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War Selection News

New sounds. Update of the Map Editor and modding. New geese. QoL



General:
  • Improved sound engine and reworked most audio effects
  • Many special effects have been redesigned
  • Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly
  • Wheat and rice can now grow on slight slopes
  • Updated model and textures for domestic fowl and some other units
  • New flags now wave above buildings


Map Editor:
  • Improved fine placement of environment objects
  • For some mods, parameters can now be set via a dedicated interface according to mod developer restrictions


Modding:
  • Mod parameters can now be added and configured through a dedicated interface
  • The f_copy function has been added to most containers
  • In the extended buttons interface, the number of available buttons increased from 9 to 16
  • Added a new upgrade type for changing unit vision range
  • Damage properties now support armor impact reduction modifiers


API:
  • New match data now includes info about units destroyed by each player


Bug Fixes:
  • In some cases, when the target was too close, projectiles could fly far beyond the max attack range
  • The Japanese motorcycle lacked the attack-ground command
  • The Japanese motorcycle would automatically attack animals
  • Trebuchet might fail to release the projectile when aiming at a moving target
  • Fixed auto-attack range for the Long-Range SPG
  • Ca.3 Bomber could queue multiple paratroop drops
  • Western Europe Royal Stable could not be upgraded to the Italian Barracks
  • Other issues fixed

New country - Italy. Balance. QoL



General:
  • A new country added - Italy
  • Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit
  • Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again)
  • All mechanical units now have a destroyed model after death


Fixed bugs:
  • Construction plans for buildings with limited quantity could be set beyond the limit, and workers began construction (but stopped)
  • When placing infantry units on the scene, positioning was grid-based
  • Other bugs


Balance:

Early Europe
  • Horseman: attack interval increased from 1.5 to 1.7


Early Asia
  • Horseman: attack interval increased from 2.0 to 2.2


Western Europe
  • Morgenstern: average armor increased from 4.3 to 4.5, movement speed increased from 42 to 47
  • Crossbowman: average armor increased from 1.8 to 2.3


Eastern Europe
  • Pernach: average armor increased from 5.9 to 6.2, attack interval decreased from 1.7 to 1.6, movement speed increased from 42 to 47
  • Crossbowman: average armor increased from 1.8 to 2.3


Eastern Asia
  • Rocket cannon: projectile dispersion reduced from 18% to 17%
  • Turtle-ship: health increased from 600 to 650, average armor reduced from 8.0 to 7.7


India
  • Fury of Durga: average armor increased from 13.5 to 14.2


Germany
  • Flammenwerfer: average armor increased from 3.0 to 5.4


USSR
  • Partisan: shot interval increased from 5.0 to 5.5, average armor increased from 1.6 to 1.8
  • T-34: shot interval increased from 6.0 to 6.5, damage increased from 90 to 105
  • IS-2: shot interval increased from 9.0 to 9.1, damage increased from 120 to 140


Poland
  • Saboteur: movement speed increased from 50 to 55

Public testing of Italy for everyone

We are conducting open testing of Italy.
The new country is available in single-sandbox mode for everyone during the beta testing period.

Please note that to join, you need to go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section.

Early access to Italy and public testing



You already know that a new country—Italy—will soon be arriving in our game.

Already this week, open public testing will begin, and you will have the opportunity to gain early access in our game store to purchase this wonderful country and its paratroppers among the first.




You can find out about the start of testing on our official Discord channel, where we will also be reading your feedback and ideas.

As soon as the testing begins, to join, go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section.

The new Sylvan Serpent statue is now available



Originally posted by author

[h3]Old folks say that in times long forgotten, there lived a wise Sylvan Serpent, the guardian of woods and keeper of hidden paths. Its breath was a fragrant breeze that brought life, and its voice—a melody enchanting all living things.

Yet one day, a cruel ruler came to the forest, wishing to fell the trees and build a city devoid of the spirit of life. The serpent gave up the spark of its own life to protect the ancient woodland and took away the will of the foolish invaders. Absorbing the evil of mankind, it transformed into an eternal guardian
[/h3]


The Sylvan Serpent is available in the in-game store for everyone.