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New appearance of units, Balance, QoL

We have reworked the appearance of many units. Not only has their appearance been updated, but also their animations.

Iron Age:



Western Europe:



Eastern Europe:



Western Asia:



Eastern Asia:



Abstract country:



Germany:



China and Russia:



Turkey:


[hr][/hr]
Patch Description:

GENERAL:
  • The decorations interface has been redesigned.
  • The decorations interface is not created when viewing a replay.
  • Upgraded the appearance of many units.
  • Stone Age Scout renamed to Pathfinder.
  • Renamed upgrades: Explore the area -> Mapping / Spread influence -> Land Management / Increase control -> Urban Planning.



BUG FIXES:
  • Population limit could be exceeded when upgrading units.
  • Player switching in replay did not update player name colors on the large minimap interface.
  • Fixed animations for certain units.
  • Insufficient notification about issues when mods fail to load in map editor.
  • Fixed a reconnecting issue that could cause match desynchronization in some cases.
  • Units inside transport or buildings were not displayed in the interface during replay viewing.
  • Initial map generation based on parameters was not working in map editor.
  • Camera movement and unit animations freeze at high replay speeds.



BALANCE:
  • Initial population limit increased from 12 to 13.
  • Two workers automatically queued for training at the altar at the start of a standard match.
  • Meat lying on the ground now gradually decreases in food quantity.
  • Increased starting meat amounts in pieces: 150 -> 160, 400 -> 425, 800 -> 850, 1600 -> 1700
  • Maximum wheat sowing area for farms reduced by 5 times.
  • Domestic fowl and goat: random movement distance, on average, reduced by 33%.


Stone Age:
  • Altar: armor, on average, increased from 4.0 to 4.5
  • Temple: now captures territory.
  • Bulwark: no longer captures territory, construction time on foreign territory doubled, upgrade time to European tower increased from 20 to 30 seconds, upgrade time to Asian tower increased from 15 to 25 sec.
  • Worker: movement speed reduced from 50 to 45, meat harvesting speed reduced from 1.6 to 1.5
  • Pathfinder: health reduced from 60 to 50, vision range increased from 120 to 130
  • Warrior: movement speed increased from 50 to 52


Europe:
  • Elder's house: armor, on average, increased from 4.6 to 4.8
  • Heavy Spearman: time between attacks reduced from 0.9-0.65 to 1.0-0.8 sec, attack range reduced from 12 to 11, armor, on average, reduced from 6.5 to 5.6
  • Battering ram: can now attack units.
  • Crossbowman: no longer has a minimum attack range.
  • Mounted crossbowman: no longer has a minimum attack range.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.


Asia:
  • Elder's house: armor, on average, increased from 3.4 to 4.4
  • House: population increase reduced from 5 to 4
  • Worker: repair speed reduced by 15%
  • Observing tower: upgrade time to guard tower increased from 15 to 20 sec.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
  • Heavy Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 1.7 to 1.5 sec.


Western Europe:
  • Chariot replaced with Scout.
  • Stable: added the ability to train heavy knight.
  • Royal shooting range: cost of longbow reduced from 125/50 to 100/40
  • Royal barracks: cost of pikeman reduced from 100/60/30 to 100/50/20
  • Cannon: damage increased from 130 to 160, maximum attack range reduced from 300 to 280
  • Longbow: minimum attack range reduced from 40 to 30, time between attacks reduced from 1.8 to 1.6 sec, movement speed increased from 55 to 60


Eastern Europe:
  • House: cost reduced from 400 to 350 materials.
  • Cannon: damage increased from 110 to 130, maximum attack range increased from 300 to 320


Western Asia:
  • House: added population decreased from 7 to 6
  • Battle Elephant: movement speed increased from 40 to 47, cost reduced from 320/80 to 300/80, training time reduced from 60 to 50 sec., upgrade cost to Archer Elephant reduced from 200/100 to 150/80, upgrade time to Archer Elephant reduced from 30 to 20 sec.
  • Elephant-archer: movement speed increased from 40 to 43, upgrade cost to Armored reduced from 0/100/300 to 0/50/250, upgrade time to Armored reduced from 60 to 30 sec., can no longer be upgraded to Bashi-Bazouk Elephant in one step.
  • Armored Elephant: armor, on average, increased from 9.4 to 11.8
  • Elephant Bashibuzuk: armor, on average, increased from 9.4 to 11.8, training time reduced from 80 to 70 sec.
  • Cho-Ko-Nu: no longer has a minimum attack range.
  • Cannon: movement speed reduced from 25 to 24, rotation speed reduced by 20%, firing cooldown increased from 7 to 8 sec., projectile scatter increased from 13% to 15%, damage reduced from 165 to 140, health reduced from 300 to 250
  • Sarbaz: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.7 to 1.5 sec., movement speed increased from 52 to 60


Eastern Asia:
  • House: added population decreased from 7 to 6
  • Warship: cost increased from 100/300 to 200/350
  • Archer: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.5 to 1.4 sec., movement speed increased from 50 to 60


Eastern Asia:
  • Ashigaru: building damage reduced from 8 to 7
  • Ashigaru Jari: building damage reduced from 11 to 9
  • Samurai: building damage reduced from 14 to 12


