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Warhammer Underworlds - Shadespire Edition News

Patch 049: Minor Hotfix - 04/032021

[h3]General Bug Fixes[/h3]

  • Player is now notified if they’re unable to contact the server after 60 seconds, allowing the possibility of reconnecting
  • Improved server stability even more
  • Updated the URL in the “Resources” tab to link you to our brand new Steam game guides
  • Objective markers cannot be moved onto Lethal or Blocked hexes (affecting Mischievous Spirits and Shifting Shards)
  • Push Chainrasps ability is fixed and only triggers once
  • Tutorial 1 & 2: small fixes to fighter targeting
  • Tutorial 2: player now cannot skip Tireless Assault reaction
  • Tutorial 2: tutorial progresses properly after Objective 3 is scored
  • Stormsire’s Cursebreakers inspire window fixed
  • Averon's Fulmination attack now works with spell damage modifiers


[h3]Card Bug Fixes[/h3]

  • Total Offence won't trigger multiple times in a Gorefist reaction loop
  • Fatal Riposte playerControl and cardInstance variables checked
  • Deathly Charge and Waagh! should now apply for the whole round once a fighter uses a Charge action
  • Lethal Strike should only discard itself after the first attack
  • Victorious Duel now scores if a Leader kills a Leader with a Gambit spell
  • Deceitful Step uses Place (not Push)
  • Frozen in Time uses Defence dice not Attack dice
  • Fixed missing attack options with Ready For Action
  • Ready For Action now works when movement is 0
  • Ready for Action now works with Sneaky Stab-stab


Note: You should see 1.5.4 in-game once you have the update.

Patch 048: Minor Hotfix - 17/02/2021

  • Various client and server stability improvements
  • Fixes to reduce hangs during Power Steps
  • Fixes to prevents hangs at the start of a match


Note: You should see 1.5.3 in-game once you have the update.

Patch 047: Minor Hotfix - 17/02/2021

[h3]Prompts[/h3]
  • Added prompt text for Ready for Action
  • Added "Select a fighter" and "Select a Wizard" prompts to Ploys and Spells


[h3]Bug Fixes[/h3]
  • Fixed a bug that caused double Glory animations
  • Fixed ploys not animating Glory on kills (Cry of Thunder)
  • Fixed issues with the card Shield of Fate
  • Fixed an issue that would crash the game during Round End
  • Fixed client disconnects from causing infinite timers/no timeouts
  • Fixed discard stack issues
  • Various stability improvements
  • Server stability and more comprehensive logs


[h3]Known Issues[/h3]
  • We’re aware of some people facing matchmaking and server issues - this is a high priority for us and hope to have a fix out as soon as possible. Please let us know if our improvements are making these issues better or worse!


**Note: You should see 1.5.2 in-game once you have the update.**

Patch 046: Hotfix - 12/02/2021

Bug Fixes
+ Fixed bug with Abasoth's Unmaking that restricted your caster selection to just one of your Wizards
+ Fixed Ammis and Rastus’ Empower ability activating more than once per round (from Stormsire’s Cursebreakers).
+ Fixed bug with Ammis and Rastus’ Empower ability that would prevent whoever used Empower second from attacking for the rest of the game.
+ Shop banner window updates languages correctly
+ Fixed bug where the text on the Power and Objective Decks would corrupt when the player changed languages
+ When creating new deck the deck name will now default to the deck template name
+ Exalted leaderboard now correctly shows the "Go to me" button if the player is Exalted

Other
+ Wizard Level 1 effect icon now actually has the Level Number visible
+ Added Chosen Axes to shop banner
+ Added “No Progression” disclaimer for Friend matches
+ Phase wheel button is now gold, and text is more readable in board setup

Known Issues
+ The ability Ammis and Rastus get when they inspire that allows them to count both Blocks and Dodges as successes when defending is in the game and working, but does not appear correctly in the UI.
+ We currently have only 9 deck slots but there are 10 warbands in the game! Rest assured more deck slots are coming soon, but in the meantime you may need to delete your least favourite decks to make room for new ones. You can use Deck Codes to copy-paste and then save these decks in a text document for use later.
+ Ammis and Rastus are Level 1 Wizards which means while they can always try, they will usually be unable to cast spells that require two success rolls with only 1 spell die (without relying on some sort of help from upgrades or ploys that provide innate :MagFocus~1: or :MagChannel~1:). We’ll be looking into ways to indicate this more clearly in the game.

Note: You should see 1.5.1 in-game once you have the update.

Patch 045: Shadeglass Box - 11/02/2021

[h3]Highlights:[/h3]
  • New warband: Stormsire’s Cursebreakers
  • Emotes
  • Deck templates
  • New pricing & exclusive skins


[h3]Stormsire’s Cursebreakers[/h3]

Battle-mages with mastery over howling storm magic who have been sent to investigate the curse of Shadespire. Stormsire's Cursebreakers are a small, elite warband. All three are wizards, letting you make use of special spell cards. Unlock this warband and play as Stormsire's Cursebreakers in Warhammer Underworlds: Online now!

+ Added Stormsire’s Cursebreakers (DLC)

[h3]Emotes[/h3]

We’ve added a new way to communicate with your opponent - emotes! During a match, you’ll have access to a small button that allows you to instantly send an image. You also have the ability to mute your opponents emotes. We’re starting with 6 emotes.

[h3]Deck Templates[/h3]

Need help with deck building? We’ve provided deck templates for each warband, which are base decks from which you can trial new strategies! Need help being more aggressive? Want to play around objectives? Fully editable, you’ll have somewhere to start!*

+ Added multiple deck templates for each warband

[h3]New Pricing & Exclusive Skins[/h3]

From today, the game will have a new base price of $9.99 USD / £7.99 / €8.99. This is a permanent change. All future purchases of Warhammer Underworlds: Online will include Steelheart’s Champions and Magore’s Fiends as starter warbands. The Sepulchral Guard, Ironskull’s Boyz, The Farstriders, and Spiteclaw’s Swarm will become paid DLC warbands.

*If you already own Warhammer Underworlds: Online or purchased the game before February 10th, there will be no change - you will not lose any of the above warbands.*

As a thank you for being part of our early adventures through the Mirrored City of Shadespire, all players who own the game before February 10th will receive six new exclusive warband skins! These are:

  • Steelhearts Champions: The Astral Templars
  • Magore's Fiends: The Skullfiend Tribe
  • Sepulchral Guard: Wight Bones
  • Ironskull's Boyz: Zedeks Weirdladz
  • Spiteclaw's Swarm: Clan Spittl
  • The Farstriders: The Astral Templars


[h3]Bug Fixes[/h3]

  • Lightning Step and Spectral Form are now discarded correctly
  • Fixed an issue that prevents the letter ‘i’ appearing when Windows language is set to Turkish
  • Names in the Leaderboard now show Cyrillic characters
  • ‘Delete Warband’ button no longer appears over the Leaderboard
  • Fixed an issue where Sorcerous Scouring would cause a non-prog when it was in hand and an enemy fighter was killed by a Lethal Hex


[h3]Known Issues[/h3]

  • The ability Ammis and Rastus get when they inspire that allows them to count both Blocks and Dodges as successes when defending is in the game and working, but does not appear correctly in the UI.
  • Ammis and Rastus’ Empower action can currently be used multiple times a round. We will be updating this to match the errata soon.
  • Varclav’s Push Chainrasp action can currently be used multiple times a round, we will be updating this to match the errata soon.


**Note: You should see 1.5.0 in-game once you have the update.**