Vizor Memory, Removing Jettison, and Other Fixes
[p]Hey Folks![/p][p]
Update v0.14.5.18 is now available on Steam, and your clients should be updating shortly.[/p][p]
This is a hotfix update to our "Inventory Overhaul" update, which includes some quality of life improvements for Vizor and the QAB, plus other fixes.[/p][p][/p][p]Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.[/p][p]
Note: 📢 indicates changes inspired by community feedback![/p][h2]
[/h2]
Finally, there were a few smaller null fixes, and typos corrected to fix missing sprites.[/p][p]
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems![/p][p]
Best,[/p][p]Daniel Fedor[/p][p]Founder, Blue Bottle Games, LLC[/p]
Update v0.14.5.18 is now available on Steam, and your clients should be updating shortly.[/p][p]
This is a hotfix update to our "Inventory Overhaul" update, which includes some quality of life improvements for Vizor and the QAB, plus other fixes.[/p][p][/p][p]Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.[/p][p]
Note: 📢 indicates changes inspired by community feedback![/p][h2]
- [p]📢Jettison menu option has been removed for all non-corpse objects.[/p]
- [p]Corpses should no longer become hotter than the Sun and explode the ships/stations they are on.[/p]
- [p]PDA Vizor presets should now remember their individual settings.[/p]
- [p]F3 console now has a 'wipe' command to clear any stale signal box settings on the currently selected item.[/p]
- [p]Signal boxes now run periodic audits of their settings to avoid stale links.[/p]
- [p]Using PASS, transit, or other teleportation services while docked should no longer drain RCS on ships left behind.[/p]
- [p]Docking/undocking from a ship should no longer cause damage that was leftover from previous docking encounters.[/p]
- [p]4L and 8L drink flasks should now use correct image in paperdoll UI.[/p]
- [p]Haul tasks involving corpses should no longer throw null reference exceptions when PDA is opened.[/p]
- [p]Using PASS should no longer throw null reference exceptions if one of the involved ships tried to spawn something.[/p]
Finally, there were a few smaller null fixes, and typos corrected to fix missing sprites.[/p][p]
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems![/p][p]
Best,[/p][p]Daniel Fedor[/p][p]Founder, Blue Bottle Games, LLC[/p]