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Cyber Knights: Flashpoint News

Squad tactics heist RPG! Developer full-game preview stream with Andrew Trese.

We're kicking off Steam Next Fest with a developer livestream featuring gameplay & more details from the full game. No spoilers for the demo in this stream; tune in to get a look at other levels within the game. 👀❗



Studio Co-founder & Creative Director Andrew Trese will be playing & sharing details about what Cyber Knights: Flashpoint has to offer. Learn more about the unique 23rd-century cyberpunk setting, the tremendous amount of character build options you'll have for your squad, the role of Cyber Knights in this dark future, and more.

This is one of two special developer streams we'll do this week (Friday's is here), so don't miss it! Hit that Steam "Set a reminder" drop-down to the right of (or on mobile, above) this post. 👉

https://store.steampowered.com/app/2059870/Cyber_Knights_Flashpoint_Demo

You can join us anytime in Discord to ask questions, offer feedback, or stay in the loop on the game's road to release.

One week to our Next Fest demo; check out our updated trailer!

In our last update we covered what to expect in the upcoming demo for our cyberpunk heist RPG. And since then we've released a revamped trailer for the game to give you a look at the latest gameplay!

[previewyoutube][/previewyoutube]

If you have a second to give it a 👍 on YouTube and leave a comment, it's a huge help.

[h2]We've come a long way from our early prototypes...[/h2]
Kickstarter prototype:


Our demo today (still pre-Early Access!):


Still further polish to do before release, but we're looking forward to seeing how you all do in the demo! Mark your calendars Knights, we'll see you at the rendezvous.

Check out the new trailer for Cyber Knights: Flashpoint a squad-tactics heist RPG

Currently in development from Trese Brothers who made Star Traders: Frontiers and Templar Battleforce, the upcoming Cyber Knights: Flashpoint looks exciting.

Read the full article here: https://www.gamingonlinux.com/2023/06/check-out-the-new-trailer-for-cyber-knights-flashpoint-a-squad-tactics-heist-rpg

A new demo is coming!


Knights, we're excited to announce Cyber Knights: Flashpoint will be included in the upcoming Steam Next Fest, an online demo festival running June 19th - 26th.

This will be the first new demo we've offered for the game in over a year, and it's the first big milestone on our road to release later in 2023. 🎉 All of the game-shaping feedback our alpha players have given us, all of the new design & UX work to make this our best-looking game yet, and several features even our alpha players haven't seen yet are all waiting for you to try.

[h3]The demo will offer:[/h3]
  • Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
  • Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics -- everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
  • A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does -- but it comes at a cost.
  • A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
  • A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?

[h3]Don't miss it![/h3]
We'll be sharing some lore, extras, and maybe even some dev streams over the next couple of weeks. Join our Discord or follow @CyberKnightsRPG on twitter to stay in the loop.

We can't wait to show how far the game has come. While we're still hard at work fine-tuning and polishing the full game ahead of our Early Access release, it's already a thrill to offer the best-looking and most advanced set of tactical combat capabilities we've ever featured in a Trese Brothers game.

Especially if you're new to our games, as you try the demo we want you to know we are listening to feedback! We're active every day in the Steam forums and in our Discord, and we love making improvements and additions based on player feedback. This demo isn't just an opportunity for us to show the game off; it's your opportunity to make a mark on it.

We'll see you on June 19th! If you haven't already, wishlist & follow Cyber Knights of course! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

April Progress Update


Our apologies this monthly update has run a little late due to some team travel. April was a massively productive month with the entire team at work adding content, balancing, tuning and working hard on spreading the new UX across the game. We're getting closer to our big Alpha v2 return every day.

Another big month with lots of progress toward the next major milestone, Early Access release! So, let's check out some highlights from April!


[h2]Twitchy and Blendy![/h2]
Our animator has been hard at work improving and polishing the game’s animation as well as catching up on animation areas where we have been lacking. Three big categories that needed work were idle twitch, getting hit and dodging animations, which have now both been added to the game during April.

For idle animations, we’re excited to see how much it helps the natural feeling of all the turn-based actors in a level to have them looking around, checking their weapons and checking their corners.



For both hit and dodge, we’ve used a mix of additive animation layers which give us the ability to “add” the animation on top of any other animation. Characters or enemies running through overwatch fields can react to taking hits mid-stride or those who dodge can duck low and throw their hand up a defensive posture while sprinting across the field. In addition, for animations like taking hits we’re blending between 8 different animations depending on the exact direction of the hit to give the best-looking results.

[h2]Exciting Class / Talent Updates[/h2]
In the latest iteration of the alpha, we had just 40 Talents spread across 5 classes. When we come back online, we’re aiming to have rewritten and added a total of 60 Talents to massively expand your build options and create more and more excellent options in your kit. The current plan for Early Access launch includes 6 classes and 90 Talents, averaging 15 killer abilities each. Here are some highlights we worked on in April --

A Knight can now spike the quantum countermeasure signal from their spinal rider to create an Atomic Stutter and stop a human or drone target in their tracks at range for a few seconds. This burst signal can’t be repeated rapidly but the Stunning effect at range is a powerful piece in the Knight’s kit.

In the case that your Vanguard is spotted by security, their passive Overdrive Talent will kick in to boost their Initiative. With a major Initiative boost, you’ll be the first to take action on the next Turn or if you’re slated to act later in the Turn you may “jump the line” and become first in the Initiative timeline and immediately it’s your turn to act. Surprise!

Soldiers are hardened leaders on the battlefield, and their Roll With It passive Talent allows them to automatically reduce incoming damage from a hit before it is applied to their armor. With extra level points dedicated to build up Roll With It, you can train this Talent to the point of negating a ranged hit completely.

There are multiple ways to cut IC when hacking the matrix but one of them is just to unleash devastating attacks, spinning out scripted mayhem in an all-out assault on the enemy network. Hackers who take this aggressive approach can now buy themselves some momentary cover from spiking Quantum Security Tally by using training up their passive Scapegoat Talent which allows them to reroute and cancel out some of the incoming Tally.

[h2]AI Testing and Simulation Tools[/h2]
This month, we’ve been building out some additional simulation tools that let us play with the AI’s decision making and choice trees outside of the regular game context. This lets us test and iterate faster on these important decision points and also to drop these simulation tools into any level at any stage of production-- from basic block out to fully decorated and completed -- to see how the AI would react to different areas and scenarios. This is key as it allows us to embed the AI thinking into very complex 3D scenarios and understand what it might to do to both better tweak the decision making process or the level itself.

One such simulation tool just shows the sight range rules for any given position within a map.


Another simulation tool calculates how an AI will consider flanking depending, given its position and player position.


Another simulation plans an AI's hunting routine, the process by which it will approach a security event (looking for a dead guard, heard something suspicious, was that gunfire?) and how they will path back and forth across the area in question seeking enemy contact for a number of turns.


[h2]Reward and Stretch Goal Progress[/h2]
For completeness, we include the progress bar infographic in each and every update. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.

We’re continuing to work on and refine the design of the Digital Artbook pages and push this reward toward completion. We are also working on the Lore Book and finding ways that more of its content can end up in the game’s Journal screens.



https://store.steampowered.com/app/2059870/Cyber_Knights_Flashpoint_Demo