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The magnificent Mr. Rabbit The Gold is ready to reveal himself to the world!

[h3]Behold!
The Magnificent Mr. Rabbit is brilliant in his sparkling wealth and dazzling luxury.
He has everything one could dream of. He lived in an amazingly beautiful forest. And everything he owned could be called magnificent.

But Mr. Rabbit got fed up and decided to go out to the world to give it his light.
[/h3]


A new statue of this outstanding Rabbit is already available in our game store.
Dazzle the envious with his splendor.

Holyday here already. New mapsignal - Snowfall. The King is here.Balance changes

Global:
  • The map is now decorated with holiday decorations.
  • Added a new visual effect - a snowfall caused by the player, which can be used as a map signal in multiplayer.
  • The "death of the king" defeat mode now uses the king instead of the scout.
  • Firecracker and fireworks are now map signals on the map.
  • In Survival Mode, the population limit is doubled.
  • Changed lighting settings.
  • Updated Xmas tree.


Map Editor
  • Maps can be removed from your map list.
  • For maps you can set used modifications. They can customize and change the rules of the game.


BALANCE

Stone Age:
  • Slinger: Health reduced from 50 to 40
  • Bulwark: Damage to buildings reduced from 5 to 3
  • Stonecutter: price increased from 130 to 180 materials.
  • Maceman: training time increased from 14 to 15 seconds, price increased from 50/25 to 50/30, damage on structures decreased from 12 to 11


Early Europe:
  • Spearmen: training time decreased from 22 to 19 seconds, price decreased from 75/25 to 70/20
  • Archer: training time reduced from 25 to 21 seconds, price reduced from 100 to 90 food.
  • Horseman: training time decreased from 50 to 40 seconds, price decreased from 150/25 to 140/20, damage (except building damage) increased from 6 to 7
  • Battleboat: time between attacks reduced from 1.0 to 0.9 sec.
  • Heavy Spearmen: training time decreased from 28 to 26 seconds, armor increased from 5.5 to 6.5 on average, price decreased from 75/75/10 to 70/70/10
  • Swordsman: training time reduced from 35 to 32 seconds, price reduced from 75/0/50 to 70/0/40, armor increased from 3.0 to 4.15 on average, time between attacks reduced from 1.2 to 1.1.
  • Axeman: training time decreased from 30 to 26 seconds, cost decreased from 80/40/20 to 70/40/20, time between attacks decreased from 2.3 to 2.0 seconds, damage on structures decreased from 19 to 18


Early Asia:
  • Horseman: reservation time decreased from 65 to 55 sec., damage (except buildings damage) increased from 6 to 7
  • Mounted archer: time between attacks reduced from 2.2 to 2.0 sec., arrow dispersion reduced from 15% to 12%
  • Heavy archer: time between attacks reduced from 30 to 28 seconds, price reduced from 80/20 to 70/20, armor increased from 2.8 to 3.5 on average, arrow dispersion reduced from 10% to 9%


Western Europe:
  • Trebuchet: projectile dispersion reduced from 15% to 14%
  • Landsknecht: armor, on average, increased from 14.95 to 15.75, movement speed increased from 35 to 36
  • Morgenstern: main damage reduced from 42 to 30, damage to structures reduced from 25 to 20, Time Between Attacks reduced from 4 to 2 seconds.
  • Onager: maximal attack distance increased from 180 to 190, minimal attack distance increased from 100 to 120
  • Grenadier: time between attacks reduced from 4 to 3 seconds, no longer melee attack.
  • Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 18% to 15%.
  • Bombardier: projectile dispersion decreased from 18% to 15%
  • Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12%
  • Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15%
  • Cuirassier: damage(except structural damage) increased from 19 to 20, armor, on average, increased from 3.34 to 7.65


Eastern Europe:
  • Squad: armor, on average, increased from 10.2 to 10.7
  • Pernach: base damage reduced from 36 to 28, damage to structures reduced from 25 to 20, time between attacks reduced from 3.2 to 1.8 sec.
  • Mounted Archer: damage increased from 11 to 12, arrow dispersion decreased from 16% to 14%, time between attacks decreased from 1.3 to 1.2 sec.
  • Light Knight: armor, on average, increased from 5.5 to 7.65
  • Halberdier: damage increased from 11 to 12, all hit targets take full damage (previously damage decreased to the sides of the affected area)
  • Grenadier: time between attacks reduced from 4 to 3 seconds, no more melee attacks.
  • Dragoon: time between attacks reduced from 3.5 to 3.0 sec., projectile dispersion reduced from 20% to 17%
  • Cuirassier: damage (except structural damage) increased from 18 to 19, armor on average increased from 3.34 to 7.65
  • Cossack: damage (except structural damage) increased from 10 to 11
  • Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12%
  • Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15%.



