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New Game Announcement

A new team has joined to Glyph Worlds and is developing their game using all the current and new features of our game engine!
Right now you can be the first to evaluate the demo version of the new project - Barkhan!
[previewyoutube][/previewyoutube]


Play, send ideas and feedback, and add to Wishlist.

https://store.steampowered.com/app/2011280/Barkhan_Demo?snr=1_7_15__13


Join the discord community

Austria-Hungary is getting ready to release.

Austria-Hungary is almost done. We are planning to release it in the second half of June. With every new country we try to bring into the game some interesting mechanics. With Austria-Hungary the poisoning technology will appear. But it’s not ready yet.

And now we’d like to introduce you some future units.

Austro-Hungarian war engineers raised military artillery to a whole new level.
So let’s start with the wonderful and terrifying by its power "Wonder Emma".
This heavy weapon is self-propelled and also it can transform into a light artillery and back again. But the player can make the decision to transform Emma into a regular firing position and back again or into a heavy firing position permanently.




The armoured car "Csaba" will be available in the First Industrial Revolution and modified in the Second Industrial Revolution.




The light anti-aircraft combat vehicle "Nimrod" can fight back against light vehicles and also protect from air attacks.




Hungarian mobile artillery is presented by the legendary self-propelled gun "Zrínyi". The assault carrier is dangerous both for vehicles and enemy buildings.




These are not all units that you can expect in Austria-Hungary. Very s00n you’ll have an opportunity to appreciate this interesting country in the game.

Tug of war is the new game mode. Ability to add troops to the map. Balance & QoL

GENERAL
  • New game mode added: Tug of War. Only available in private matches.
  • A list of previous online matches is available.
  • Owners of "special modes" can now add units and buildings to the map in the sandbox.
  • Added choice of cause of defeat in private match.
  • In private match, you can set the amount of starting resources.


BALANCE

Stone Age
  • Bulwark: visibility significantly reduced, time between attacks reduced from 1.5 to 1.2 seconds.
  • Warehouse: price increased from 100 to 120 materials.
  • Warrior: training time decreased from 12 to 11 seconds.
  • Maceman: training time decreased from 15 to 14 seconds.
  • Slinger: training time decreased from 12 to 11 seconds.
  • "Fur shoe" upgrade: research time reduced from 30 to 20 seconds.
  • "Berry comb" upgrade: price increased from 150 to 170 materials.
  • "Firewood ropes" upgrade: price increased from 175 to 200 food.
  • "Wicker Sling" upgrade: price decreased from 200 to 150 food.


Early Europe:
  • Warehouse: price increased from 200 to 220 materials.
  • Pier: builds 2 times slower.
  • Archer: damage increased from 10 to 11
  • Legionary: cost reduced from 100/125/125 to 100/120/100


Early Asia:
  • House: price reduced from 135 to 120 materials.
  • Pier: builds 2 times slower.
  • Observation tower: visibility increased by 20%
  • Spearman: reserve time decreased from 29 to 22 seconds.
  • Archer: reserve time reduced from 28 to 22 seconds.
  • Heavy spearman: reserve time decreased from 35 to 30 seconds.
  • Heavy archer: reserve time reduced from 35 to 30 seconds.
  • Mounted archer: cost reduced from 120 to 110 food, reservation time reduced from 65 to 45 seconds.
  • Hand ram: cost reduced from 70/150 to 60/130, reservation time reduced from 50 to 45 seconds.