Abstract Country:
  • Machine Gun Tower: maximum attack range increased from 190 to 200
  • All Anti-Aircraft Buildings: no longer capture territory.
  • Squadron cannon: required population reduced from 8 to 7
  • University: increased size by 25%
  • Military balloon: damage against aircraft reduced from 17 to 11, radius of the area in which it takes damage reduced by 5%
  • Light Fighter: bullet spread against aircraft reduced from 15% to 11%
  • Fighter: bullet spread against aircraft reduced from 16% to 10%, damage increased from 20 to 22, required population reduced from 4 to 3
  • Steamboat: health increased from 600 to 800


India:
  • Fury of Durga: health reduced from 500 to 400
  • Elephant-machine gun: turret rotation speed reduced by 40%


Turkey:
  • Steam debarquer: health increased from 600 to 800, added regeneration.


Germany:
  • Pillbox, heavy pillbox, anti-aircraft pillbox: maximum machine gun attack range increased from 190 to 200


France:
  • Dewoitine D520: bullet spread against aircraft reduced from 25% to 20%, damage increased from 20 to 22, required population reduced from 4 to 3


Japan:
  • Jet fighter J8M1: bullet spread reduced from 16% to 12%, damage increased from 20 to 22, required population reduced from 5 to 4


Persia:
  • Thunder of Sands: must have an arsenal to train.

Bug fixes

  • When rewinding replay, the territory of countries was not opened/closed according to the learned technologies
  • Fixed a bug in reconnecting to an ongoing match
  • Fixed pathfinding bug that could cause both match interruption and match unsynchronization
  • Didn't display own modifications in the map editor

25% off everything! The sale has started! Time to update your arsenal.

[h3]25% off everything!

Strategists and battle masters, welcome!

A big sale has started in our game.

Now you have the opportunity to purchase any of the 11 countries, the "Special Game Modes" set, or the exclusive "Imperial Edition" with a 25% discount.

This is a great reason to update your gaming arsenal and add novelty to your strategic battles.[/h3]

Bug fixes

Bug fixes:
Main:
- When preparing a network match for a long time, it was possible to rejoin the queue, which led to the player participating in two matches at the same time, although he controlled only the first one
- If the time zone could not be determined, the game would not start
- Fixed various network bugs that could lead to issues with reconnecting to the game

Gameplay:
- Sometimes a game state unsynchronization occurred when reconnecting to a match
- Sometimes the system of determining the harm to an ally was falsely triggered
- Small impassable areas of terrain could appear during combat
- Bashibuzuk the elephant could attack terrain

Replay viewing:
- When rewinding a replay, the fog of war status was not updated
- In replay view, when switching players, the chat always continued to show the first team's messages
- When changing the replay speed, the fog of war animation did not change its speed
- When rewinding a replay, sometimes there was an unsynchronization

Interfaces:
- In a private game on a custom map, team occupancy was not shown
- Incorrect coloring of players in chat with initially selected coloring by teams
- Factions scrolled incorrectly in the map editor
- Relationships between teams were incorrectly shown in the map editor
- When creating a private game, the name of the abstract country was missing
- Fixed some localization errors

Visual:
- The animation of the rider's left attack was not looped, causing it to look jerky
- The battle balloon was dropping from a high altitude when it appeared
- Elephant with archers did not have visually rotated turrets
- West Asia Tower had archers rotating in sync when idle
- Reduced excessive volume of some battle music
- There were very dark shadows on deep water
- The decks of some of the ships were underwater
- The eagle did not flap its wings often enough

Other errors...

New game mode "Horde" and awakening of the Cursed ground - a new signal.

[h3]Late autumn drapes the forests in a soft, impenetrable mist, enveloping everything around like a veil. Bright red-orange leaves, like flames carried by the wind, create a carpet on the ground, making every step mysterious and enigmatic.

During these days, the ancient magic of the forest awakens. Animals typically seen during the day disappear, giving way to unusual, magical creatures. The shadows of these beings silently make their way to human settlements, bringing with them memories of ancient times.

As night falls, villages are illuminated only by the pale light of the moon. The mist that has wrapped the forests also creeps to the graveyards, where ancient shadows begin their silent vigil. They remind of the past, of times when the world was full of magic and mysteries. On these days, even the bravest villagers prefer not to venture outside after dusk, for they know: the Cursed ground awakens, and it's better not to provoke its wrath.
[/h3]


Cursed ground is now available in our game store during this eerie autumn time.


A new game mode has been introduced in the game. The Horde is not affiliated with the War Selection universe and has its own backstory. The new mode can be played both in single-player mode with bots or in private games with friends.

In this new mode, the player takes command of a mighty horde. The objective is simple: achieve victory and survive amidst the raging chaos!

The Horde starts its journey with basic swordsmen. But with the acquisition of loot, these fighters, after traversing their path, ultimately reach the peak of their power and become legendary warriors. They can achieve this by destroying both peaceful villages and the units of their enemies.

The ever-decreasing game space pushes opponents to an uncompromising clash, making every game uniquely mesmerizing!

But are you ready for this madness?