit count in Underworld Hub until we have at least 2 options per class.[/p][p][/p][h2]Recruit Trait Rebalance[/h2][p]With some of the latest recruits coming online, we've taken a chance to look over their new Traits as well as those of older recruits to ensure everything is staying in sold balance. We've reduced some of the stats in the Rebuilt Killer Trait to bring it better in line with other recruit Traits and also improved the Attribute bonuses in the Terminal Retrovirus Trait to properly offset its -4 Strength penalty.[/p][p]Finally, we tweaked the appearance of the newly added Sniper recruit because oddly he was looking too close to the new game Agent EX.[/p][p][/p][h2]Skyrise Balance: Secondary Bodyguards[/h2][p]In the Skyrise Hit mission, we've made a really important change to how secondary bodyguards work. A secondary bodyguard is a set of bodyguards who are spawned separately from the VIP. These bodyguards will close in rapidly on the VIP moving to "Protect the asset!"[/p][p]Primary bodyguards are spawned at the same time as the VIP and stay in a little swarm around them.[/p][p]Before Update #64, the Alert level of all VIP and Bodyguards was instantly shared. If you shot a bodyguard and they became Alerted, then the VIP becomes immediately Alerted. This rule makes a lot of sense for the primary bodyguards, but when a set of secondary bodyguards arrive halfway across the map, it no longer makes sense.[/p][p]For Update #64, we've tweaked the rule to say that primary bodyguards and VIP instantly share Alert Level changes while secondary bodyguards do no share Alert Level changes with the VIP or other Bodyguards.[/p][p][/p][h2]v2.4.25 - #64: Street Stubborn - 1/18/2026[/h2][p] - Added new Underworld Hub recruit option - ex-McKellen Vanguard and internal affairs deserter[/p][p] - Added balance issues in Skyrise Hit - bodyguards who are arrive in separate spawns from VIP do not immediately share status changes with VIP/primary bodyguards[/p][p] - Improved attributes for Trait Terminal Retrovirus to offset the -4 Strength debuff[/p][p] - Reduced Trait Rebuilt Killer to bring it into balance with other Traits[/p][p] - Improved default appearance for Retired Sniper recruit [/p][p] - Fixed map bugs and sight lines and cover shield issues with certain props[/p][p] - Fixed reported typos across a wide variety of storylines[/p]

Update #63: Heist On Redux

[p][/p][p]Knight and mercs, we've got another content and balance update coming your way. With Update #63, we've added a new Cybersword recruit to the Underworld Hub, 3 new tattoos, turned on the 3 tattoos that were announced for Update #62 but never showed up, balanced the minimum Power Level for Skyrise Hit multi-stage missions, and fixed a heaping pile of F10s (thanks community!). We're excited to be hitting the new year with a string of new content releases, and there is more coming up soon.[/p][p]If you are enjoying the streaming of free updates and expansions for the game, please take a minute to leave a review ːsteamhappyː[/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]New Underworld Hub Cybersword[/h2][p][/p][p]We are back with another update and another new recruit. With the last update, a new Sniper joined the options of the Underworld Hub and now we've pushed the second Cybersword into the options list. We're going to keep pushing steadily to release of new recruits until we have 2 recruits per class. This new Cybersword is coming back to the underworld after a very near-death experience and 2 years in a medical ward. Will you pick up this fully rebuilt blade? We'll let you discover the rest and make choices on their Traits and backstory tags.[/p][p][/p][h2]3 New Tattoos + 3 Missing Tattoos from #62[/h2][p][/p][p]We announced 3 new tattoos with the last update but they were accidentally left in a "developer only" state. These have now been enabled, giving you the 3 new promised looks. On top of those, we've added 3 totally new tattoo options as well for a total of 6 new tattoos in the last 2 updates.[/p][p][/p][p]Some of these are definitely on my new favorite "look" list![/p][p][/p][h2]Further Skyrise Balance: Power Level 5[/h2][p]With Update #63, we have now pushed the multi-stage Skyrise Hit missions up to minimum of Team Power Level 5. This helps avoid weaker teams getting into these much harder mission chains and likely getting in over their head. This comes directly from wide discussions with the community here on Steam, Discord and through F10s. So thank you for all the feedback helping us to better pin down this balance.[/p][p][/p][h2]Visual Bugs[/h2][p]We've fixed a few visual bugs with Update #63. There was an issue where your characters' feet were clipping through the floor in the command HQ during mission deploy (only visible on wide screens), the wrong security device icon was used for the Shock Field in Matrix SCUs, and there was some bad text ("code") showing when you considered moving into a prox-mine and taking the damage.[/p][p]Thanks to everyone putting in F10s big and small - everyone helps us polish and improve the game.[/p][p][/p][h2]v2.4.23 - #63: Heist More - 1/13/2026 [/h2][p] - Added new Underworld Hub recruit option - Cybersword fully rebuilt after 2 years in medical ward[/p][p] - Added 3 new facial tattoo options for characters in appearance tab[/p][p] - Fixed 3 missing facial tattoo options from #62 that didn't show up (oops!)[/p][p] - Raised minimum Power Level for multi-stage Skyrise Hit missions to 5 for fairer balance[/p][p] - Fixed bug with character feet going in the floor on mission deploy screen[/p][p] - Fixed bug with incorrect icon for Shock Field in matrix SCU[/p][p] - Fixed bug with incorrect text string for Prox-Mine movement warning[/p]