West Asia:
  • Sarbaz: reservation time reduced from 18 to 16 seconds, maximum number of reserves increased from 3 to 4
  • Oglan: reservation time reduced from 30 to 25 seconds, damage increased from 12 to 13, damage to structures increased from 6 to 7, time between hits reduced from 1.5 to 1.4 seconds, price reduced from 90/20 to 90/10
  • Battle elephant: training time decreased from 70 to 60 sec., cost decreased from 400/100 to 350/80, time between attacks decreased from 3.0 to 2.8 sec.
  • Elephant-archer: time between attacks reduced from 3.0 to 2.8 sec.
  • Armored elephant: time between attacks reduced from 3.0 to 2.8 sec.
  • Ram Elephant: time between attacks reduced from 3.0 to 2.8 sec.
  • Elephant-rammer: training time decreased from 100 to 80 sec., time between attacks decreased from 3.0 to 2.8 sec., price decreased from 500/250/200 to 450/220/150
  • Janissary: reservation time decreased from 25 to 22 seconds, price decreased from 70/50/20 to 60/30/10
  • Bashibuzuk: reservation time decreased from 30 to 25 seconds, price decreased from 60/50/30 to 60/40/30
  • Cannon: price reduced from 280 to 250 metal, production time reduced from 70 to 60 sec.
  • Ballista: maximum range of attack increased from 180 to 190, projectile dispersion decreased from 10% to 9%


East Asia:
  • Cho-ko-nu: time between attacks decreased from 4.0 to 3.5 seconds, projectile dispersion decreased from 12% to 11%.
  • Ronin: damage increased from 10 to 11
  • Mounted Archer: arrow dispersion decreased from 20% to 18%, cost decreased from 300 to 250 food.
  • Springald: time between attacks reduced from 5.5 to 5.2 sec.
  • Rocket cannon: missile dispersion reduced from 20% to 18%
  • Warship: time between attacks reduced from 4.0 to 3.5 sec.
  • Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 20% to 17%.
  • Asigaru Jari: damage increased from 10 to 11
  • Harquebusier: reservation time reduced from 27 to 23 seconds, price reduced from 80/60/20 to 70/60/20
  • Mounted samurai: time to spare reduced from 70 to 50 seconds, price reduced from 250/0/100 to 250/0/80, damage increased from 15 to 16, time between attacks reduced from 1.5 to 1.4 seconds.


Abstract Country:
  • Heavy tank: creation time reduced from 180 to 150 sec, price reduced from 500/600/1500 to 400/600/1300
  • Squadron cannon: creation time reduced from 100 to 80 seconds, price reduced from 500/500/500 to 400/500/400
  • Submachine gunner: time between attacks reduced from 3.0 to 2.7 sec.
  • Ranger: time between attacks reduced from 3.5 to 3.4 sec.
  • Cavalryman: training time reduced from 35 to 30 sec. and cost reduced from 200/50 to 180/50
  • Tractor: extraction speed decreased from 9.5 to 9.0
  • Motorcycle: the range of projectiles was reduced from 20% to 19%
  • APC: projectile dispersion decreased from 18% to 17%, time between attacks decreased from 3.0 to 2.8 sec.
  • Grenade launcher: damage increased from 120 to 130
  • Mine: income period increased from 5.0 to 5.5 sec.
  • Light Bomber: population requirement reduced from 3 to 2
  • Light Fighter: population requirement reduced from 3 to 2
  • Torpedo boat: torpedo damage increased from 550 to 600
  • Fighter: population requirement reduced from 5 to 4
  • Anti-Aircraft gun: damage increased from 60 to 65, projectile dispersion decreased from 18% to 17%
  • Anti-Aircraft heavy gun: damage increased from 70 to 75, shells dispersion decreased from 15% to 14%
  • Trench mortar: damage increased from 70 to 80
  • Upgrade "Strengthened Mortars": additional damage increased from 50 to 60.