Western Europe:
  • Guardian Tower: price reduced from 200/650 to 150/600
  • Trebuchet: price decreased from 0/750/200 to 0/700/150
  • Longbow: time between attacks has been reduced from 2.0 to 1.8 seconds.
  • Heavy Knight: armor, on average, increased from 12.4 to 14.1
  • Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
  • Cuirassier: damage increased from 17 to 19
  • Musketeer: time between shots decreased from 4.5 to 3.6 seconds.
  • Grenadier: time between shots reduced from 4.5 to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Bombard: ammunition dispersion reduced from 20% to 18%
  • Cannon: damage increased from 120 to 130


Eastern Europe:
  • Guardian Tower: price reduced from 200/600 to 150/550
  • Squad: price reduced from 100/50/70 to 100/50/50, training time reduced from 50 to 45 seconds.
  • Pernach: time between attacks has been reduced from 3.5 to 3.2 seconds.
  • Mounted archer: cost reduced from 220 to 200 food, time between shots reduced from 1.5 to 1.4 seconds.
  • Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
  • Halberdier: damage increased from 10 to 11
  • Cuirassier: damage increased from 17 to 18
  • Strelets: time between shots decreased from 4.2 to 3.3 seconds, time between melee attacks decreased from 2.0 to 1.5 seconds.
  • Grenadier: time between shots reduced from 4.5 seconds to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Cannon: damage increased from 100 to 110


West Asia:
  • Tower: price reduced from 160/350 to 140/300
  • Azap: reservation time reduced from 25 to 18 seconds.
  • Sarbaz: reservation time reduced from 25 to 18 seconds.
  • Oglan: reserve time reduced from 42 to 30 seconds, price reduced from 100/20 to 90/20, reservation limit increased from 2 to 3
  • Ballista: missile dispersion reduced from 12% to 10%
  • Janissary: backup time reduced from 42 to 25 seconds, price reduced from 75/50/25 to 70/50/20
  • Bashibuzuk: time between shots decreased from 3.5 to 2.8 seconds.
  • Elephant-Bashibuzuk: time between shots, on average, reduced from 4.0 to 3.2 seconds.
  • Cannon: damage increased from 150 to 165


East Asia:
  • Guard Tower: price decreased from 150/450 to 150/400
  • Ashigaru: reserve time reduced from 35 to 25 seconds.
  • Archer: time between shots reduced from 2.0 to 1.5 seconds.
  • Cho-ko-nu: reservation time reduced from 45 to 35 seconds, price reduced from 50/100/50 to 50/80/40, time between attacks reduced from 4.5 to 4.0 seconds.
  • Samurai: damage increased from 13 to 14, time between attacks reduced from 1.5 to 1.3 seconds.
  • Springald: time between attacks decreased from 7 to 6 seconds, maximal attack distance increased from 140 to 150, price decreased from 0/400/50 to 0/300/50.
  • Rocket Cannon: price reduced from 400 to 300 materials, required population reduced from 3 to 2.
  • Harquebusier: time between shots reduced from 4.2 to 3.5 seconds.
  • Asigaru Jari: reserve time reduced from 40 to 30 seconds, price reduced from 80/70/25 to 80/60/20, damage increased from 9 to 10
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Hand cannon: reserve time decreased from 110 to 80 seconds, price decreased from 200/300/100 to 120/250/100.
  • Mounted Samurai: reserve time decreased from 100 to 70 seconds, damage increased from 14 to 15


Industrial Revolution:
  • Machine gun tower: price reduced from 400/1000 to 300/800
  • Antitank Hedgehog: price reduced from 100/40 to 80/30
  • Soldier: price reduced from 100/80/20 to 100/60/20, training time reduced from 25 to 20 seconds.
  • Ranger: price reduced from 100/0/100 to 100/0/80, training time reduced from 40 to 35 seconds.
  • Cavalryman: price reduced from 250/50 to 200/50
  • Machine gunner: time between attacks reduced from 4.0 to 3.5 seconds.
  • Howitzer: time between attacks reduced from 11 to 10.5 seconds.
  • Squadron cannon: time between attacks reduced from 12 to 11.5 seconds.
  • Submachine gunner: price reduced from 200/200 to 180/180, training time reduced from 40 to 32 seconds.
  • Tractor: extraction speed decreased from 10.0 to 9.5
  • Grenade Launcher: price reduced from 200/500/50 to 150/400/50, training time reduced from 60 to 40 seconds.
  • Machine-gun trawler: time between attacks reduced from 5.0 to 4.5 seconds.
  • Battleship: price reduced from 500/2000/800 to 500/1800/800, production time reduced from 200 to 180 seconds.
  • Torpedo boat: movement speed increased from 70 to 75, torpedo damage increased from 420 to 550
  • Military balloon: time between attacks reduced from 5.0 to 4.5 seconds, production time reduced from 55 to 50 seconds.
  • Military aerostat: time between attacks reduced from 7.0 to 6.5 seconds, production time reduced from 90 to 80 seconds.
  • Light Bomber: damage increased from 170 to 180


