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Warhammer Underworlds - Shadespire Edition News

Patch 050: From the Heart of the Forge - 17/03/2021

[h3]Highlights[/h3]
  • Universal Card Release 05
  • New board: Animus Forge
  • Redeem Code
  • Quality of Life changes
  • Bug Fixes


[h3]Universal Card Release 05[/h3]
  • Objectives: Contained, Cover Ground, Determined Defender, Miraculous Escape, No Remorse, Overextended, Perfect Planning, Pure Carnage, Skirting Danger, Superior Tactician, The Bigger They Are, Unbroken Wall
  • Gambits: Blinding Flash, Curious Inversion, Daylight Robbery, Earthquake, Commanding Strike, Premonition, Quick Advance, Tyrant’s Command
  • Upgrades: Headlong Charge, Second-in-command, Shardcaller, Swift Strike, Tethered Spirit, Trickster’s Charm, Unparalleled Strike, Warcry


[h3]New Board[/h3]
  • Added Animus Forge


[h3]Redeem Code[/h3]
  • Added a Redeem Code field for secret future goodies


[h3]Quality of Life changes[/h3]
  • Friendly matches no longer have time limits on turns
  • Friendly and Bot matches award progression XP towards warband cosmetic unlocks
  • Opponent’s dice rolls and played cards are displayed longer
  • New, easier to grasp starter decks for Steelheart’s Champions and Magore’s Fiends
  • Updated board placement rules to be in line with current Championship Format rules (minimum number of complete hexes connecting boards increased from 3 to 4 when laying boards long edge against long edge)


[h3]Bug Fixes[/h3]
  • Removed starter decks for unowned warbands for new players
  • Fixed attacks that gain Cleave when rolling a critical symbol
  • Fixed Inescapable Vengeance being discarded after a Move action
  • Fixed the interaction between Ready for Action and Sneaky Stab-stab
  • Fixed the little wiggle when given the option to re-roll dice


[h3]Known Issues[/h3]
  • Unbroken Walls won’t score if three fighters are in a single line
  • Daylight Robbery works but does not update opponent’s number of Glory until more Glory is scored
  • Text saying "Note: Only 'Play Online' matches can unlock skins, player titles and deck portraits" is still appearing when cursor is over "With Code" and "With Steam", but shouldn’t


[h3]Note: You should see 1.5.5 in-game once you have the update.[/h3]

Patch 049: Minor Hotfix - 04/032021

[h3]General Bug Fixes[/h3]

  • Player is now notified if they’re unable to contact the server after 60 seconds, allowing the possibility of reconnecting
  • Improved server stability even more
  • Updated the URL in the “Resources” tab to link you to our brand new Steam game guides
  • Objective markers cannot be moved onto Lethal or Blocked hexes (affecting Mischievous Spirits and Shifting Shards)
  • Push Chainrasps ability is fixed and only triggers once
  • Tutorial 1 & 2: small fixes to fighter targeting
  • Tutorial 2: player now cannot skip Tireless Assault reaction
  • Tutorial 2: tutorial progresses properly after Objective 3 is scored
  • Stormsire’s Cursebreakers inspire window fixed
  • Averon's Fulmination attack now works with spell damage modifiers


[h3]Card Bug Fixes[/h3]

  • Total Offence won't trigger multiple times in a Gorefist reaction loop
  • Fatal Riposte playerControl and cardInstance variables checked
  • Deathly Charge and Waagh! should now apply for the whole round once a fighter uses a Charge action
  • Lethal Strike should only discard itself after the first attack
  • Victorious Duel now scores if a Leader kills a Leader with a Gambit spell
  • Deceitful Step uses Place (not Push)
  • Frozen in Time uses Defence dice not Attack dice
  • Fixed missing attack options with Ready For Action
  • Ready For Action now works when movement is 0
  • Ready for Action now works with Sneaky Stab-stab


Note: You should see 1.5.4 in-game once you have the update.

Patch 048: Minor Hotfix - 17/02/2021

  • Various client and server stability improvements
  • Fixes to reduce hangs during Power Steps
  • Fixes to prevents hangs at the start of a match


Note: You should see 1.5.3 in-game once you have the update.

Patch 047: Minor Hotfix - 17/02/2021

[h3]Prompts[/h3]
  • Added prompt text for Ready for Action
  • Added "Select a fighter" and "Select a Wizard" prompts to Ploys and Spells


[h3]Bug Fixes[/h3]
  • Fixed a bug that caused double Glory animations
  • Fixed ploys not animating Glory on kills (Cry of Thunder)
  • Fixed issues with the card Shield of Fate
  • Fixed an issue that would crash the game during Round End
  • Fixed client disconnects from causing infinite timers/no timeouts
  • Fixed discard stack issues
  • Various stability improvements
  • Server stability and more comprehensive logs


[h3]Known Issues[/h3]
  • We’re aware of some people facing matchmaking and server issues - this is a high priority for us and hope to have a fix out as soon as possible. Please let us know if our improvements are making these issues better or worse!


**Note: You should see 1.5.2 in-game once you have the update.**

Patch 046: Hotfix - 12/02/2021

Bug Fixes
+ Fixed bug with Abasoth's Unmaking that restricted your caster selection to just one of your Wizards
+ Fixed Ammis and Rastus’ Empower ability activating more than once per round (from Stormsire’s Cursebreakers).
+ Fixed bug with Ammis and Rastus’ Empower ability that would prevent whoever used Empower second from attacking for the rest of the game.
+ Shop banner window updates languages correctly
+ Fixed bug where the text on the Power and Objective Decks would corrupt when the player changed languages
+ When creating new deck the deck name will now default to the deck template name
+ Exalted leaderboard now correctly shows the "Go to me" button if the player is Exalted

Other
+ Wizard Level 1 effect icon now actually has the Level Number visible
+ Added Chosen Axes to shop banner
+ Added “No Progression” disclaimer for Friend matches
+ Phase wheel button is now gold, and text is more readable in board setup

Known Issues
+ The ability Ammis and Rastus get when they inspire that allows them to count both Blocks and Dodges as successes when defending is in the game and working, but does not appear correctly in the UI.
+ We currently have only 9 deck slots but there are 10 warbands in the game! Rest assured more deck slots are coming soon, but in the meantime you may need to delete your least favourite decks to make room for new ones. You can use Deck Codes to copy-paste and then save these decks in a text document for use later.
+ Ammis and Rastus are Level 1 Wizards which means while they can always try, they will usually be unable to cast spells that require two success rolls with only 1 spell die (without relying on some sort of help from upgrades or ploys that provide innate :MagFocus~1: or :MagChannel~1:). We’ll be looking into ways to indicate this more clearly in the game.

Note: You should see 1.5.1 in-game once you have the update.