Great Britain:
  • Marlboro Tank: creation time reduced from 160 to 140 seconds, price reduced from 500/1000/1500 to 400/1000/1300
  • Rhombus Tank: creation time reduced from 130 to 115 sec.
  • Anti-tank rifle: time between attacks increased from 8 to 9 sec.


India:
  • Elephant-trench mortar: damage increased from 70 to 80
  • Sikh: projectile dispersion reduced from 16% to 15%, bag size increased from 10 to 20 food.
  • Wheeled tank: production time decreased from 120 to 90 sec, price decreased from 400/700/500 to 300/700/500
  • Fury of Durga: tigers are created 5 at a time, when creating tigers you need to specify the point of attack.
  • Tiger: damage increased from 11 to 12


Turkey:
  • Improved mine: income period increased from 5.0 to 5.5 sec.
  • Zamburak: training time reduced from 80 to 65 sec, price reduced from 400/400/50 to 350/300/50
  • Mortar: missile dispersion reduced from 18% to 15%


Germany:
  • Panther Tank: creation time reduced from 180 to 140 seconds, price reduced from 800/600/1500 to 700/500/1300
  • Tank Maus: creation time reduced from 300 to 240 seconds, price reduced from 3000/2000/4000 to 2500/1800/3500
  • Goliath Operator: creation time reduced from 120 to 110 seconds, price reduced from 1200/500/800 to 1000/500/700
  • Goliath: price reduced from 0/200/300 to 0/150/260


Russia:
  • T34: creation time reduced from 130 to 110 sec.
  • IS2: creation time reduced from 180 to 140 sec, price reduced from 500/800/1500 to 500/800/1300
  • Death Scythe: damage radius is reduced by 8%.
  • Red Devil: training time decreased from 40 to 35 sec. and price decreased from 170/50 to 160/50
  • Anti-Aircraft tachanka: training time reduced from 45 to 40 seconds, price reduced from 500/400/100 to 450/350/50


France:
  • 2C: creation time reduced from 220 to 170 sec, price reduced from 800/500/1600 to 800/500/1400
  • FCM F1: creation time reduced from 250 to 200 sec, price reduced from 1500/2000/2200 to 1300/1800/1900
  • APC Saint Chamond: projectile dispersion reduced from 15% to 13%, time between attacks reduced from 2.5 to 2.3 sec.
  • Dewoitine D520: population requirement reduced from 5 to 4.


China:
  • Foreign Supply Center: health increased from 3,000 to 5,000
  • Squadron cannon: reservation time reduced from 90 to 70 seconds, price reduced from 500/250/120 to 500/200/100
  • Type R: reservation time reduced from 90 to 80 seconds.
  • Type M: reservation time reduced from 140 to 120 sec, price reduced from 500/500/375 to 500/500/320


Japan:
  • Yamato: creation time increased from 280 to 300 sec, price increased from 1200/4000/2200 to 1500/4000/2500
  • Light trench mortar: damage increased from 70 to 80


Poland:
  • Stone mine: income period increased from 5.0 to 5.5 sec.
  • Amphibious Tank: creation time reduced from 130 to 110 sec, price reduced from 500/600/800 to 500/600/700


Hungary:
  • Csaba: creation time increased from 70 to 90 sec, price increased from 300/800/500 to 400/800/500
  • Zrinyi II: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 20% to 19%
  • Zrinyi I: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 16% to 14%
  • Nimrod: time between attacks reduced from 4.5 to 4.3 sec.

Appearance update for Stone Age and siege weapons

We are constantly updating our models, textures and animations.
Now, we are pleased to inform you that we have updated the appearance of Stone Age buildings and Medieval battle machines.

The buildings are now more detailed and meaningful.




The mechanisms of the siege weapons have changed visibly.



The details for the Ballista and Springald have been improved a lot, while they retain their identifiable appearance.




Onagers and Catapults now have their own unique looks. The Ballista has grown in size.
The bulls have fattened up, grown nice folds on their side, but retain their cheerful nature.


Greet the Headless Horseman

[h3]An old forest filled with bright fall colours hides a grim mystery.
A dark figure of a fearsome rider flashes between the trunks in a swift shadow.
Everyone knows. He has come and brought the old pain that melted his soul into a deadly horror for all living creatures.
[/h3]


A new statue of the dreaded Headless Horseman is available in our game store in this fun pumpkin time.