Great Britain:
  • Tank Rhombus: production time decreased from 130 to 120 seconds, time between primary gun attacks decreased from 6 to 5 seconds, time between machine gun attacks decreased from 2.5 to 2.0 seconds, machine gun damage increased from 15 to 16
  • Marlboro Tank: time between attacks reduced from 7.5 to 7.0 seconds, production time reduced from 180 to 160 seconds.
  • Tank destroyer: time between attacks reduced from 13 to 12 seconds, production time reduced from 180 to 160 seconds.
  • Dreadnought: price reduced from 700/2500/1000 to 700/2000/1000, production time reduced from 220 to 200 seconds.
  • Sea Fort: price reduced from 500/1500/400 to 0/1200/400
  • Light machine gun: price reduced from 200/200/70 to 180/180/50, time between attacks reduced from 3.8 to 3.2 seconds.
  • Anti-tank rifle: price reduced from 300/500/100 to 200/400/100, training time reduced from 60 to 40 seconds.


India:
  • Elephant-Machine gun: time between attacks reduced from 3.5 to 3.2 seconds.
  • Sikh: price reduced from 70/80/20 to 50/60/20, reservation time reduced from 25 to 20 seconds.


Turkey:
  • Sniper: price reduced from 150/120/100 to 100/100/80, training time reduced from 40 to 35 seconds.
  • Artillery tower: ammunition dispersion reduced from 20% to 18%.
  • Mortar: ammo dispersion reduced from 20% to 18%


Germany:
  • Big Bertha: projectile dispersion reduced from 20% to 19%
  • Flammenwerfer: training time reduced from 50 to 40 seconds.
  • Pillbox: price reduced from 400/1800 to 300/1600


Russian Empire / USSR:
  • Soldier: price reduced from 90/80 to 90/70, Reserve time reduced from 20 to 18 seconds.
  • Red Devil: price reduced from 200/50 to 170/50
  • Rocket launcher: time between attacks changed from 40 to 45 seconds.


France:
  • FT17: time between attacks increased from 4.0 to 4.2 seconds.
  • Farman Goliath: required population reduced from 4 to 3.


China:
  • Soldier: price reduced from 90/50/10 to 80/50/10, reservation time reduced from 18 to 16 seconds.
  • Type FT: time between attacks increased from 5.0 to 5.3 seconds.
  • Howitzer: time between attacks reduced from 13 to 12 seconds.
  • Type R: production time decreased from 130 to 120 seconds, time between attacks of main gun decreased from 8 to 6.5 seconds, time between machine-gun attacks decreased from 3.2 to 2.8 seconds, machine-gun damage increased from 15 to 16
  • Type M: time between attacks reduced from 10 to 9 seconds.


Japan:
  • Fu-go: movement speed increased from 20 to 21
  • Sentoku: the cost of the MXY7 Cherry Blossom has been reduced from 100/600/100 to 100/450/100


Poland:
  • Ulan: time between grenade throws increased from 8 to 10 seconds, damage to main building decreased from 40 to 35

Nitty-gritty updates

If you see a game update on Steam, but no accompanying news, it means that we have made some internal engine improvements or tiny content fixes that do not affect the gameplay in any way.

We always notify you of significant changes.

We fixed private games

During the last day, private matches were unavailable for many people.
This is due to a failure on our server. Now the problem has been fixed.

In addition, by your requests we turned off the automatic draw in private games.