Update #62: Heist On

[p][/p][p]Knight and mercs, this update will be a short one as its a busy time of the day but we wanted to get this out on Sunday. We've got a new Underworld Hub recruit, new Shadow Site reward, 3 new facial tattoo options, rebalance to the Skyrise risk/reward and more.[/p][p]If you are enjoying the streaming of free updates and expansions for the game, please take a minute to leave a review ːsteamhappyː[/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]New Underworld Hub Sniper[/h2][p][/p][p]We are now working our way through adding the latest set of recruits to the game through the Underworld Hub. Before Update #62, there was at least one recruit available for each class. The new push will be steady release of new recruits until we have 2 recruits per class. The first is a new Sniper recruit who has come back into the field after an aborted attempt at retirement. I'll let you discover the rest and make choices on their Traits and backstory tags.[/p][p][/p][h2]New Shadow Site Reward[/h2][p]Each shadow site has a special set of rewards that are linked to the faction and dropped as a group by the site. With this update, we've released a new Shadow Site reward set of high level armor, weapons, intrinsic weapon mods and a program through the second McKellen Shadow Site drop.[/p][p][/p][h2]3 New Tattoos[/h2][p]We've added 3 new facial tattoo options for your characters in the appearance tab. I'm loving these![/p][p][/p][h2]Skyrise Rebalance[/h2][p]We're hearing and acting on feedback from players about the new Skyrise maps constantly. The first round of adjustments focused on map updates and fixes mostly but now we're digging into fine tuning the balance a bit more.[/p]
  • [p]We have addressed the issue where Tally / Turn could start very high in the Skyrise maps[/p]
  • [p]We have increased the bonus XP reward for Skyrise from +25% to +50% (on top of the bonus for being multi-stage) so you should see some pretty astronomical XP offers for these.[/p]
  • [p]Also, we ensured that the correct number of Influence Chips drop in each mission, making it possible to get from +50% to +100% Influence for your Contact with a single successful (and fully looted) Skyrise Hit.[/p]
[p][/p][h2]v2.4.21 - #62: Heist On - 1/11/2026[/h2][p] - Added new Underworld Hub recruit option - Sniper coming out of retirement for revenge[/p][p] - Added new possible McKellen Shadow Site and special set of rewards around the integrated G-War combat platform[/p][p] - Added 3 new facial tattoo options for characters in appearance tab[/p][p] - Increased XP bonus for Skyrise missions by additional +25% (now over 50% bonus XP)[/p][p] - Improved rules for Tally/Turn starting value in Skyrise missions by reducing starting Tally/Turn in second stage[/p][p] - Fixed bugs that could cause game to lock up during enemy movement turn[/p]