Improvements to the map editor. Game effects for many attacks. Balance changes.

GENERAL
  • Players who drop out of the match automatically have their mines and stone mines destroyed.
  • Improved faction and team settings interface in the map editor.
  • In multiplay survival mode, you can choose the limit of an era's progress.


BALANCE:

Stone Age
  • Slinger: can no longer attack with a punch.


Early Europe
  • Axeman: damage reduced from 20 to 19, when attacked it halves the armor of a "living" target for 10 seconds (effect does not stack).
  • Spearmen: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.


Early Asiatic
  • Spearmen: damage to ride slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.


Western Europe
  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Morgenstern: damage reduced from 45 to 42, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Longbow: can no longer attack with stab.
  • Crossbowman: can no longer attack with stab.
  • Bombard: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to a "living" target slows target by half for 8 seconds (effect does not stack).


Eastern Europe
  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Pernach: damage reduced from 38 to 36, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Crossbowman: can no longer attack with stab.
  • Cannon: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to "living" target slows target by half for 8 seconds (effect does not stack).


West Asia
  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • "Improved harness" upgrade: price increased from 300/800/0 to 500/1000/0
  • "Sorting supplies" upgrade: price increased from 700 to 1000 food.
  • Azap: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Sarbaz: can no longer attack with hit.
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Cannon turret: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Attack ship: damage by side cannons on "living" target slows target by half for 8 seconds (effect does not stack). Damage with main gun on a land target slows target by half for 8 seconds (effect does not stack).


East Asia
  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • Ashigaru: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a hit.
  • Cho-ko-nu: can no longer attack with a hit.
  • Rocket Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Hand cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Turtle-ship: damage to a "living" target slows target by half for 8 seconds (effect does not stack).


Industrial Revolution
  • "Ballistic Sight" upgrade: price increased from 0/800/200 to 0/1500/500
  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy Tank: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • Battleship: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Military aerostat: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Light Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Grenade Launcher: damage to a land target slows target by half for 8 seconds (effect does not stack).


Abstract Country
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


Britain
  • Tank Destroyer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Marlboro Tank: damage to "live" target slows target by half for 8 seconds (effect does not stack).
  • Sea Fort: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Holyfox: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Dreadnought: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).


India
  • Elephant-trench mortar: damage to a "live" target slows target by half for 8 seconds (effect does not stack).


Turkey
  • Artillery tower: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Light Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Zamburak: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and snipers (except air targets).


Germany
  • Big Bertha: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Tank Mouse: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Goliath Tank: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Panther Tank: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy pillbox: damage of the turret on a land target slows target by half for 8 seconds (effect does not stack).
  • Me.262: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


Russia
  • Soldier: grenade damage on a land target slows target by half for 8 seconds (effect does not stack).
  • Death Scythe: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • BM13: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • IS2: damage to "living" target slows target by half for 8 seconds (effect does not stack).


France
  • FCM F1: damage by the main gun on a "living" target slows target by half for 8 seconds (effect does not stack).
  • Farman Goliath: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Pote 633: bomb damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


China
  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Soldier: damage slows target by half for 8 seconds on land target (effect does not stack).
  • Type M: damage to a "live" target slows target by half for 8 seconds (effect does not stack).
  • Fishing Boat: damage to a land target slows target by half for 8 seconds (effect does not stack).


Japan
  • Light trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Yamato: cannon damage to a land target slows target by half for 8 seconds (effect does not stack).
  • G4M Bomber: exploding a bomb on a land target slows target by half for 8 seconds (effect does not stack).
  • Sakura blossom MXY7: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Fu-go: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).


Poland
  • Ulan: grenade damage to a land target slows it down by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
  • Suspicious Bag: damage to a land target slows it down by half for 8 seconds (effect does not stack).


Hungary
  • Gas Mortar: poison duration increased from 30 to 40 sec. and its damage reduced by 20%
  • Wonder Emma: damage to a land target slows it down by half for 8 seconds (effect does not stack)
  • Zrinyi I: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Zrinyi II: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Csaba AT: weapon damage reduced from 100 to 70
  • Nimrod: weapon damage reduced from 100 to 70
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).