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War Selection News

Bug fixes

Bug fixes:
Main:
- When preparing a network match for a long time, it was possible to rejoin the queue, which led to the player participating in two matches at the same time, although he controlled only the first one
- If the time zone could not be determined, the game would not start
- Fixed various network bugs that could lead to issues with reconnecting to the game

Gameplay:
- Sometimes a game state unsynchronization occurred when reconnecting to a match
- Sometimes the system of determining the harm to an ally was falsely triggered
- Small impassable areas of terrain could appear during combat
- Bashibuzuk the elephant could attack terrain

Replay viewing:
- When rewinding a replay, the fog of war status was not updated
- In replay view, when switching players, the chat always continued to show the first team's messages
- When changing the replay speed, the fog of war animation did not change its speed
- When rewinding a replay, sometimes there was an unsynchronization

Interfaces:
- In a private game on a custom map, team occupancy was not shown
- Incorrect coloring of players in chat with initially selected coloring by teams
- Factions scrolled incorrectly in the map editor
- Relationships between teams were incorrectly shown in the map editor
- When creating a private game, the name of the abstract country was missing
- Fixed some localization errors

Visual:
- The animation of the rider's left attack was not looped, causing it to look jerky
- The battle balloon was dropping from a high altitude when it appeared
- Elephant with archers did not have visually rotated turrets
- West Asia Tower had archers rotating in sync when idle
- Reduced excessive volume of some battle music
- There were very dark shadows on deep water
- The decks of some of the ships were underwater
- The eagle did not flap its wings often enough

Other errors...

New game mode "Horde" and awakening of the Cursed ground - a new signal.

[h3]Late autumn drapes the forests in a soft, impenetrable mist, enveloping everything around like a veil. Bright red-orange leaves, like flames carried by the wind, create a carpet on the ground, making every step mysterious and enigmatic.

During these days, the ancient magic of the forest awakens. Animals typically seen during the day disappear, giving way to unusual, magical creatures. The shadows of these beings silently make their way to human settlements, bringing with them memories of ancient times.

As night falls, villages are illuminated only by the pale light of the moon. The mist that has wrapped the forests also creeps to the graveyards, where ancient shadows begin their silent vigil. They remind of the past, of times when the world was full of magic and mysteries. On these days, even the bravest villagers prefer not to venture outside after dusk, for they know: the Cursed ground awakens, and it's better not to provoke its wrath.
[/h3]


Cursed ground is now available in our game store during this eerie autumn time.


A new game mode has been introduced in the game. The Horde is not affiliated with the War Selection universe and has its own backstory. The new mode can be played both in single-player mode with bots or in private games with friends.

In this new mode, the player takes command of a mighty horde. The objective is simple: achieve victory and survive amidst the raging chaos!

The Horde starts its journey with basic swordsmen. But with the acquisition of loot, these fighters, after traversing their path, ultimately reach the peak of their power and become legendary warriors. They can achieve this by destroying both peaceful villages and the units of their enemies.

The ever-decreasing game space pushes opponents to an uncompromising clash, making every game uniquely mesmerizing!

But are you ready for this madness?

New country Persia. Control of replay rewind. Balance. QoL



A new country has been introduced. It is Persia and Iran in the Second Industrial Revolution. The transition to Persia occurs from the late Middle Ages of Western Asia.

This country, enveloped in a romantic aura of rich culture, nevertheless, represents a serious opponent.



Atash is a powerful permanent artillery pillbox. It rightly bears the name of the sacred divine fire.



The Eye of Simurgh keenly observes the battlefield from the sky. A grenadier on board this balloon can easily break the backbone of the enemy's thoughtless offensive.



Sea Gardens. A floating base for storing and passively fishing.



Guardian of the Sands and Thunder of the Sands. Camels equipped with a cannon and a heavy machine gun.



Div-Destroyer. Powerful armored machinery effectively used for the destruction of buildings and trees plantations.



The three-turreted machine gun armored transport Gathra not only allows the transportation of units but can also create a landing force by itself. And the Immortal acts as a deployable combat unit. This is a legendary persian warrior, heavily armored, and with a huge machine gun at the ready.

Main:
  • Replay rewind available: when viewing replays, the played moment can be set to a previously reproduced replay moment.
  • Workers collecting lumber now change the tree being harvested to the first one detected in that direction. This behavior only works at short distances.
  • Factions now remember previously revealed fog of war. Now previously revealed fog of war is restored when entering a saved game, switching to a network match, or changing factions when viewing a replay.
  • New units moving from the building to the gathering point now automatically attack enemies.
  • Added Persian language.
  • "Zamburak" from country Turkey has changed its name to "Topchu".


Balance:
  • Prices of upgrades for many units and some buildings have been changed.
  • The amount of metal in deposits has been increased by 20%


Animals:
  • Cow: the amount of meat increased from 400 to 800, now occasionally moves randomly.
  • Mammoth: the amount of meat increased from 1200 to 1600, lifespan reduced from 15 to 12 minutes.


Stone Age:
  • Bulwark: health reduced from 100 to 90


Western Europe:
  • Cannon: shell hit radius reduced by 20%
  • Knight: damage to buildings increased from 14 to 15


Eastern Europe:
  • Cannon: shell hit radius reduced by 20%
  • Squad: damage to buildings reduced from 16 to 15


Western Asia:
  • Cannon: shell hit radius reduced by 17%


Eastern Asia:
  • Hand cannon: shell hit radius reduced by 20%


Abstract Country:
  • Machine gunner: price reduced from 250/400/100 to 200/350/80
  • Squadron cannon: maximum attack distance increased from 400 to 420
  • Military balloon: health reduced from 300 to 250


China:
  • Soldier: when giving the "suicide" command to a group, the task is now taken by only one soldier, the closest to the target.
  • Rice farm: no longer accepts fish.


Turkey:
  • "Zamburak changed its name to Topchu.

Asian server shutdown

During this month we have received many complaints about the quality of connection with our Asian server.
The complaints came from players from the Asian region as well.

Therefore, from today we are closing the Asian server and leaving only the European server.
We hope that we will be able to re-launch the Asian server after we work on the bugs and if we see a need for it

Turbo Boost Unleashed for Asia, Australia, and Oceania!

Greetings, War Selection enthusiasts!

We have great news for players from Asia, Australia, and Oceania! We've improved the organization of our network matches.

From now on, during peak activity times in Asia, all matches will be held right on the 'home ground'. This means that players from this region will no longer have to worry about lag, and they can fully concentrate on the gameplay.

Don't worry, players from other regions will be able to participate in network matches as before, regardless of location.