Update #61: Cold Engine Roar

[p][/p][p]Welcome to New Boston, Knights and mercs! It is a new year and its time to get this update engine going again. Things have been nice and quiet over the holiday, giving everyone chance to recharge but the season of heisting is upon us once again, and we've got to get ripping. To get things going, we've pulled together a big patch release that addresses all the bugs we've had reported in the recently added Skyrise maps, fixes issues with Turrets, drone Talents like Downed Shield, rebalance pistols and fixes a few lingering lock up bugs introduced by the big navigation changes for drones.[/p][p]Welcome to all new players who joined us over the Winter Sale. And thanks to everyone playing and posting. We haven't been ripping updates, but once we get going (a lot is coming!) we hope you'll considering posting up a review as a way to thank our small team.[/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]Skyrise Map Fixes[/h2][p][/p][p]With the entirely new map location of Skyrise going out, we were happy with the low number of bugs, but the ones that we did have needed to be hotfixed quickly. This update is a roll up of all of the hotfixes that have previously gone out for Skyrise - fixing blocked balconies, walls you could walk through and more - as well as fixing new issues as well, such as areas you still couldn't go and columns displaying very odd cover shield behavior.[/p][p][/p][h2]Fixed: Quantum Core in Skyrise and Elsewhere[/h2][p][/p][p]Anywhere that this quantum CPU core was appearing in maps, it had gone a bit haywire after the major update to navigation to support the flying drones. You couldn't move onto the bluish floor area, dead bodies fell through that metal and you couldn't target it with ground Talents like Lure or JTAC.[/p][p]All fixed now, thanks for your patience![/p][p][/p][h2]Fixed: Turret Double Stack[/h2][p][/p][p]There was one type of Escalation that activated 2 Turrets at the same time. This extra bad Escalation result by the Sec AI also had a possible but in it where the Turrets would simultaneously activate at the same pod. Funny ... terrifying ... fixed![/p][p][/p][h2]Hacker's Downed Shields Fix and Rebalance[/h2][p]With Update #61, we've fixed the text for the last upgrade node of Downed Shields where the debuff upgrades from being single target to AOE. It no longer switches over to nonsense.[/p][p]Also, we've re-arranged the bonuses for the Talent so that the different debuffs - like Crit Vulnerability and Armor are stacked into single nodes instead of spread, giving you a bit more choice to decide if you want each node and less debuff salad.[/p][p][/p][h2]Pistol Rebalance[/h2][p]Thanks to F10s, it was called to attention that 4 higher level Pistols you could loot or get Blueprints for shared stats. We've now resolved this by adjusting the stats for the Evoker X, Evoker X22, EV HeavyHit, and EV SureShot.[/p][p][/p][h2]v2.4.19 - #61: Cold Engine Roar - 1/7/2026[/h2][p] - Fixed map bugs in Skyrise allowing you to move through walls or blocking balconies[/p][p] - Fixed map bugs in Skyrise blocking site over decorative area for tree, missing columns, wall going through lootbox [/p][p] - Fixed map bugs in Skyrise with cover shields showing up inexplicably around columns[/p][p] - Fixed bugs with big quantum core CPU tower in Skyrise and other maps where you couldn't move on to it or target its floor[/p][p] - Fixed bug where Escalation to activate 2 Turrets might activate them both on the same pod[/p][p] - Fixed bug with Power Play mission Library Flip sometimes showing the wrong matrix terminal as objective[/p][p] - Improved mission requirement for "Hacker" to state "Hacker or Wireghost"[/p][p] - Improved balance of Pistols: Evoker X, Evoker X22, EV HeavyHit, EV SureShot[/p][p] - Improved balance of Hacker's Downed Shield upgrade nodes - consolidated debuffs to Crit Vulnerability and Armor into single nodes[/p][p] - Fixed bug with Downed Shields Talent text going haywire when pushed to AOE[/p][p] - Fixed dialog loop lock up at end of Snitch Flush if target VIP escapes[/p][p] - Flipped class tree quadrant names for Sniper - Alpha Kill and Streaker[/p][p][/p]